there is a movement of PvP rogues on twitter asking Blizzard developers Talbadar (multiple time rank 1 PvP, Blizzcon arena champion, and current Blizzard QA analyst) and Zorbrix (Blizzard esports manager) to revert Subtlety to pre 7.0 when it had a more exciting and roguelike playstyle
these guys aren't exactly Holinka, Watcher, or Celestalon, but they are nevertheless influential when it comes to WoW PvP
I urge anyone who has similar feelings about this issue to tweet at these fellas and tell them how the Rogue PvP community feels about the 7.0 subtlety redesign
You can find the discussion on Twitter at
https://twitter.com/rogue_happyfeet/...98664112177152
Some suggested talking points:
1. we lost a lot of our diversity of CCs and DR categories in exchange for constant Dance uptime and Cheap/Shadowtrike spam
2. Shadowstrike teleport is an unhealthy mechanic in PvP
3. with 3x Dance charges but no Find Weakness, we rarely if ever have any incentive to play a traditional roguelike hit & run style, and seek out a restealth... and we have extremely limited burst dps when opening from stealth in PvP
4. game responsiveness updates have eliminated traditional high skillcap rogue micro plays like stepping charge or kicking warstomp-->clone or vanish immuning blind/deathcoil/etc
5. lack of poisons exacerbates loss of roguelike hit & run playstyle as we no longer have crippling poison to kite for a restealth
6. lack of ability relationships like sap/gouge warrior --> berserker rage --> shiv dispel enrage --> priest/warlock teammate lands full fear while berserker rage is on CD
7. pruning of stealth oriented abilities like Shadow Walk (w/ stealth detect glyph)
8. Smokebomb is no longer baseline but is now a PvP talent that competes on the same tier with objectively stronger passive cooldown reduction
9. pruning of 'point guard' / 'shot caller' tricks of the trade damage buff which established rogue as the coordinator of team offense even when personal burst damage is on cooldown
10. loss of micro plays such as (active) premed --> sap --> camera turn cheap shot without breaking sap (now have 4 combo points) --> restealth & wait DRs --> (4pt) slice and dice --> open with slice already active and premed back off CD so need to premed for slice.... another example of this type of high skill cap micro play was expose armor w/o breaking gouge/sap
11. holy balls they pruned gouge, garrote, shiv, and poisons.... wtf.... is this even a rogue anymore?
12. overall reduction of subtlety rogue skillcap and playmaking potential
13. anything else that you might think of, I'm sure there is more
thank you so much for your time and effort
Legion Subtlety is an abomination as far as most PvP rogues are concerned and the best possible outcome would be to have this 100% disastrous and moronic spec redesign be completely reverted
short of a full reversion to pre 7.0 patch (please!) at the very least sweeping and substantial changes need to be made to the PvP talents so that subtlety can play in PvP the way it is supposed to play as opposed to a dumbass 223 223 spam personal teleporting stunbot slave to a mage teamate
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other micro plays that have been lost over the years include kicking warstomp --> clone, shadowstepping feral/warrior charges (game responsiveness updates have rendered these impossible) and the changes to vanish behavior which means rogues with high situational awareness and a bit of luck are no longer able to vanish immune incoming abilities like blind or deathcoil
for the uninitiated, here's a video that includes several examples of what i'm talking about from the #1 rogue in the world all the way back in the vanilla/bc/wotlk era
and here are a couple videos from top players in EU and NA playing subtlety PvP at the highest ratings during the golden years of that spec: