Originally Posted by
Kagthul
But even that gets mitigated by the shfiting iLevel. Its win-win-win.
That system (from WoD) worked great. Why they threw it in the trash is a mystery.
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ITT: people who cant do simple math and rely on "feels".
You're factually wrong. It's been proven already, with math.
The flaw in everyone's reasoning is that the "old system" was constant. It wasn't. Wether the quality of the PvP in WoD was good (i dont think it was particularly great, from a balance perspective) - the gearing and reward system in WoD was the best system the game ever had.
Everyone tries to posit the system in WoD as a "fresh 100 in questing greens trying to gear in BGs and getting roflstomped because people have 50% more stats than he does".
The problem is.... that wasnt the system as presented in WoD, unless you were just not paying attention. There were MULTIPLE ways to gear your character for basic PvP in a matter of HOURS. In WoD, the measurement for "viable for PvP" was Honor gear, which was obtainable within six hours of NOT EVEN PvPing..
The stat difference between someone in full Honor Gear vs someone in full Conquest gear? 9.4%. It was also unlikely to be that high - as by doing Ashran or sending your alts Medallions, you would almost always get 2-4 pieces of CQ gear during your six-eight hour "gearing up" process. Your actual stat difference was far more likely to be between 6-7%.
And that was it. That was the barrier of entry for PvP in WoD. Six hours. Maybe eight, if you were slow or got into a "good" Ashran where you could actually roll with the team and win CQ. (but in that case, you'd also end up with better gear).
Six hours.
Now lets examine the current barrier:
You hit 110.
1 - You can enter PvP, where you're likely to be about 5-7% behind on stats. Just about the same as before.
2 - You have to grind your honor talents for days. People saying "but the first rank is easy to unlock!" (which is true) need to just shut the hell up, as about half the classes REQUIRE the third row to be completely unlocked to even be VIABLE. To get them all - several days of playing a LOT of BGs and doing the WQs (particularly since the nerf to towers only spawning once a day). And that's if you make yourself do the absolute shit-show of the "FFA" zones.
3 - you have to grind your Artifact for WEEKS. This will be allieviated soon in 7.1.5 if you already have AK 25 on your main - but that's hardly relevant at this point. Again, some classes/specs REQUIRE 25+ ranks to even be remotely viable and some are totally viable with less than 10.
This is a not possible. If you hit 110 a week ago, you have AK4 at most. At AK4, you did not grind almost 1.2 million AP on items that gave you 1-2k... or if you did, then that is hardly a low gate.
So lets examine:
WoD: six to eight hour "barrier of entry" that didn't even actually require you to PvP. You could also eventually, through any form of PvP catch up and have NO stat difference between you and the people at the top. Casual, Rated, Ashran, whatever floated your boat. Some forms were slower than others, but you could do it however you liked.
Legion: "Barrier of entry" is dozens of hours of grinding honor talents, weeks of gated AP gains, and you still end up with a stat delta the same as WoD.... which you can never overcome through PvP alone unless you manage to get to the top 15% of rated players.
It's simple math, people.
Anyone who thinks the barrier of entry for PvP is lower right now than it was in WoD isnt capable of doing 4th grade math.