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  1. #61
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    Quote Originally Posted by De Lupe View Post
    I had an idea for a WSG map where teams have to secure and turn in flags to score damage against the cores.
    Ohhh! Sounds fun! It shouldn't be a complete replica of it though. Plus I like the unique stuff that they are doing.

  2. #62
    Deep Dive panel coming up as soon as the current series is over. It might be in 15 minutes, it might be in 45. But it'll come after the current match-up.

    https://www.twitch.tv/blizzheroes

  3. #63
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Nerraw View Post
    Deep Dive panel coming up as soon as the current series is over. It might be in 15 minutes, it might be in 45. But it'll come after the current match-up.

    https://www.twitch.tv/blizzheroes
    If anybody missed it, they also talked about changes to Gazlowe, Anub'arak, Arthas and Cho'gall.

    Gazlowe:
    • You will be able to target his Turrets baseline, with 1 key on extra ability bar
    • You will be able to cancel Lazor without it going on cooldown
    • Robo-Goblin will give you 100% increased AA damage against everything and a mobility ability as an active part
    • Increased range on Xplodium Charge

    Anub'arak:
    • Slow on Burrow Charge

    Arthas:
    • Frozen Tempest is an aura (Doesn't get interrupted by a Stun), ramps up faster and also slows an AA speed in addition to a movement speed.

    Cho'gall:
    • Shove is gelled with Hurry up, Oaf! for Gall
    • Eye of Kilrogg is baseline for Gall
    • Trait is now active ability for both, activating on Cho grants Physical Armor and activating on Gall increases damage done. It is a passive effect, switched between the two players.
    • Cho'gall event is combing back

    General Armor additions to existing Heroes:
    • Physical Armor for Johanna and Arthas
    • Spell Armor for Tyrael and Anub'arak
    • Armor for Varian

    I might have missed something, or get something wrong, but these are the changes I remember.

  4. #64
    The Lightbringer De Lupe's Avatar
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    ^That's interesting. Gall is one of the few heroes where all of the starter talents are viable based on the enemy team comp. If Eyes are base, and the other two are combined...I'm curious what will replace them.

  5. #65
    The Insane apepi's Avatar
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    Quote Originally Posted by thevoicefromwithin View Post
    Strange design for a Warcraft assassin...
    Okay, I laughed.

    I am finally getting a new specialist, so I am happy.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  6. #66
    Quote Originally Posted by RH92 View Post
    General Armor additions to existing Heroes:
    • Physical Armor for Johanna and Arthas
    • Spell Armor for Tyrael and Anub'arak
    • Armor for Varian
    Do they mean that Arthas and Anub'arak will receive armor additional to what they already have? Seems an odd choice, Anub'arak is already exceptionally oppressive to spell-damage focused heroes.

    I'm really interested in the new stuff for Cho'gall. Cho is a favorite hero of mine, would love to play him more often.

  7. #67
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Arachnofiend View Post
    Do they mean that Arthas and Anub'arak will receive armor additional to what they already have? Seems an odd choice, Anub'arak is already exceptionally oppressive to spell-damage focused heroes.
    They had it written on the panel, I don't think they will buff their Armor attributes though.

  8. #68
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    I'm really enjoying gazlowe (has great potential I think, not only as a kick ass hero but also as a method of making your entire team fly off the handle)

    so I'm hoping probius will offer the same zone control and kick assery

  9. #69
    Quote Originally Posted by RH92 View Post
    -stuff-
    Thank you! Things got a little crazy for me last night so I had no time to deal with it.

  10. #70
    Pit Lord RH92's Avatar
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    @Nerraw
    You are welcome. I didn't see anyone posting it long after final series ended, so I figured it might come handy for the players that missed the panel.

    @Chelly
    Surprisingly enough, I got most right. Actually all apart from Gall new trait, but I missed most of Probius info since I just tuned in when it was in process already.

  11. #71
    @RH92 & @Chelly

    Thank you both for posting these! I can't wait to see the next patch notes. This seems to be one of the best patches ever.

  12. #72
    The Lightbringer DesoPL's Avatar
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    Quote Originally Posted by RH92 View Post
    If anybody missed it, they also talked about changes to Gazlowe, Anub'arak, Arthas and Cho'gall.

    Gazlowe:
    • You will be able to target his Turrets baseline, with 1 key on extra ability bar
    • You will be able to cancel Lazor without it going on cooldown
    • Robo-Goblin will give you 100% increased AA damage against everything and a mobility ability as an active part
    • Increased range on Xplodium Charge

    Anub'arak:
    • Slow on Burrow Charge

    Arthas:
    • Frozen Tempest is an aura (Doesn't get interrupted by a Stun), ramps up faster and also slows an AA speed in addition to a movement speed.

    Cho'gall:
    • Shove is gelled with Hurry up, Oaf! for Gall
    • Eye of Kilrogg is baseline for Gall
    • Trait is now active ability for both, activating on Cho grants Physical Armor and activating on Gall increases damage done. It is a passive effect, switched between the two players.
    • Cho'gall event is combing back

    General Armor additions to existing Heroes:
    • Physical Armor for Johanna and Arthas
    • Spell Armor for Tyrael and Anub'arak
    • Armor for Varian

    I might have missed something, or get something wrong, but these are the changes I remember.
    This is at least an changes, not count as full reworks but. That means Arthas will got his e passive now like Raynor do?
    .

  13. #73
    Pit Lord RH92's Avatar
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    Quote Originally Posted by DesoPL View Post
    This is at least an changes, not count as full reworks but. That means Arthas will got his e passive now like Raynor do?
    They said there will be some talent updates because they think those Heroes have bad talent diversity. No mention of how big the 'rework' is though.

    Regarding the Frozen Tempest, the functionality is the same, it just doesn't get cancelled when stunned. You can still turn it on and off. Basically a quality of life change on top of the general buffs for Arthas.

    However I am bit confused, the ability doesn't get cancelled when you are stunned (What I mean is you don't get thrown off it). You still see it around you and even doing damage, maybe just the debuff portion stutters while being stunned or something. I am not a huge Arthas player, so I don't really know all his bugs and mechanics.

  14. #74
    Gazlowe changes look exciting, esp lazor now looks so much better. Gonna love to charge it anf keep it on hold just to watch enemies trying to dodge it. Cant wait.

  15. #75
    Quote Originally Posted by DesoPL View Post
    This is at least an changes, not count as full reworks but. That means Arthas will got his e passive now like Raynor do?
    The guy doing the presentation mentioned that it'd work like Lucio's aura, he also mentioned that a stun wouldn't toggle it off though, so I'm not a 100% sure.


    I'm wondering about what they'll do for Muradin. He's always been really well rounded and he doesn't seem to be getting pushed in any specific direction either. It's nice to see other heroes get more of a niche, makes it so there's less competition (don't have 1 hero that does all) and there'll be more viable picks.

  16. #76
    Is Probius on the PTR yet?

  17. #77
    Quote Originally Posted by Well View Post
    Is Probius on the PTR yet?
    PTR is supposed to go live later today.

  18. #78
    Pit Lord RH92's Avatar
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    Quote Originally Posted by ophion1990 View Post
    I'm wondering about what they'll do for Muradin. He's always been really well rounded and he doesn't seem to be getting pushed in any specific direction either. It's nice to see other heroes get more of a niche, makes it so there's less competition (don't have 1 hero that does all) and there'll be more viable picks.
    I don't think Muradin and E.T.C. need any special direction because they both have Stun to get picks, good sustain, large health pools and mobility.

    Other Warriors are more niche and I think they want to accent it more. However I doubt those changes will dethrone Muradin and E.T.C. since they still suffer in certain situations. They will just be better and maybe viable as solo Warriors against very specific compositions.

  19. #79
    Quote Originally Posted by RH92 View Post
    I don't think Muradin and E.T.C. need any special direction because they both have Stun to get picks, good sustain, large health pools and mobility.

    Other Warriors are more niche and I think they want to accent it more. However I doubt those changes will dethrone Muradin and E.T.C. since they still suffer in certain situations. They will just be better and maybe viable as solo Warriors against very specific compositions.
    Yeah, I'm coming more to terms with it. My main reasoning in the previous post was that I'd still prefer Mura (or Etc) over the others in a bunch of situations (ranged AA I'd still prefer them over Arthas, for example). But Arthas will be very strong against melee heavy teams, Anub and Tyreal will be great for heroes like Li-Ming/Chromie. But it's kinda as I said, all heroes in general have a more distinct role these days so more heroes are "viable", which is definitly great.

  20. #80
    Deleted
    Cute af, will def try it out

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