I compete with others in my guild or others on warcraftlogs. It's part of the fun for me. Always been.
I've spent a lot of time grinding these damn legendaries and I have nothing to show for it while others both in my guild and outside have done pretty much nothing in comparison and are sitting at 5-6-7 legendaries.
It's really frustrating and it ruins a game I used to really like. Maybe I should quit but I'm still hoping that Blizzard can see what a shit system it is and fixes it.
They just need to fix two problems, which imo are simple to fix design wise (though I don't know how it's on the technical side).
#1 - Have separate types of legendaries that don't share the same loot lockout. The ones that just increase your throughput, and the ones that are situational.
#2 - Remove RNG. Give us tokens that we can trade in for the legendary we want. Yes, everyone will go for the same in the start. Then its just your job to balance the other ones such that all of them are on equal footing, or to have none of them flat out buff all of your damage and instead work together with specific talent choies.
getting powerful legendaries feels really awesome, and it feels really awesome to have them. they just need to remove the bad parts of the system and keep the good ones in. the recent Q&A made it sound like they thought overall damage improving legendaries are bad, which is not the case.
Legendaries should be obtainable through investing skill and time into your character. If everyone has orange, it's not a legendary at all.
Yes
if you (your guild, friends w/e) don't invest time in obtaining possibly rarest and one of the most powerful items in the Warcraft Universe - you are not entitled to it.
so yeh, random legendaries suck balls.
Legenaries are just trinket 3 and 4.
They should make a vendor to get rid of the unwanted legendaries to the ones you want and all would be fine...
Ex srap 2 legendaries for 1 that you desire, or a vendor that you pay ex with a legendary you already have in return for the next legendary that drops for you is not rng but the one you selected you want.
Is it unfair;
if we exclude the examples where people got multiple legedaries in one day due to the bad-luck protection not reseting and actualy stacking fast; NO,
Is it extremely frustrating and should it be abolished; YES.
OP goes on a rant about 51k difference between two sets of Legendaries...
And there are people without a single legendary yet or with a legendary that is as good for their class as a random green is.
RNG on loot has always had a massive impact. Vanilla and TBC you had RNG legendaries which were game changers. You relied on RNG just to get items you wanted and could wait months or more to get them if luck wasnt on your side (My rogue for example never got a MH sword in TBC from a raid).
Yes some people got lucky and got all their gear pretty easily and quickly (see, people getting BiS legendaries now), others waited months-years or maybe never even got the items they needed, and if said item was a weapon/trinket or tier it could pretty much completely ruin your dps/output etc.
Rankings are more about working out how to pad the meters and/or having your guild do something to help inflate your numbers than pure skill.