I made a post on the WoW forums and I'm hoping the WW community here will support me on the forums to help make these gloves useful.
us.battle.net/forums/en/wow/topic/20752513948
Original Post on forums.
Hidden master's forbidden touch is a glove legendary for WW monk that allows Touch of death to be cast again within 5 seconds before CD triggers.
To be clear you can not reapply the Touch of Death to the same target it can only be used on a secondary target.
The actual potential to use this effect will almost never happen. Using it in m+ on two targets is negligible if it even increases dps. Most of the time mobs in m+ die before the damage even goes off. The monk trait that reduces the cooldown by 30% if the target dies while ToD is still on the target doesn't really do anything, you're just wasting the cd on it.
In raids for single target it seriously does nothing. Even if you could just reapply it to get 5 extra seconds of gale burst damage it would at least have some value.
The only potential use for these gloves is to use it on an add during a boss while still applying it to the boss while the add dies and refunds 30% cd so you can use it again on the boss a little bit sooner. However even doing it this way is a dps loss, not getting damage from the death of the add, and losing uptime on the boss will gimp all the damage you get from gale burst effectively lowering your dps. The second use for this is on council fights, of which there are none unless you count botanist, which even then will be very difficult to line up and will still only account for a marginalized dps increase.
I'm not trying to QQ and cry about how my legendary isnt gud like others do, I'm mainly trying to point out to blizzard that these gloves are not "legendary" and extremely counter intuitive. They are effectively only a decent stat increase and even with that don't have the best combination of stats for WW monk.
I'd like to see something change about this legendary, the change from 3 seconds to 5 seconds doesnt really change anything about how un legendary these are. Having them grant an extra charge of ToD similar to how SEF works, or even just being able to use it again and extend the duration of ToD on the target would at least put these gloves in a state of usefulness because as it stands right now they are broken.
TLDR: WW glove legendary don't have any practical use, doesn't provide utility or a dps increase outside of more agility.
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On a side note i'd like to hear babylonius' thoughts on this legendary and the points i made here