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  1. #141
    Brewmaster myhv's Avatar
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    I'm not a good player by any stretch, but I feel sad every time I see him on my team. I don't think I won a single game with him, and only lost one against. The only setup I can see him working is a sort of long ranged deathpush with chromie, hammer and arthas, where he helps zoning.

  2. #142
    That moment, when you have set up your pylons and fire the enemy to death... and then there are many moments, teams running around half the map, chasing each other and I'm like.. guys.. just a bit to the left, there is my pylons. Nah, fuck your mana. Okay
    Or I'm playing horribly wrong - defense nice, offensive meh.

  3. #143
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    Quote Originally Posted by Daws001 View Post
    I'm enjoying Probius but the cd on pylons doesn't feel good. I'd rather see that go to a charge system (2 default, 3 w/lvl 20 talent) to allow for easier re-positioning/setup and getting his ult off. That's my biggest gripe. I understand from the AMA why they don't want him dropping multiple cannons down but I think they should look at the cannon build. It's a bit underwhelming.
    I agree with your point about the pylons. It feels so weird for almost every other ability that 'multiplies' to have charges, and this one that's so critical to his character being on a static cooldown single charge.

    The canon isn't essential for me as I focus on my own rift build (http://www.icy-veins.com/heroes/tale...s#24.0!1221221) which differs from what most build guides recommend. Essentially this allows me to place a rift after I fire off a pulse, and as the pulse returns, it hits the rift right on time to detonate. 2 rifts is enough to outright kill lower HP heroes in mid and late game while still dealing huge damage to high health heroes (even Diablo takes a massive chunk of damage).

    The canon is just extra damage on top, and something to let towers focus on while I line up rifts. Canon and Pylons also work as a distraction for mobs which can give your side enough time to push forward without anything stopping you. It's also handy that you can overload them remotely and potentially force a retreat from the enemy team while you're either sat recovering in base or heading back to lane.

    I'm enjoying Probius. His downsides are the speed boost being disabled when he's damaged and that he doesn't seem to fit into the specialist role. He's got some basic support features when specced, he's got some assassin capabilities from the start, but his specialist side of things seems to be "Does lots of damage to all the things", which again brings him back to assassin. The cooldown on Pylons is frustrating if you're trying to do a staggered move but then have a massive gap in which you can move a huge distance. You're waiting 30 seconds before you can overcharge effectively, or 45 seconds if you're specced for 3 pylons at 20.

    Personal things I'd like to see to bring him in line with the specialist role;
    - An optional/key [1] ability to warp in a limited time SC2 protoss unit such as a Zealot (which charge > snare) as long as it's cast in a power field
    OR
    - Shields to be generated on Probius while in a power field up to 100% of Probius health as a baseline ability

    - Replacing Repulsor (level 16) with an ability that makes warp rifts last indefinitely (or replace Shield Capacitor [level 4] with this if the previous suggestion also agreed)
    - Worker Rush not breaking on damage
    - Pylons having a charge system




  4. #144
    Probius could use some cooldown reductions on his cannons and pylons. Also, it would be nice to be able to summon more than 2 pylons at a time.

    I'm sticking to Gazlowe for now.

  5. #145
    I want to like Probius, I mean I like the looks/sounds/idea.. I'm always all about the weirder characters.

    That being said, it just takes far too long to achieve any kind of setup.
    Pylons are a general pain in the neck with their cd + lack of charges.
    Turrets feel like an afterthought.
    To do any damage, I can only play the rift build, and they're pretty easy to avoid.
    And oh god, Tracer. GET OFF ME *dies*

    I wonder what they will do with Proby, still kinda hoping for a more "build stuff" kind of hero, and screw having any other attacks.
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  6. #146
    Ive been playing Probius, and it desperately needs some work or buffs.

    The singularitys are too easy for enemy to avoid and their too small. Plus setting them up takes too much time and the range is too small.
    The cannon does so little dmg and you can only have one at a time. Plus its cd is huge.
    Pylon cd is too much.
    One of the talents in the beginning didnt even detect Valeera from stealth tough my cannon was up, it was supposed to detect stealthed. I had the 70 minerals and all.
    Hallelujah!

  7. #147
    Quote Originally Posted by Armass View Post
    Ive been playing Probius, and it desperately needs some work or buffs.

    The singularitys are too easy for enemy to avoid and their too small. Plus setting them up takes too much time and the range is too small.
    The cannon does so little dmg and you can only have one at a time. Plus its cd is huge.
    Pylon cd is too much.
    One of the talents in the beginning didnt even detect Valeera from stealth tough my cannon was up, it was supposed to detect stealthed. I had the 70 minerals and all.
    I don't think the cannon damage is insignificant It's even a hassle to get them down if you can reach a pylon. Probius can just sit back put rifts to make life hell for enemy tanks while your team can just focus them to death or out of the fight.

    - - - Updated - - -

    Quote Originally Posted by myhv View Post
    I'm not a good player by any stretch, but I feel sad every time I see him on my team. I don't think I won a single game with him, and only lost one against. The only setup I can see him working is a sort of long ranged deathpush with chromie, hammer and arthas, where he helps zoning.
    My experience has been the opposite. He ends up split pushing or dishing too much AOE damage. I thin I only won 1 out of 4 or 5 games against him.

  8. #148
    Old God Charge me Doctor's Avatar
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    Quote Originally Posted by Armass View Post
    Ive been playing Probius, and it desperately needs some work or buffs.

    The singularitys are too easy for enemy to avoid and their too small. Plus setting them up takes too much time and the range is too small.
    The cannon does so little dmg and you can only have one at a time. Plus its cd is huge.
    Pylon cd is too much.
    One of the talents in the beginning didnt even detect Valeera from stealth tough my cannon was up, it was supposed to detect stealthed. I had the 70 minerals and all.
    Singularity is your zoning tool, you shouldn't be able to land them perfectly on opponent, basically, you either use them to damage CCed opponent (Tomb into singularity x3)
    or you plan ahead of enemy movement (case of ganks, cutting off short paths of retreat forcing enemy into being slowed + eating chunk of damage or taking a detour)
    or you use them as zoning tool (think twice, mr Illidan, before jumping on this Morales who stands in 3 singularities).
    They are exactly where they should be.

    Cannon does a lot of damage, you shouldn't underestimate it. You can have multiple of them, you want to pick cannon rush for that (and i must add that this talent functionality feels like cannon rush in sc2, if case of enemy ignoring you cannons you get more and more and MORE of them). Also their AI is kinda shitty, but being able to focus target would make blizzard to nerf their damage.

    I would argue that you should be able to choose which Pylon you want to replace (when you have 2 Pylons active and want to remove the one you placed 2nd, not 1st), but that's it. Also wouldn't mind a talent that reduces cooldown on Pylon so it'll be easier to set up huge Pylon overcharge (which may or may not lead to nerfs of Pylon overcharge, which would suck balls).

    Probably she was unrevealable at that time, stealth detection works fine in 100% of my games.

    Not trying to sound like it's flawless character, i at this point Probius main and there are obvious situations where Probius simply doesn't work, which is fine.
    Cannon is a significant threat when placed correctly for some heroes. Off course Arthas will just walk into you and laugh at your cannon damage, just like Butcher or Diablo, but you can't have it to be, basically, a cannon tower on 15 seconds cooldown.

    And yes, it's frustrating to not be able to blow up enemies with singularities, because enemy chooses to not stand in them, but that's nature of you character, you shouldn't be dropping them on top of enemy unless you are 100% sure that you will be able to detonate them. I've seen numerous Probius players who drop 2 singularities on Tychus just for him to jump away and these singularities do no threat at all. Instead you should drop them at places where enemy opponent wants to stand to deal damage, not where he stands right now. This way, you give your opponent a choice of risking his health or being out of position.
    It's a problem with zoning characters - if enemy respects your zoning he doesn't get hurt. If your team is dumb enough to follow up into obvious trap leaving you behind - you can't do anything at all, just look as your team gets destroyed out of range of your Pylon overcharge, away from singularities, all you can do is spam Q for pity 200 damage on an enemy tank (because you don't have reach to hit anyone else without exposing yourself) and drop one singularity and run out of mana.
    Last edited by Charge me Doctor; 2017-04-06 at 08:33 AM.
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  9. #149
    Quote Originally Posted by Armass View Post
    One of the talents in the beginning didnt even detect Valeera from stealth tough my cannon was up, it was supposed to detect stealthed. I had the 70 minerals and all.
    This could either be; The cannon was still spawning, as the detection doesn't kick in until it can fire. Or, she was in her Unrevealable period after Vanishing/Smoke Bombing.

  10. #150
    Legendary! Raugnaut's Avatar
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    Just a note - Probius, after its buffs, is sitting at a nice 50%+ winrate. Obviously, Probius is currently a solid choice, just different from other picks.
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    I think your problem is a lack of intellect.

  11. #151
    https://www.invenglobal.com/articles...strategy-guide

    Guide based upon Rich's play of the little terror.
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