Originally Posted by
Tyriama
There's quite a few small things if you are looking for pure padding stats.
I did a comparison between you and Санаса on SkorpyronM
You had very similar damage numbers per cast, but it's the total casts that make a huge difference:
You have the same number of SunFire casts, but he has almost 20m more damage through their ticks than you. This is probably due to a few things: Adds not being in starfall early enough to gain the empowerment, and applying Sunfire quicker to the adds, to allow for more ticks.
He has a LOT more damage from Lunar Strike, 22m to be exact. Working to spreading sunfire and starfall quicker to give you more time on Lunar Strikes will allow you to pad more. Casting a Unempowered Lunar Strike on a clump of mobs is still more damage than casting an empower Solar Wrath when you want to pad.
He had quite a bit more Starsurge damage. Whilst Skorpyron IS a fight with lots of AOE, getting him down to stun him is vital, so starfalling when the adds will maybe get a single tick might not be the best option, if you can save the AP and throw two starsurges at Skorpyron when he's stunned and taking double damage.
Outside of that there seems to be a few times where you "forget" about the Moon spells. You are lacking a few casts, and their combined damage is low. Again, try to think a few steps ahead to maximise their damage. If you see he only has one stack left, and casting a Full Moon right now would land as he is stunned and give you Astral Power to cast two starsurges? That would be a HUGE damage increase, with also being the correct type of damage (Killing the boss, not the everspawning adds)
Went through Gul'Dan HC very quickly and there is a lot of the same mentality there. Try to think a few seconds ahead, being quick with getting sunfire and moonfire up BEFORE starfalls, etc.
Outside of those things, there's very little specific issues that I can see, but you will probably gain the most from just practice and staying a few steps ahead of the fight. I know it's quite silly, but I always suggest spending a little extra time with the dummies both singletarget and multitarget to get Muscle Memory of your abilities and their duration/cast times. Having a very good grasp on your priority will allow you to be more flexible and plan ahead further without loosing damage.
(Small side-note: Suggest going for Guardian or Feral Affinity instead of Restoration. Guardian will "give" you very high survivability due to our health starting to become quite insane. Feral affinity is amazing for fights where you are moving a lot, like Elisande, Gul'Dan, Chronomatic. Sure, Displacer beast is nice, but it's not always up. )