Poll: Should dungeons be flexible 5 to 10?

  1. #1

    Should Blizzard make dungeons flexible

    Simple question, should normal/heroic/mythic dungeons be flexible and scale from 5 to 10.

    Obviously leaving Mythic+ off the table, just like mythic raiding, this needs a fixed size.

  2. #2
    High Overlord dragon171's Avatar
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    Maybe not as high as 10, as that's raid territory. However, scaling it for if players leave and making room for a friend or 2 extra would be great.

  3. #3
    i like this idea, prob some who dont, but this wuld mean you culd bring a friend who outherwise wuld get left out. +1 for this idea!

  4. #4
    Quote Originally Posted by Spotnick View Post
    Simple question, should normal/heroic/mythic dungeons be flexible and scale from 5 to 10.

    Obviously leaving Mythic+ off the table, just like mythic raiding, this needs a fixed size.
    i wouldnt mind Solo Dungeons, aka Dungeons you can do on your own, as long as you can avoid Mechanics, that scale to be more difficult the more people who join, up to 5 people.

    would be a good idea, would cut que times by for ever.

    Some MMOS are moving away from the Heal/tank/Dps Meta. and moving towards a all Classes have some niche or item that heals them, reducing the healer role to non existant, some MMOS have done this well.

    if wow could do this it would be amazing.
    Originally Posted by Ghostcrawler

    If you are trying to AE tank and a bad dps is attacking the wrong target and dies, we call that justice.

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