Are we taking War Machine on every fight in Heroic NH?
Are we taking War Machine on every fight in Heroic NH?
Quick question about the AoE rotation. When I look at the Top HC Logs on Botanist I notice that all the top logs barely use Raging Blow in the last phase, which is most of the time 3 "bosses". Can you explain why they no longer use Raging Blow? Even though your guide says you should still use Raging Blow and that makes sense. I am just surprised by these logs and how they perform their rotation, (I am looking at people without the belt)
Also one more question: I find it hard to see this on Logs but do you use Raging Blow when Enraged and at 100 rage? I know your guide says you shouldn't.I try to look at % wasted rage on Logs but its kinda varying
Last edited by mmoc8504677281; 2017-03-21 at 02:33 AM.
No, I mean you're actually going to pull the icon off your bars and move it around; once you get really good, you can do it with two or even three abilities at a time. It's a lot of fun during downtime between pulls.
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Using Wrecking Ball, though it's one of the very few fights in which WB is worthwhile.
You can use Raging Blow if Enraged and at 100 rage (before Frothing). The rotation is cyclic, so it sometimes happens, sometimes doesn't, and you shouldn't try to engineer the situation to make it happen every time.
I'm caught betweel a second relic of the same quality(inreased damage during bc) and another one that increases rampage damage but is 20 ilvls lower(so 6 weapon ilvls down).Which one is better?Btw how do skills scale with ilvl or ap?Thanks.
What is the most efficient way to bind DoS? I'm not a macro guy and generally only use them for focus targeting, but I do find that occasionally during hectic situations I have trouble activating Avatar/BC simultaneously, then getting Rampage activated before hitting DoS. With most CDs a 0.5s delay between activations isn't a big deal but it is with BC. Is there a sequence macro that works for this, or is it just getting the sequence down to muscle memory?
I am no way a top DPS but:
RB hits for 434,056
WW hits for 118,379 x 3
Looks like 355K is way less then 434K but:
1) Naj'entus's Vertebrae - "If Whirlwind hits 3 or more enemies, it hits them 1 additional times.". This makes WW 473K already (I am stupid, i still don't know if Legendary belt should double the damage or just add one extra hit to main target)
2) Wrecking Ball talent - "Your attacks have a chance to make your next Whirlwind deal 250% increased damage."
Additionally, in highly erratic P3 WW allows you just mindlessly spam button, without bothering too much if you current target is in front of you or in melee range. If it is not your RB wont hit at all, but WW still have good chances to reach something inside 8 range and do same damage.
Just as a self spot check, I made a change without much thought because it seemed to make sense without simming.
I changed out my 880 fire relic with Unrivaled Strength (BC) trait for a 905 Wrath and Fury (RB), I figured a +25ilvl increase to my relic/weapon damage plus a second best trait would be a dps gain regardless. Someday I will be less terrible at using SimC and will not feel the need to post stupid questions
Last edited by spyderfyre; 2017-03-22 at 08:42 PM.
This might seem obvious but should the cooldown rotation change with DoS +4p depending on your current enrage status?
It's a bit of an obvious situation, I feel retarded for not thinking of it earlier unless there is a reason not to do this?
(enraged) -> BC+RB -> Ramp -> DoS -> RB
(not enraged) ->BC+Ramp -> DoS -> RB - BT (as noted in the original guide)
1) Naj'entus's Vertebrae - "If Whirlwind hits 3 or more enemies, it hits them 1 additional times.". This makes WW 473K already (I am stupid, i still don't know if Legendary belt should double the damage or just add one extra hit to main target)[/QUOTE]
It adds an extra "spin", on top of the three Whirlwind does normally. That makes it a 33% damage increase.
If you want to reason it out:
- Your normal WW hits for 118,379 x = 355,137
- That Whirlwind is actually comprised of three separate hits for ~39,459 each
- Belt adds a fourth hit for ~39,459 on top
- New total for Whirlwind with belt is 157,838 x 3 = 473,514
Or you can simply multiply 118,379 x 1.33333 = 157,838
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You can macro Avatar and Battle Cry together to make it easier (though be aware there are some situations where you may want to use BC and not Avatar), but there's no good way to macro Rampage and Draught in. If you want to minimize input time (time wasted due to the delay in manually pressing the keys after one another), my suggestion is to use a mouse button for one of them, so that you can press the mouse button and keyboard button simultaneously, and/or learn to use your cooldowns during the previous GCD sweep (Bloodthirst - BattleCry/Avatar during GCD sweep - Rampage).
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You could, though it will cause DoS to fall out of Frothing Berserker; it activates when you hit 100 rage (use Battle Cry), not when you spend rage. The delay in using Rampage will also lower overall Frothing uptime, since you're delaying rage expenditure/generation by an extra GCD.
Makes sense, I'll have to inspect my logs when I get home and look at the timings (at work right now) but with Frothing Berserker lasting 6sec:
BC+RB (1gcd) Ramp(1.5GCD) DoS (3sec) that leaves half a GCD of Frothing uptime doesn't it (assuming 1GCD = 1sec ignoring haste for now)? Which would just disappear with lag/input delay, then it would be a trade off of a non-Frothing BT and an RB because that last BT in the original rotation wouldn't benefit from Frothing anyway would it?
I've always considered Fury's dps to be windows of opportunity with the major window being BC and the minor one being Frothing. Wouldn't the trade off of having a BC-enrage buffed RB be bigger than one GCD of wasted rage gen and one GCD of overall Frothing uptime (replicated each use of DoS). Sorry if I'm being slow here
1 GCD is 1.5s before haste. Most players in H/M NH gear have ~25% haste, giving them a 1.2s GCD, and there's a ~0.1-0.2s delay both before and after Draught due to input time and the lack of item queuing. You can read more about that here.
Putting RB before Draught simply means that the RB after Draught is going to fall out of buffs instead, so you're effectively choosing which one you want empowered; not to mention the loss of purposefully delaying your cds to ensure you're enraged before actually going into BC, or working against muscle memory by constantly changing your rotation. In my experience, there isn't any tangible gain.
I have been trying to simm around and i always get that using raging blow over rampage as enraged and with 100 rage is better. Is it because i have the legendary helm and ring?