We don't know that either, people say this every time there is such a DDOS attack (without providing evidence) and then when you try to argue there are ways of mitigating them they just say "you don't know how ddos attacks work" even though reality is that the methods that ddos'ers use have to change with the times or they're not so effective.
I wouldn't be shocked to learn some of these people are actually people that ddos. Because if I were petty enough to do this, I would def go on forums and troll people with blanket statements about how they don't know how the shit works to make myself sound superior.
Hell no one here even responded to anything I actually said just blanket statements of pure nonsense that isn't backed by anything, which really amounts to "these hackers attack the entire ISP" which is preposterous.
Last edited by Shakou; 2016-12-05 at 02:55 AM.
This is false.
Actually that's a huge part of it.
This analogy doesn't work on the internet, because the cars are moving at the speed of light and there are other routes around congestion that huge networks of routers automatically take when congestion is detected. It's the reason the internet doesn't stop because a major backbone has a DDoS on it.
99.999% of the time you don't notice a DDoS unless a service you're using specifically is close enough to it (same datacenter, same ISP, same branch depending on the size of the DDoS), and in particular if that service hasn't been designed properly.
Last edited by MoanaLisa; 2016-12-05 at 03:08 AM.
Despite all of the trolling around the topic, DDOS protection software is a good thing if a company is being directly attacked and I'm sure that Blizzard has their own protections in place for such events. There is a market for this.
However, when someone launches a DDOS attack against a large gaming company it's rarely targeted directly at their servers as their protection is often quite strong. Thus, attacks are targeted upstream from those servers against ISP's. Given any large global network there are always likely to be weak spots that can be targeted efficiently to wreak the most havoc for the least amount of work.
I would advise some here to get informed about what's going on so that incorrect or outright false information isn't passed around.
As to why these happen, it's not a for-profit thing; it's an attention-whoring thing.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
You need to work on your reading comprehension. Nowhere in that post do they claim they're bringing down an entire ISP, it does say that they're attacking specific nodes that are owned by the ISP.
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If doing the first pleases you, you're also an emotionally immature person. The second is only different in what type of action you're taking.
If y'all are just going to insult one another there's no point to keeping this open. No more warnings.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Honestly, before you say Blizzard needs to reimburse you and they are powerless you need to understand how DDoS works and what it is. If you did then you would understand more about the situation. Could Blizzard give free game time to make it up? Sure, but at the same time the service isn't down for long enough times to where it would warrant it. Plus in the long run could be detrimental because if they gave game time for it then would possibly encourage it to happen more.
Again, you'd rather complain about the problem and not come up with a feasible solution. It really just sounds like whining for entitlement. If they made it so the keystone doesn't deplete until the first dungeon is complete then you'd have people leaving midway or at the end if they got the undesired time they wanted or anything. People have explained this in massive details in other threads (if you want more references).
TBH, even although you wrote it as a sarcasm, IRL it's quite true
Blizz do whatever they can to protects infrastructure that belongs to them, however what's targeted during DDoS attacks are their ISPs, and unless ISPs do something to prevent attacks, there's literally nothing Blizz can do to avoid them.
The biggest issue in this case is that many big ISPs simply don't care about anti-DDoS protection
True that. But regardless of emotional maturity, what I'm saying is that if they are doing it for profit or revenge, then they have a reason, a purpose. Taking revenge is supposed to please you, that's the purpose, but doing a ddos attack doesn't offer any pleasure or relief. I don't think it made them less angry or it relieved them more than smashing their mouse. Bothering doing it is stupid. :P
Because that would be abused in a heartbeat. It doesn't even take any imagination to understand how if a run isn't going well, people would just bail/disconnect and still have their keystone.
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These forums are full of people who apparently play a game they don't much like and that doesn't offer them any pleasure or relief either. They are always angry, yet they still play. Humans are like that.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Punching someone in the face doesn't provide you any relief either, you run the risk of injury to yourself and legal action against you. That is my point, it isn't a reasonable response to anything in any circumstance. There is no reason or purpose to it, just an irrational desire.
One example of DDOS protection is the services provided by Akamai. Their Akamai Intelligent Platform™ is a global network of hundreds of thousands of servers that serve content instead of individual customer servers. As a result the DDOS injections are spread across Akamai's servers and can be filtered there.
https://www.akamai.com/us/en/resourc...os-attacks.jsp
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
How joyous to be in such a place! Where phishing is not only allowed, it is encouraged!
It is no guarantee http://www.businessinsider.com/akama...r=US&IR=T&IR=T. Also it is considerably harder to use Akamai for service that depends on state/streaming TCP/UDP traffic. HTTP is stateless, threfore simpler to distribute to CDNs.
The core issue are lazy/bad ISPs who haven't implemented BCP 38 in their network. Not much Blizzard can do about it.
Last edited by mmoc0e47cbaaf5; 2016-12-05 at 04:52 AM.
Not only is it over, but you've clearly been trying to disrupt the forum.
Closing.