I was just looking at the character sheet while casting so there was some rounding involved and I forgot to account for Mark of the Claw procs too as well as just not remembering correctly. Did some more testing and without any lag tolerance (60ms ingame) I couldn't get 2x SW off until around 38% Haste. If I bumped it up to 60ms lag tolerance and got similar results. It wasn't until around 250ms lag tolerance that I was able to semi-reliably get 2x SW with around 32% Haste. Setting it to 400ms made me able to get it off consistently with just over 30% Haste.
In saying all this, setting the custom lag tolerance anything over my actual latency made the game near-unplayable under normal conditions and under any sort of large haste proc (Heroism, Whispers) it became completely unplayable.
I honestly don't know what to do. At the moment I'm just getting by playing with OI + Cinidaria instead and probably looking at rerolling a different class.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Edit: Elune is not currently working in SimC (8% not modelled). Napkin math puts it at about 3rd for ST. I will change the rankings to reflect that.
Short but important update today. Having a look at the rankings of our legendaries again, now that 7.2 has significantly changed them.
In order to value Prydaz, Ekowraith and Sephuz (to an extent), the effect of the extra stats from legendaries needed to be taken into account. As such, all sims below have an accompanying off-set item at ilvl 910 from the BiS list in the Druid discord. All other pieces were held constant at 910, allowing for all builds to hit the ED 30% haste breakpoint. 2pc and 4pc were turned on for all builds.
Here are the raw results:
1. Single-target (note that the image is incorrect for Elune)
Single-target ranking: ED > IFE > Elune > Eko ~ OI ~ Prydaz ~ LatC > Sephuz
Fixed an issue where sims were incorrectly adding 12% haste from equipping Sephuz, instead of 2%. The typical list prevails, but note that Ekowraith is now much higher due to getting an extra secondary stat (haste).
2. Multi-target: (note that the image is incorrect for OI and Elune)
Ranking: LatC > IFE > OI > Eko > Prydaz > ED > Elune > Sephuz
Ekowraith has shifted up, OI has dropped down due to the fight simmed being a pure 5-target cleave (extra benefit is only the occasional Starsurge). Realistically, OI performs much better than the sim suggests because of the power of holding a Starfall charge for burst cleave damage. This is why I manually moved OI up the ranking list, to account for this importance. The extra stats from ED still make it better than {Elune, Sephuz}.
Last edited by Slippykins; 2017-04-03 at 11:05 AM.
Thanks for the list. How does Kil'jaeden's Burning Wish fit in? Guessing in the middle of the pack for ST, but the stats on it are pretty nice.
Hmmm, that's very interesting to see those sim results. I'll need to test it out in a raid environment. My luck in the legendary department has been pretty mediocre (Eko, Pyrdaz, ED, Sephuz) but maybe I'll see some more upside with these changes.
I was previously running ED/Pyrdaz for 90% of fights and testing ED/Sephuz. Will need to mix it up for aoe fights.
Current stats are 901 equipped, 17% crit, 25% haste, 64% mastery, 4% vers w/ 895 Metronome and 900 Whispers.
Slippy, not sure if I missed it but are those sims done with all the new traits? or just to 35? Thanks for the results!
Essentially yes, sometimes it would work. But it only works with buff like heroism. I have no idea how to fix it. Cant find much information on it.
- - - Updated - - -
If for example I'm at around lets say 8 AP and cast 2 wraths to get to 28, i cannot cast the SS, cuz the spell lights up so briefly that i cant cast SS before the ED buff falls off.
Why does SimCraft keep forcing Azshari Salad on my sims even when I change the food type to Hearty_Feast.
I'm getting autism
Yeah I know that so putting the queue at 0 did not help either... This is litteraly a bug if you do the map you should be able to cast a Lunar Strike with Starlord and then use Starsurge (With atleast 16.7 % haste).
In parenthesis the Astral Power and then the number of stack of Emerald Dreamcatcher.
Example: Starsurge (20) (2 Stack) -> Lunar Strike (35) (2 Stack) -> Should be able to launch Starsurge BUT doesn't work anymore.
Its just how the system works, taking into account latency you will need enough buff uptime left for the game to regrister it all in time for it to fire the starsurge.
I can do the scenario you are setting up at 30% haste but i coulden't when i had 20% haste.
there isn't anything you can do to fix it other than getting lower ms or more haste.