I am sure it is a lot more then that. The guy that was the first to max out his weapon ran over 1000 just to get to that point. http://eu.battle.net/wow/en/characte...m/Cerli/simple
I am sure it is a lot more then that. The guy that was the first to max out his weapon ran over 1000 just to get to that point. http://eu.battle.net/wow/en/characte...m/Cerli/simple
Last edited by Alvito; 2017-01-04 at 07:39 AM.
"Privilege is invisible to those who have it."
I spend more time tanking M+ than most any other content in the game atm, but I don't focus only on MoS. Not because I don't like it; It's one of the coolest instances Blizz has done yet! I also recognize that it is shorter and so convenient for farming. But I have more fun mixing it up than running the same instance over and over. Instead of running carry groups, I tank whatever keys we have in guild. We have a large active guild, so they keep me busy from log-on to log-off.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
The armory sometimes is slow updating after you logged out, it apparently can take up to three days so technically yes, although I barely ever had the problem.
As long as you always finished the dungeon as in kill the final boss I haven't seen anything "wrong" with the in game statistics in this regard (theres obviously broken stuff like for example the Raid Boss killed most: () statistic).
The artifact power reward should scale with dungeon length, so that AP / hour are roughly the same across all dungeons.
This.
While I think MoS is actually the second best dungeon in Legion, it's length is less than a half of HoV or Arcway. No wonder people keep spamming MoS if that's the case. No reason to nerf it, just place more plentiful rewards in longer dungeons and the problem is solved.
Yep. It would be such an easy fix! They already know the expected time for all dungeons.
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Join a guild and run them with friends. That way if someone screws up you can tease them and all laugh it off with no drama and no worries.
It's a game, and should be about having fun.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
its actually the instance i have done the least, because the farmers vacuum all the keys from the market.
Yeah, my guild is in the same spot. We have trouble doing +10s on time because tanks / healers aren't used to proper m+ pacing in a push group, and most of them get carried through +10s normally as a dps.
On a different note, I was pleasantly surprised by how painless Arcway can be in a proper group. Ran it last night in under 20 minutes on +9. Unfortunately such experiences are still all too rare.
The full ranking for all the dungeons would be interesting if you could find the time.
VH will obviously be the lowest by a large margin, but it would be interesting to see where the others fall.
Not how long each specific run takes, but the average length of the dungeon overall in M+. Heroic and normal Mythic don't really matter because the number of bosses helps offset that.