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  1. #21
    Quote Originally Posted by jsz View Post
    whatever it is, it needs a much much larger pool of quests to choose from.
    How World Quests Are: Here is about 20 Quests specifically designed for this in each zone. Have fun doing them for the rest of existence.
    How they should be: Here is about 20 Quests specifically designed for this in each zone PLUS each zones original questline. Have fun.

    Quote Originally Posted by Kathranis View Post
    When did dailies ever award anything other than 250 rep and 20g? World quests are way more rewarding.
    Pandas: Here is 10 Quests, go do them and you get 2k Rep and 500g guaranteed.
    Legion: Here is 20 Quests, go do them and you get 2k Rep, maybe some gold, and a really shitty piece of gear that a fresh 110 will never touch.

    How were the Pandaria ones not more rewarding again? Having a really awful/low chance to get things doesn't make them better. I would rather be getting guaranteed trash with good stuff at the end of a grind than be RNG'd out of getting trash and the good stuff. I believe the words here are Item Security.
    Last edited by Paula Deen; 2017-02-14 at 05:41 AM.

  2. #22
    Quote Originally Posted by Paula Deen View Post
    How World Quests Are: Here is about 20 Quests specifically designed for this in each zone. Have fun doing them for the rest of existence.
    How they should be: Here is about 20 Quests specifically designed for this in each zone PLUS each zones original questline. Have fun.


    Pandas: Here is 10 Quests, go do them and you get 2k Rep and 500g guaranteed.
    Legion: Here is 20 Quests, go do them and you get 2k Rep, maybe some gold, and a really shitty piece of gear that a fresh 110 will never touch.

    How were the Pandaria ones not more rewarding again? Having a really awful/low chance to get things doesn't make them better. I would rather be getting guaranteed trash with good stuff at the end of a grind than be RNG'd out of getting trash and the good stuff. I believe the words here are Item Security.
    Considering you can pick and choose WQs, it more like

    Legion: Here are 2 quests, go do them and you get 500 Rep, and 1k gold guaranteed. Or AP if you want that. Or a piece of gear if you want that.

  3. #23
    Quote Originally Posted by Makorus View Post
    Considering you can pick and choose WQs, it more like

    Legion: Here are 2 quests, go do them and you get 500 Rep, and 1k gold guaranteed. Or AP if you want that. Or a piece of gear if you want that.
    What two quests are you doing? Celestalon is that you?

  4. #24
    High Overlord Dahlia Dawnseeker's Avatar
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    To me, they are literally the same as daily quests. (aka enjoyable)

    The way I approached dailies quests and I approach world quests now was always the same; I just do what I think I need and can do for any given day.

    For example, when I get the 20 world quests on new alts that just reach 110, I just go shoot 20 quests down to progress the Campaign as soon as possible.
    When I get the 20 world quests weekly, I do it over the span of 5 days, as in 5 emissaries.

    I also really love the fact that you can pile up 3 emissaries at one time, because for example I am always guaranteed to go out on Wednesday and Friday and do things outside of WoW, so it is good to catch up when I return Friday night. I think as long as you approach them in sane manner, you will find them very enjoyable.
    Last edited by Dahlia Dawnseeker; 2017-02-14 at 06:30 AM.

  5. #25
    Quote Originally Posted by Paula Deen View Post
    What two quests are you doing? Celestalon is that you?
    A slight over exaggeration on my part, but still, rare world quests give ~250g, normal WQs give 100gold.

  6. #26
    The Lightbringer DesoPL's Avatar
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    Make daily quests great again! That's all i have to say.
    .

  7. #27
    Quote Originally Posted by Kathranis View Post
    The core system is extremely solid and just needs some minor improvements. In general, it just needs to be expanded in order to provide a wider variety of experiences in a greater number of zones. I'd love to see the system expanded to all the Classic zones, with level scaling. They could roll out more quests in more zones over time, so that within a couple years there would be thousands of possible WQs in the pool and very little repetition. More types of rewards would be nice, too.



    When did dailies ever award anything other than 250 rep and 20g? World quests are way more rewarding.

    When I finish a rep, I don't feel any reward from the end. Im doing 20x the world quests for the same rep a daily would give me, plus a reward I don't even want 90% of the time. They are not way more rewarding.

    - - - Updated - - -

    Quote Originally Posted by Saverem View Post
    How so? I remember in MoP the main reason people even did dailies (which was capped at like 10 dailies a day or something) was for the Rep in order to unlock stuff. The reward for doing the actual daily itself was literally like 18g at max level.

    At least now we get other stuff from them.

    20x more work for nothing really. Oh yes I really want that 835 neck, its gonna be great. I couldn't care less about gold from WQ at this point, its extremely tiny. You're putting in a fuck ton more work for a bit more reward, and nothing notable from the faction leaders. Atleast reps in pandaria acted as a bonus if you did them, the items they provided weren't game breaking but they were good, an alternate form of gearing.

  8. #28
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    For being the first incarnation of WQ, I think it's actually pretty well implemented and probably one of the better implementations they've had for a new feature.
    The quests themselves, though, are very repetitive and that is where the evolution is needed most.

    There should be WQ specific quest chains for the next xpac's version of emissary box, where you are asked to go to a zone, you have maybe 3 or 4 quests to choose from to start, then once you choose one and complete it, another series opens related to that one and the other original ones are gone, so you have an evolving storied event instead of just 4 random ones because they are quick and easy/have decent rewards/whatever.
    The series can be -Defend a village from attack->Escort NPCs to safety->Attack an enemy area->kill an elite leader of enemy force, but with different options in between, so if you didn't want to escort NPCs to safety, there would be maybe 2-3 different options as a different way to contribute (like go collect X items or what have you).
    Each quest would be related once the previous one is completed, but still stand independently, so if you are in a dungeon queue, you can freely accept it when part way through one step of the story and resume when you return with no ill effect (like restarting the chain and such).

    The only downside to this, I guess, would be that they might take a little more time to do, but I can't really see it taking that much more, and if the quests are streamlined well enough, you should be able to hop from quest 1 to quest 2 and so on relatively quickly (if not quicker than cherry picking AP quests, for example, that are spread to the 4 corners of the zone).

  9. #29
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Varitok View Post

    20x more work for nothing really. Oh yes I really want that 835 neck, its gonna be great. I couldn't care less about gold from WQ at this point, its extremely tiny. You're putting in a fuck ton more work for a bit more reward, and nothing notable from the faction leaders. Atleast reps in pandaria acted as a bonus if you did them, the items they provided weren't game breaking but they were good, an alternate form of gearing.
    Are you seriously putting MoP's boring mandatory 10 daily cap system on same quests up there with Legion's dynamic WQs?

    Some people just can't be saved.

    You should just quit WoW and go play EQ1 if you like mindless grinds.
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  10. #30
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    Eh, I wouldn't say the best. I still think the best way of dealing with dailies was how they did it back in BC with the Isle of Quel'Danas. How there were phases that made you feel like you were actually progressing and making a difference. They also did it with the Firelands daily zone back in Cata. If they could somehow fuse that with the WQ system then I think THAT would be the best daily system ever.

    Not only that but they also need to have more variety to the quests too instead of the same tedious bullshit everyday with no sign of accomplishment. Having that Isle of Quel'Danas daily system would at least remedy that a little bit because at least it'll look like you're making a difference by killing/collecting all those things. I just always hated how you'd do the same shit everyday, kill the same boss guy everyday and nothing changes. So, what? He just resurrects everyday by some unknown magic just so we can kill him again and again? What's the point? It's boring and a super lazy, halfass design if you ask me.
    Last edited by Pony Soldier; 2017-02-14 at 06:49 PM.
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  11. #31
    Daily quests were more fun, they are basically something you grab and then go to a small part of the zone (like a quarter part of the zone) and then you do the objectives there, World quests are basically Go to Wailing caverns kill mobs, go to That mine in the northern barrens and kill stuff there, go to south of ratchet do x y z and then go to the northeastern hydra infested area (those winged night elves?) and kill this rare elite.

    Dailies are more or less that of "Go to the alliance campment here do these different things, which requires less downtime, There is alot more uptime with dailies compared to world quests. You are actively playing.

    I am not touching the rewards stuff, because World quests outshine it, but it could be easily fixed..

  12. #32
    The Insane Aeula's Avatar
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    I'm not enjoying them. They're just not as fun as dailies for some reason, maybe it's because of the random rewards which usually just clutter up my bags or the wide time gap between certain world quests (Some world quests are much quicker to do than others), but they're just not really that engaging. They actually make the world feel smaller than ever because they're all over the damn place.

    I think the number of world quests available needs reducing drastically and that every day they should be confined to a specific area of a zone. For example in Azsuna all the world quests for today would take place in the legion infested bit, then tomorrow they'd all take place near the academy.
    The reps tied to them should also have questlines that progressively unlock (But with way more quests unlocked much more frequently than what we saw in Suramar, something akin to the 5.1 reps would be ideal) and the rewards for said faction should be much more interesting, including mounts, ensembles, toys, pets, Normal raid gear (Nighthold equivalent) and obviously tabards. Also there should be an account wide token granting a permanent 100% rep boost for alts at exalted.

    Honestly if they did all that I might be able to actually enjoy Legion.
    Last edited by Aeula; 2017-02-14 at 11:27 PM.

  13. #33
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    They should bring back quest hubs. They could roll which hubs are active and then which specific quest from which hub is active.

    I somewhat miss going to quest hubs to pick up my dailies, but I also somewhat like the WQ system. A mixture of both would be great.

    And they should make reps relevant again. There isn't even exalted ACMs right now because getting them is so easy. And there is little to no reward for exalted, no interesting mounts or gear.

  14. #34
    Herald of the Titans Baine's Avatar
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    Quote Originally Posted by Rotted View Post
    Fuck me those platform ones, Its been a long time since I've cursed out loud playing a game, but that really, really irritates me, its bugged to shit
    I had the same reaction at first but I learned to love those quests.

  15. #35
    wq system should be there for just farming thing like gold , forced ar farming is really not good and killed the fun in the game

  16. #36
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    Quote Originally Posted by Saverem View Post
    So I think it's safe to say that the World Quest system is the best daily quest system ever implemented in WoW and both Blizz as well as players are for the most part satisfied with the way the system works.

    I'd be extremely surprised if they ditch this in the following expansion. I think they will most likely expand on it instead.

    With that said, how do you think they will evolve it in the following expansions?


    I personally would like to see it work more closely to how it does in GW2. Where there are areas (phased and non phased) that get attacked or requires you to do something to complete the quest. In GW2, you don't actually need to manually join a group, everyone within that area contributes to the quest. You can choose to solo it or work with other people. It feels much more fluid than how they work in WoW now. The GW2 quests aren't perfect though, for starters if they are completed they will go away for EVERYONE. So it's like a phased event and once the problem is solved (invaders are killed, dragon is slain, nuts are picked up and squirrels are shoo'd) the quest goes away for everyone and you'll have to wait until the event triggers again. This makes the world more realistic, but it also means you can miss a quest so they'll have to do away with the current Emissary requirements if they go this route.

    Overall, I still think it's a better system than the WoW WQ, and would be a natural evolution to WQs.
    I'll be surprised If they -dont- ditch It, World Quests give no positives over Daily Quest hubs other than not needing to click on an NPC first and reading the Quest Text, that's It.

    Whilst the cons are:

    - Longer travel time Inbetwenn World QUests
    - Too many to do In one day and If you do, you spend hours on It and sometimes you HAVE to, just to stay competative with PvPers and Raiding guilds
    - Travel time takes longer than actually completing the quests
    - They're too easy, you literally kick nuts around for 5 minutes and get en epic helmet / grow trees as a wisp whilst the great nemesis of all wisps Is hunting you: A fish.

    Daily Quest Hubs were not broken, if It aint broke don't fix It yet they did. Same with the PvP gear System and the whole pvp system this expansion.

    World Quests In my opinion should be dumbed down, just like Garrisons were Into Class Hall Tables with minor effects.

    Integrate them Into Daily Quest Hubs so that you can do daily quests, but you don't have to hurry on them as they'll be available for 3 days until you do them. Daily Quest Hubs you see are more effective than World Quests because once you do them for a week or two, you'll find a pattern - an easy and quick path to go down to do It all quickly, and even quicker with friends which promotes community and co-operation unlike World Quests which promote solo play In a Massive Multiplayer Online game, and I don't see the Multiplayer being applied to Legion yet. Whilst World Quests remain unpredictable, on purpose. They appear at random all around the world, and even with FLYING you'll still spend more time getting to your world quests than completing them. It REALLY feels like a chore at that point rather then jumping Into a daily hub for 30-60 minutes and doing It all quickly.

    To this day the Argent Tournament Dailies have been the most fun quest hub for me, half of It wasn't even fighting, you rode on a hippogryph hurling spears at a Kraken, and jousting with other NPCs (Even players), the other half was actual killing, go here, go there. And one was even a heroic quest needing 3 people which also did what? Promoted community, yes! I met plenty of friends during that, and still am friends with those people from when i did the heroic to this day.

    Eventually you'll be able to go around a nice circle, kill 5 mobs here, pick up 8 things here, and be done In 30 minutes to an hour and BAM. You're done with all your quests.

    How quickly can you do all the World Quests and your dailies? Maybe 2-4 hours, less perhaps If you just don't even drink or eat or rest... which Is bizzare still. And don't tell me you don't HAVE to. Sure -you- might not have to as you're a filthy casual, but consider other people as well and the big picture. PvPers and Raiders, hardcore ones will NEED to grind AP from all scources to remain competative and strong enough to down bosses In raids and other players In BGs. You see all those raiding guilds quit? Their members can't take the time to do all this grinding because raiders usually just gather their gear, all the best stuff they can get.. and only come around online to do the actual raids. What do they do now? They're online, every, single, minute grinding and grinding AP because If they don't they'll be left behind.

    Imean, why am i grinding PvE content just to be stronger In PvP. Isn't that reason enough to scratch your head? If you don't do PvE content you'll fall behind the rest, I have to re-state that.

    And this Isn't GW2, as much as you might like other games they won't as easily adapt features from other games from fear of being yelled at for stealing... even though most of their games ideas are stolen, like they stole SWTOR's idea of multi looting, don't tell me they didn't I followed both games carefully back then, Blizzard Isn't shy of taking such features and using them for their games. Daily Quest Hubs were fine before... quit It, Blizz. Stop trying to casuallifie your playerbase and make people interact with eachother less. That's not the WoW I've played all this time:

    The WoW I know promoted community, with challanging and hard content, where you had easy to do quest hubs within an hour or less If you had friends or help. Where gear was hard to aquire and you had to actually TRY to do something more than kick nuts around for 5 minutes to get an epic helmet. Hell, even then epic quality stuff was hard to come by! Legendaries were hard to come by as well, now they've stolen their own idea from Diablo 3 and legendaries are dropping left and right, look at me I just looted Natherzim ring of sex appeal from this wolf's gut... like what? How about, I ventured to the very Molten Core of the Fire Lord, took his materials to craft my own hammer, and Infuse It with the power of the Fire Lord to create your own Sulfurus fire hammer In the very depths of the fiery pits of hell on Azeroth... which sounds more epic to you?
    Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?

  17. #37
    Deleted
    Daily and world quests is the most annoying thing I've ever met in all my years playing WoW.

    A nuisance forced down our throats so there is more "content" to do. I put it in brackets because it is not actually content. They are just a waste of time, after you initially level up ( where their rewards are helpful ) and yet you are still forced to do them every day because of the other "special" designed legendary system

    it is a meaningless system designed to waste our time in game and gives the illusion of doing something.

    Instead of world quests / dailies like that it would be way more interesting to create more side storylines with nice quest chains ( not behind time locked and not rewarding anything that could be deemed essential for progression ).

    or you can just allow us who hate the daily/world quest system to ignore them by not giving rewards we MUST farm when we want to do progress raiding.

    When I first met the dailies in TBC they were for some awesome unique mounts and reputation with some of the races. All of them had something to offer, but if your aim ( and fun part of the game ) was to raid you could have entirely skipped them! Now in legion I am being forced to do that shit and waste more of my time.

    Before you say you are not forced to do them, you can play without them, NO I CAN NOT. It is about the character of a person, I can not play my part and feel incomplete. I do not feel good about myself when I do less than I can and should do for myself, my friends and my guild.

    I understand why the game is more casual friendly than end game raiding friendly , but ffs... Blizzard keeps forgetting the most illustrious part of the game and ignoring the players dealing with it , promoting blizzard's content.

    Most players can focus on what they want to do without having content they don't like. If you want to progress raiding, you are forced to do any little thing that can improve your odds to clear the bosses faster, and it is annoying repetitive content that wastes our time.



    TL/DR:

    Remove any legendary ties and legendary quest lines from emissary caches so people are not forced to do it. Just like they made easier difficulties for non raiders to be able to see raid story lines, allow raiders to also skip content they do not want and they do not enjoy. World quests tied to legendaries and AP farm ( who are the main issues of that and not the world quests themselves ) is a terrible idea.

  18. #38
    Deleted
    No doubt WQ are a better model for daily quests. How I think it could be improved would be by changing the rewards really.
    It the next expansion we wont have our artifact - so we will not be farming AP.
    Perhaps time to introduce valor points again ? WQ rewarding VP to get gear and upgrade it.

  19. #39
    I loved the WQ system in the first days, but it grew repetitive quickly. I think the system has a lot of potential, but doing WQs every single day is tiresome after a while.

  20. #40
    I actually told people during WoD that i thought the daily world quest system in diablo 3 would be an excellent system to add to wow. I was shocked they did it and i think its worked out great. What i dont like its the keystone system. I never wanted that brought over. The keystone system is very bad because it encourages people to just race a timer instead of being social. Its an antisocial system. I don know if the daily world quest system can be improved. Its probably one of those things that theyll try to improve and instead they will ruin it, and instead of fixing it they will abandon it, and everyone will only remember the broken version instead of the version that worked so well.

    Something similar happened to arenas. Several xpacs ago, arenas were in a very very good spot. But then they iterated on the design for the sake of iterating and kinda ruined it. And then to compound the error, instead of just reverting the changes they abandoned it. Arena is kinda crap now.
    Last edited by Kokolums; 2017-02-15 at 03:13 PM.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

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