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  1. #1

    Feb 14 Hotfixes, PTR Build Delayed, PTR Dev Notes, AP in 7.2, Transmog Set Feedback

    PTR Patch 2.5.0.43508: Primal Ancient, Greater Rift Changes

    Vote For Your Favourite Community Created New Reno Cards!

    Patch 7.1.5 Hotfixes - February 14
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes

    Dungeons and Raids
    • The Nighthold
      • Nighthold bosses should always drop Artifact Power.

    Player versus Player
    • Dalaran Underbelly
      • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
      • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
    • Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

    PTR Build Deploy 2/14/2017
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Deploy Update:
    We ran into an issue and are going to have to put the deploy on-hold for tonight. Gunna work some things out and hopefully get servers back online sometime tomorrow. I'll provide a more accurate window when I have one. Thanks for your patience everyone!

    PTR Development Notes - Build 23578
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We’ve got another heavy content push to the PTR this week, so here’s a quick rundown of the biggest things you’ll see available for testing:

    We’re ready to start testing flying on the Broken Isles, as well as the quest chains to earn your Class Mounts. The actual processes to unlock these features are still in development, so for testing purposes, we’ve added a temporary NPC in front of the Menagerie in Dalaran that will grant you both parts of the Pathfinder achievement and start you on the quest to earn your Class Mount. Please let us know if you encounter any areas around the Broken Isles where flying isn’t working properly (e.g., getting dismounted in midair), or if you have any issues with the Class Mount quests.

    7.2’s new 5-player dungeon – the Cathedral of Eternal Night – is open, and should be available for testing in its entirety. Please let us know what you think!

    This build also has a significant number of changes and improvements to the Mythic+ system:
    • Mythic Keystones can now direct you to three new dungeons: the Cathedral of Eternal Night, Upper Karazhan, and Lower Karazhan.
    • Several new affixes have been added to the mix: Bursting, Fel Explosives, Quaking, and Grievous.
    • Bolstering, Necrotic, Skittish, Fortified, Tyrannical, and Sanguine have been adjusted, and Overflowing has been removed.
    • Some boss and trash mechanics have been adjusted (for example, Seagulls will now grant Enemy Forces credit in Eye of Aszhara).
    • For PTR testing, Flaskataur in Dalaran will sell a Keystone Container, and affixes will be on a 4-hour rotation (instead of weekly).

    On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

    In addition, we’ve added an Artifact Power bonus to your weekly chest, which increases based on the highest level Keystone you completed. You’ll earn the largest AP bonus for completing a Level 10 or higher Mythic Keystone. Our goal here is to shift the AP rewards from Mythic+ slightly more in favor of completing higher-level Keystones, and less toward endlessly farming lower-level ones. This should also greatly increase the amount of Artifact Power you can earn on alts without requiring as much direct time investment.

    Notably absent from this build are the new Broken Shore World Bosses, as well as a few improvements to the process of acquiring Legendaries. We’ll have more details on those changes as they get closer to implementation.

    Happy testing!

    Hotfix - Nighthold Bosses Now Guarenteed to Drop AP Items
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    This is a step in the right direction. Next step is for Blizzard to adjust AP rewards from Mythic raids. If I full clear Nighthold on mythic difficulty in 4-5 hours, I should be getting the most AP/hour possible. A +10 is nowhere near as difficult and is usually much more efficient than the hardest PvE content that the game has to offer.
    We agree that Nighthold in particular needs to be a better source of Artifact Power than it has been, but that change won't be happening with Patch 7.2.

    Because it'll be in 7.1.5.

    And it went live via hotfix this morning.

    /micdrop

    (Nighthold bosses are now guaranteed to drop AP items)

    Artifact Power
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Just a quick note: the 7.2 Artifact Knowledge and Artifact Power curves that have been datamined are not final - what you're seeing is just temporary values. With those temporary values, the increase from Artifact Knowledge scales linearly, while the Artifact Power required to purchase the next trait increases exponentially. This makes it seem as though the new traits are intended to require far more effort to earn than was the case in 7.0, which is not the case.

    The PTR build coming today doesn't yet have the correct numbers, but next week's build should. At that point, you should see a much lower expectation for how much effort will be required to unlock the new traits.

    It's important to remember that the PTR is very much a part of our development environment. When we pull a build to push for public testing, it's basically just a snapshot of wherever we happened to be at that moment in development. This means you're going to see a lot of placeholder and unfinished work. This is one such case.

    Feedback is certainly helpful for us in determining exactly what the final state should be, but please remember that there's a very reasonable chance for anything on the PTR - especially datamined content that's not yet fully available for testing - to simply be unfinished and/or temporary.

    Transmog Set Feedback
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Well met! The upcoming PTR build that will be deployed this week will contain an almost-data-complete version of the Transmog Sets feature. We're still ironing out a good number of bugs (mostly relating to which items are displayed in any particular set), but by and large we feel like it's feature complete for 7.2. We're not going to add any more sets right now but we can always add more in the future.

    There is some time to do small modifications based on feedback, so we'd like to hear what you think about it in this thread! Log on to the PTR and visit the Sets tab in the upper left of the Appearances tab (Shift+P). You will see many sets for your class that you can collect! All of this data is based on what is in your transmog library, and the usual rules about what you can and can't collect apply here too. We also added some achievements and a title!

    Any bugs (especially those related to specific sets) should be reported in the bug report forum, but thoughts and feelings should be posted here.

    Any updates on missing set pieces from previous raids (e.g. Firelands plate waists, ICC Death Knight boots/waists, etc?)
    We are adding them for PVP sets, but only because 1) the total number missing is much smaller than PVE, 2) the item names are consistent and predictable, and 3) the rest of the items are all on vendors already, and we're using the new items to fill out ensembles.

    We are not adding any items for PVE sets at this time. The scope of items that we need to add is far too large for us to take on in the time we have allotted to finish 7.2 -- it is much more than a full raid tier's worth of items on its own. This has been a great chance to thoroughly audit what is missing from the game, and we'll be adding these items in small chunks in future content releases to complete various sets.

    Feedback - 7.2 Mythic Keystone Dungeons
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hi all,

    As mentioned in this week's PTR Development Notes, there are several changes to Mythic Keystone Dungeons now available for testing. We'd love to see any feedback you can give us regarding these changes, including the new dungeons, new and updated affixes, Artifact Power redistribution, and anything else you encounter that you feel is worth sharing.

    Note: There is currently a known issue with Upper Karazhan Keystones which is causing you to start the run in the wrong location. We'll get that fixed in an upcoming build, but for now, we're going to hotfix the door that requires Moroes' Keys to be open by default, so you can progress through the dungeon that way.

    Thanks!

    SNF Ends Progression Raiding
    SNF is also calling it quits with progression raiding.

    Last edited by chaud; 2017-02-15 at 02:35 AM.

  2. #2
    Oh look that thread in general discussions blew shit way out of proportion concerning artifact power.

  3. #3
    Elemental Lord
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    Quote Originally Posted by Eleccybubb View Post
    Oh look that thread in general discussions blew shit way out of proportion concerning artifact power.
    Such like threads about mandatory Illidan questline for legendary upgrade, 7.1.5. launch after Nighthold and no DPS balance in this tier. ;P

  4. #4
    SNF quits like every other tier.

  5. #5
    Old God Shampro's Avatar
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    Not trying to be a douche though it may seem like it, but literally why is a rank 27 guild ''retiring'' front page news?

  6. #6
    Deleted
    so in a few weeks you can make almost 3.8m ap by doing lfr/nh/hc ?

  7. #7
    Deleted
    who dafuq r SNF

  8. #8
    Legendary!
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    Quote Originally Posted by Shampro View Post
    Not trying to be a douche though it may seem like it, but literally why is a rank 27 guild ''retiring'' front page news?
    Must be a slow news day or something..

  9. #9
    Quote Originally Posted by Shampro View Post
    Not trying to be a douche though it may seem like it, but literally why is a rank 27 guild ''retiring'' front page news?
    They had their moments. 2nd guild in the US to kill Mythic Ursoc, I believe.

    Also, I ran into them when Blackrock Foundry was still current, and they were some of the nicest, most organized raiders I've ever played with.

  10. #10
    that hotfix was my bad Somarlane's Avatar
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    No clue really who that guild is, but I wish their players the best. Transitions can be hard.

  11. #11
    I am Murloc! Conscious's Avatar
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    More and more guilds quitting.

    The game is truly burning out. Sad.

  12. #12
    i wish they would make older Eng Goggles Transmog on none Eng players

  13. #13
    Quote Originally Posted by Mech View Post
    SNF quits like every other tier.
    They changed the name of the guild a few tiers ago, they did not quit. The did however really only start raiding at the end of MoP if memory serves. I play on the same server as them and Midwinter.

  14. #14
    Quote Originally Posted by Shampro View Post
    Not trying to be a douche though it may seem like it, but literally why is a rank 27 guild ''retiring'' front page news?
    They missed the lead. Midwinter is retiring. The people who felt like raiding still in both Midwinter and SNF made a new guild Solace.
    Last edited by Realtalk; 2017-02-15 at 05:23 AM.

  15. #15
    Quote Originally Posted by Conscious View Post
    More and more guilds quitting.

    The game is truly burning out. Sad.
    More like, the top-end players are burning out. They kinda did this to themselves... Blizzard lifted the weekly progress restrictions (with the artifact power), so they felt the need to grind it endlessly to be competitive. Most people, who just do whatever they want to do whenever they want, without thinking about being in the race (>95% of players), won't burnout this easily and will stlll not be left behind when 7.2 comes out.

    The max level of character progression is the same as before, the difference is that you now can go at your own rythm and either do it all at once or just let it come with time. This is still better than before for the majority of players, because with the old system you had a weekly limit that you couldn't go above (even if you had a week with more free time to play) and if you didn't reach that limit, you'd start to play the catch-up game, most likely being left behind when you didn't have time to play for a week or two.

  16. #16
    Deleted
    Quote Originally Posted by Shalanoree View Post
    More like, the top-end players are burning out. They kinda did this to themselves... Blizzard lifted the weekly progress restrictions (with the artifact power), so they felt the need to grind it endlessly to be competitive. Most people, who just do whatever they want to do whenever they want, without thinking about being in the race (>95% of players), won't burnout this easily and will stlll not be left behind when 7.2 comes out.

    The max level of character progression is the same as before, the difference is that you now can go at your own rythm and either do it all at once or just let it come with time. This is still better than before for the majority of players, because with the old system you had a weekly limit that you couldn't go above (even if you had a week with more free time to play) and if you didn't reach that limit, you'd start to play the catch-up game, most likely being left behind when you didn't have time to play for a week or two.
    Also most of them are extremely old players( some going for 10+ years). I wouldn't blame anyone for getting sick of the game after a lot of timr. I am in this position myself(11 years of service to the horde), but i limit my burnout by taking a break at the end of the expansion for a month or two.

  17. #17
    Quote Originally Posted by Plixo View Post
    who dafuq r SNF
    Who dafuq are you?

    See how that works?
    In a world of deceit, open your eyes.

  18. #18
    Quote Originally Posted by Mech View Post
    SNF quits like every other tier.
    really dont want to be a dick but literaly never heared about this guild -_- who are they and why its news worth first page ?

    i mean once upon a time i was raiding with guild around world 2000 spot - seems ok to mention us too i guess if were listing all no-name guilds now ? -_-

  19. #19
    Legion claims another guild. RIP

  20. #20
    Elemental Lord Sierra85's Avatar
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    snf doesnt seem like a major guild on the scene since alot of people dont know who they are.

    sad to see another guild tho, hopefully they rebuild

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