TL;DR - New Mode that randomly selects Dungeons/Bosses and scales similar to M+ to mix up the flow of "dungeoning" and give an "endless" feel to how far you can go in a single run that's not solely based on beating a timer.
So, with the advent of M+ and the seemingly split feelings on it, where some love it, some hate it, and others just don't care, I was thinking what other modes could be added to the current dungeon system to mix it up a bit and maybe get a little more life out of it.
This idea is probably not entirely new as the game has been around a while, so I'm sure others have had the same idea, but let's flesh it out a bit anyway: Endless Dungeon.
This feature would use existing assets, so it wouldn't be an entirely new dev effort, but rather just events and portals and such to make it work.
Here goes:
Endless Dungeon would work similar to M+ in difficulty scaling (like Rank 3 Endless is the same as M+3 in terms of damage/health/etc) and will also bring with it affixes the same as M+.
The biggest difference will be that Endless Dungeon will be set up to randomly select a dungeon and a boss as part of a "scenario" for each step, and you would be able to continuously (dare I say, endlessly?) run by way of Ranking up, which will be tied to Scenario Goals, broken down as: Gold Rating (strict time limit to kill boss and maybe even a trash counter, increases next Scenario Rank by +3), Silver Rating (more lenient, but still hard target time limit, increases next Scenario Rank by +2), and Bronze Rating (simply just kill boss, increases next Scenario Rank by +1).
Each scenario begins in a random dungeon and at a random starting point, where each starting point could be the Entrance, the First Boss' room/area, etc. If it chooses part way through a dungeon, the dungeon will be treated as if all trash and the boss in whose room you spawn is already downed, so the only way is forward (or in the event of a non-linear like Eye or Vault, towards the target boss).
When each scenario begins, you have a 10 sec timer then everything starts (just like M+) with a goal of killing the target boss of the scenario.
Once the boss dies, the timer (and possible trash requirement) is checked for Gold/Silver/Bronze for the Rank increase and a portal is spawned in the room/area.
Taking the portal will port you to the next randomly chosen dungeon/starting point and you continue from there.
Each scenario will have an option to Continue (use the Portal, everyone confirms) or to End (a vote goes out to end, everyone confirms).
If the Group chooses to continue, they all get ported to the next scenario, but if they choose end, the portal disappears and a loot chest appears in the room with loot based on the highest Rank they cleared, with possible bonus loot for number of Gold and Silver ratings achieved (think like getting 3 chest timer in M+, but this would be a single chest with possible multiple items).
There will also be restrictions in the Endless Dungeon, such as only allowed to use Hero/BL once per scenario (to prevent extremely long waits at high Ranks), and the scenario auto-ends on a wipe, so you would still want to take care on trash and follow mechanics at high levels.
Other restrictions/rules would probably need implemented as well to keep it balanced, such as not allowing the same boss to be chosen within maybe 5 scenarios or so, but allow the same dungeon to be chosen as long as the target is a new boss (getting the same boss twice in a row would be kinda lame).
Here's a process flow for how it would work:
- Group enters Endless Dungeon at Rank 2 and is ported to DHT in the room with the druid boss
- Group clears trash, proceeds to target boss (tree guy)
- Group downs tree guy with a Silver Rating, receiving Rank 2+2=4
- Group chooses to Continue, ported to Vault entrance and tasked with killing first boss
- Group clears trash and kills Boss with Gold Rating, receiving Rank 4+3=7 and first affix
- Group chooses to continue, ported to Nelth on third boss (snake thing) and tasked with killing last boss
- Group downs last boss with Bronze Rating, receiving Rank 7+1=8
- Group chooses to End, loot chest appears with M+8 equivalent loot and small chance for bonus loot for 1 Gold and 1 Silver included in run
Of course new dev would be needed to make the portals and chest spawn points, as well as the ability to generate the dungeon with trash and bosses down (should you end up somewhere in the middle) as well as a variety of other things to make this work, but the existing dungeons, bosses, affixes, loot options, all these assets already exist and just need minor manipulation otherwise.
I think a mode like this could add some variety to the stagnant dungeons, mix up bosses (some are harder than others at high levels and/or with certain affixes) and also give the folks who don't particularly care for the "gogogo" mentality of the M+ runs an alternative, while the "gogogo" crowd may find value in this as they probably have run M+MoS and M+DHT about 800 times a piece now and are probably pretty tired of it, so maybe they get a Maw boss, then go to HoV or BRH and get a mix of things to do, plus pushing Gold would mean you need to be a bit quicker on your feet due to the possible scenery change and adjusting your strat based on where you end up and which boss you are going after.
If a group were to choose, they could simply take their time, smell the roses, and as long as the boss dies in the end, they get a Bronze rating and can continue.
It would be endless in that you could technically continue to go to the next scenario, with gear/skill being the wall that would stop you due to damage output and other such things.
Of course, finer detail would need worked out to make it more polished, but I think this would add value to the dungeon system and be a decent alternative for those who wish to gear through dungeons but don't want to be forced into the race for timers as well as allowing more specs the ability to do higher Rank things without being shunned due to poor AOE or what have you.
Anyway, I'd like to get the community opinion on something like this and, if it seems favorable amongst the MMO-C crowd, maybe even submit something in hopes that maybe someone of import reads it. Who knows, right?
I'm sure I'll think of other things to add/update, but feel free to throw in other ideas.