Originally Posted by
Popsickle
Lets start with the FLEX Mythic Raiding Scenario/Dream(18-22, doesnt really matter):
Cannot be done, opens to many avenues for bosses to be cheesed, unless Blizz somehow created a way to scale that four play by class/role. I.E. 3+ tanking bosses (shamans), bring extra DPS to zerg a phase(any fight) or extra healers to overcome a phase (Thok), or even less people if the fight is a don't fuck up mechanics fight (Impregnator). I do not see how it could be balanced fairly by how guilds could play the fight.