It would be kinda fine if it was like 8 seconds duration or even more. And it wouldn't be even close to being overpowered because it would do less damage than our basic rotation, not generating rage and you being unable to move while channeling it.
It would be kinda fine if it was like 8 seconds duration or even more. And it wouldn't be even close to being overpowered because it would do less damage than our basic rotation, not generating rage and you being unable to move while channeling it.
I do agree that Neltharion's Fury is very lackluster, and it's only going to get worse with 2P Nighthold. I barely use it in M+ now, and if I do I cancel it out if a revenge proc appears as that'll do much higher damage. They should boost its effectiveness by a lot so it's worth actually using your artifact ability like any other class, if someone has access to US forums they should try and raise a topic on this perhaps.
Be careful how you word it, though! If you tell Blizzard that Revenge & high Shield Block uptime is making our artifact beyond obsolete, they'll probably give SB a 4 second duration & lower Revenge damage
I said it in another thread... Something like this.
As a tank, your first priority should be learning how to hold aggro. If you can do this, learn to hold aggro & mitigate incoming damage at the same time. If you can do both of those, then it's time to learn the mechanics. If you can do all three, then it's time to try and maximize your contribution to the dungeon/raid via CD usage & DPS. If you can do ALL of that... Well, raid lead or something
Monks are above us for tanking, we're above them for damage.
I think the nerf is justified, I did 6 mythics this weekend (10+) and was first or second DPS overall.
I have legendary gloves + belt and play with Devastator, Booming voice, Best Served Cold and Anger management. I have so much rage and CD reduction that I can burst on every trash pack.
Maybe I am a special case because of my legendaries, but I think -14% on TC and Revenge is not enough
I dont understand why they nerfed Devastate and Devastator. This way Devastator will always be the way to go, because it is a strong DPS increase.
That depends on the content you play. Currently, Devestator is ahead because it provides more survivability then Indominable. Unless you only run the first few bosses on heroic and lower Mythic+ dungeons, dps increase should never be the priority for tanks. People picking Devestator at the moment do so due to it´s defensive properties.
overall dps means if u complet a instance and look at dps for total instance, at least to me it means that. i dont even know how much singletarget, but i assume something in the 300s for prot warrior with affinity to doing a lot of dmg, perhaps more if u take avatar? dh tanks can pull a lot more, even monks deal more st dps.
He is talking about dps overall.
That said. I pulled 550k overall DPS last night in a +5 arcway and 580k in a nelth. lair +8.
The damage is crazy if you pull big. On bosses i often pull between 400-450k.
If i have all of my Cooldowns available on bosspulls (BC > BV > Avetar) the DPS can just be crazy. My biggest burst opener yesterday was 850k dps on the first boss of nelth. lair. ending the fight with 500+dps.
i can only say that i expected a bigger nerf.
Wish i had gloves .... But chest and wrist gotta do for now i guess. Wrists plus gloves or belt would be what i want tbh since all I tank is m+ and pug normal/hc raids
Geme smtn 2 kielllllll.