Originally Posted by
Dracodraco
Marked shot was buffed to 475% when marking targets procs were upped IIRC turtel.
But as I wrote in another topic; They dialled our singletarget buff back a little, and went a little easier on our spread AOE damage, along with giving trick shot viability (but locking us out of spread cleave to gain heavy stacked aoe/superior singletarget damage). In general, MM's toolkit became a SHITTON more versatile, for very little loss (12% marked shot damage, in a nutshell).
The reason for the 7 sec duration and general nerf to patient sniper is almost 100% because 6 seconds vuln and timing your aimed shots was far too punishing without heavy use of addons. A longer duration gives a greater window for a normal player to fit aimeds into, and with a smaller dmg buff it's less important to hit the exact last second. In essence, it lessened a HUGE skill gap that suddenly appeared in the spec. It also helped make Marked shot into a viable button again, as previously patient sniper (even at 6 seconds) was so strong that we didn't even WANT to press marked shot at all. Only Aimed.