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  1. #141
    Quote Originally Posted by ComputerNerd View Post
    But then you still get the expectation, which comes with any hard cap.

    It might as well be a requirement by that point.
    What do you mean? It still functions exactly the same as old weekly cap, except it also have a catchup mechanic for people that had to take a short break. It'd be magnitude better than the current requirement of "no cap live in maw 24/7 for a few weeks" for the hardcore guilds.
    Last edited by iky43210; 2017-02-18 at 12:24 PM.

  2. #142
    Deleted
    Quote Originally Posted by Nahela View Post
    Actually, I have, have you? This week with someone's 890 sub-35 traits alt on top of that. Chronomatic isn't even a difficult numbers check. So many in this community have this awful mentality that it's raw numbers above all else when their execution and situational awareness is garbage.

    Does it help? Sure, but so does playing well.
    Each week that passes, it becomes easier because of gear upgrades, and yes, i have. I still have difficulty believing you did though, theres no execution that will save you without the numbers aswell. Stop blaming the community for the game design. It's blizzards responsibility. The community does what it can to cope with it.

    What you are doing is like complaining cause pugs ask for high ilvls. People want to increase their sucess chances. Thats just how it is.
    If we had a cap, at least the pool of players would be bigger, and thats what guilds need.
    Last edited by mmoc80be7224cc; 2017-02-18 at 12:46 PM.

  3. #143
    Quote Originally Posted by Nemmar View Post
    I still have difficulty believing you did though
    Pretty easy to confirm that information for yourself, knock yourself out.

    If we had a cap, at least the pool of players would be bigger, and thats what guilds need.
    This is incredibly short-sighted and flat out false. If there was a weekly/daily cap on AP, the pool would be smaller, not larger. There would be no catch-up, dramatically decreasing the available player pool. As soon as someone missed the opening weeks of a given tier, they'd be indefinitely that many weeks behind. And if you then say that we should have a pooling system like Conquest used to be, that'e exactly what Artifact Knowledge does, just in a different way. They've even said themselves they're extending that out precisely for that reason.

  4. #144
    Quote Originally Posted by Nahela View Post
    Pretty easy to confirm that information for yourself, knock yourself out.



    This is incredibly short-sighted and flat out false. If there was a weekly/daily cap on AP, the pool would be smaller, not larger. There would be no catch-up, dramatically decreasing the available player pool. As soon as someone missed the opening weeks of a given tier, they'd be indefinitely that many weeks behind. And if you then say that we should have a pooling system like Conquest used to be, that'e exactly what Artifact Knowledge does, just in a different way. They've even said themselves they're extending that out precisely for that reason.
    Current system has some similarities to the old conquest system but they're not the same on the part where it is important. AK allows people to "catch up", but there is no cap unlike the old conquest system. This creates an atmosphere where hardcore guilds are grinding out ridiculous amount of ap no matter which point of AK they were at due to pressure from the pve race.

    Hell someone got to trait 54 at ~AK 20. While that is an abnormal amount of dedication, many hardcore raiders have also forced to grind out just as much AP every day regardless of their AK level just to stay competitive or gain an edge.

  5. #145
    all they need is a stacking cap. its so simple and stupid that its even not worse to discuss it.

  6. #146
    Quote Originally Posted by TheWindMask View Post
    No. Putting a cap on things makes it feel mandatory to hit that number each week and it feels horrible. Not having a cap makes it so you can do as much or as little as you want in a given week.
    This. 10char

  7. #147
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    Quote Originally Posted by ComputerNerd View Post
    But then you still get the expectation, which comes with any hard cap.

    It might as well be a requirement by that point.
    The expectation is always going to be there anyway, since AP is such a visible and concrete amount of power based on what you have. There's always going to be minimum requirements for pug groups, for mythic+, for mythic raiding, etc. Its there, but the rolling cap puts a weekly time limit on everyone in terms of it so you can take time away and then make it up more easily, you can take a week off, you can switch specs or characters and not feel like you're so far behind that you can never catch up.

    When there is a weekly cap, that sets the pace for everyone. When there is no cap, the pace is set by those who play the game way more than everyone else. Obviously most people won't put in as much time as those people do, but the comparison of what you could be right now, or what maxed out is, or how you're team is wiping to a boss because some people haven't gotten enough traits yet is always going to be there. Its a really crappy system.

    Edit: I mean a weekly rolling cap. A weekly cap that doesn't roll over does make people feel forced to hit it every single week and isn't a great design for something like AP IMO.

  8. #148
    AP was never meant to be something you capped out as quickly as possible.
    Me thinks Chromie has a whole lot of splaining to do!

  9. #149
    Deleted
    Quote Originally Posted by Nahela View Post
    Pretty easy to confirm that information for yourself, knock yourself out.



    This is incredibly short-sighted and flat out false. If there was a weekly/daily cap on AP, the pool would be smaller, not larger. There would be no catch-up, dramatically decreasing the available player pool. As soon as someone missed the opening weeks of a given tier, they'd be indefinitely that many weeks behind. And if you then say that we should have a pooling system like Conquest used to be, that'e exactly what Artifact Knowledge does, just in a different way. They've even said themselves they're extending that out precisely for that reason.
    Wow... wait a second there. No one is saying to get rid of the artifact knowledge system or for there not to be catch up mechanisms. You are confusing different systems. We are talking about AP beeing gated or not.

  10. #150
    Let players play as much or as little as they want.
    Furthermore, I consider that China must be destroyed.

  11. #151
    What if there was a rolling cap on collected AP you can spend, but no limit on AP you could collect? This could solve some problems.

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