So I was in Scarlet Monastery the other day, and I was thinking that Blizzard's old school dungeon making system was pretty modular, similar to games like Subnautica's, No Man's Sky's, and Fallout 4's building systems. So in theory all it would take is a decent interface and players could use old assets from the game to create their own dungeons. Perhaps in clearing the Sunken Temple you had a chance to loot something like [Dungeon Blueprints: Troll Hallway 1], or in Scholomance you had a chance to find [Dungeon Blueprints: Spooky Candle 3]. Players could create fun and challenging dungeons either for their friends or even for immersive roleplaying and designing tough bosses to train their raiding skills. It would be a fun diversion with possibilities to grow every expansion, as well as a reason to go back to old content. Thoughts?