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  1. #1
    Brewmaster Kontinuum's Avatar
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    Apr 2015
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    Warcraft Chronicle Vol 2 (Warning: Spoilers)

    https://us.battle.net/forums/en/wow/...3516329#post-1
    CHAPTER 1: PRIMORDIAL DRAENOR
    Part 1: Breakers vs. Primals
    • Draenor/Dawgar/Rakshar – no world soul, but plenty of Spirit
    • Elements lived in relative balance
    • Abundance of Spirit gave rise to untamed life, notably plant life
    • Massive plant life forms known as Sporemounds roamed Draenor
    • Sporemounds provoked plant life, forest, jungles, swamps
    • Roots penetrated into the earth to absorb Spirit energy
    • Spirit energy creates hivemind in Sporemounds known as the Evergrowth
    • Aggramar comes across Draenor and notices the Sporemounds
    • He wants to stop the Sporemounds from consuming the planet
    • He uses the four elements to transform a mountain in a living being – Grond
    • Grond carved out the surface of Draenor and did battle with the Evergrowth
    • Three powerful Sporemounds—Zang (swamps), Botaan (forests), Naanu (jungles)
    • Grond defeats Zang & Naanu, whose bodies become Zangar Sea & Tanaan Jungle
    • Pieces ripped from Grond and the Sporemounds evolved into beings due to Spirit
    • From plants came genesaurs, from Grond came colossals
    • Grond’s death unleashes elementals who exist due to Sporemounds eating Spirit
    • Grond’s corpse becomes a mountain range in northeastern Nagrand
    • Elemental Furies make their home at the Throne of the Elements, skull of Grond
    • Aggramar fits the colossals with titanic discs to imbue them with arcane power
    • Aggramar senses death of nearby constellar and leaves, never to return
    • Colossals lure Botaan from the Evergrowth to their rocky territority to weaken it
    • Fighting continues, and the magnaron are born from the remains of the colossals
    • Magnaron did not obey orders but still felt compelled to fight the Evergrowth
    • Remaining colossals swarm the Evergrowth and detonate titanic discs to destroy it
    • Evergrowth loses hivemind, colossal corpses lack energy so no creatures rise
    • Botaan’s remains still held energy, his body creates Farahlon
    • Botaan’s life energies transformed the magnaron into fleshy gronn
    • Gronn continued degenerating into ogron
    • Ogron eventually evolved into the ogres who in turn devolved into the orcs
    • Botaan’s remains created sporelings, podlings, botani
    Part 2: The Great Avians
    • Spirit of Life saturated Draenor and gave rise to beasts of great size and strength
    • Winged creatures survived best because they could avoid the Primals and Breakers
    • Three great avians developed in Arak: Rukhmar, Sethe, and Anzu
    • Rukhmar the fire bird had brilliant wings and wielded the holy power of the Light
    • Sethe the wind serpent had small, weak wings and channeled the Void
    • Anzu the dread raven was smaller and discovered the Arcane from ley lines
    • Anzu calls on others to transform Arak into a livable place, they chase out bad guys
    • Rukhmar had an affinity for the kaliri; she became arrogant and never left the spire
    • Anzu had an affinity for the lesser ravens and lived below the forest canopy
    • Sethe and his wind serpents lived in the shadows at the base of the spire
    • Sethe grew envious of Rukhmar because he could barely fly as high as the spire
    • He sought out Anzu’s help to overthrow her and rule as Twin Kings
    • Anzu, however, was in love with Rukhmar and refused to betray her
    • He warned Rukhmar who burned Sethe’s wings to ash; Anzu tore out his eyes
    • Sethe laid a curse with his dying breath using his flesh and blood to defile the land
    • Anzu eats Sethe to seal his curse, which cripples him and he no longer flies
    • Sethekk Hollow is the zone where Sethe died that was corrupted by his blood
    • Anzu was ashamed of his transformation and hid from Rukhmar in the forests below
    • Consuming Sethe gave Anzu new power as well; he hid himself in a realm of shadow
    • Humbled by Anzu’s sacrifice, Rukhmar leaves Arak for Gorgrond
    • She transformed her kaliri into the arrakoa to honor Anzu’s sacrifice
    • The arrakoa to one day relcaim Arak but not as long as Sethe’s curse still lingered
    • The arrakoa learn of the Light from Rukhmar and discovered Arcane magic as well
    • They revered both Rukhmar and Anzu as deities
    Part 3: Return to Arak
    • Rukhmar dying and instructs the arrakoa to return to Arak; she dies on the trip
    • Calling themselves the Apexis, arrakoa vow to create a civilization in her honor
    • They studied Sethekk Hollow to learn shadow magic, embracing Light and Void
    • The Anhar order studied Light, the Skalax order studied the Void and Arcane
    • They explored Draenor, learned of Breakers & Primals, had disdain for land-dwellers
    • A treant named Gnarlgar, one of Primals in Talador, noticed the arrakoa
    • He learned of Evergrowth, hivemind, and Sporemounds from the genesaur
    • Gnarlgar learned to empower other plants and manipulate them with magic
    • He became caretaker to botani, groomed their culture, taught them magic
    • Gnarlgar saw the arrakoa as an affront to nature, sought to destroy their artifice
    • He found an ancient root of Botaan and used it to give life to a new Sporemound
    • Botani sacrificed themselves to imbue mound with life energy, giving rise to Taala
    • Botani raised genesaur to prepare for war; Gnarlgar created treants – the Gnarled
    • Arrakoa sent scouts to investigate plants, most never came back
    • Arrakoa assaulted Primals but Gnarlgar had enchanted trees against magic
    • Anhar order proposed a weapon, Breath of Rukhmar, to channel sun
    • Gnarlgar urged more botani to sacrifice themselves, and Taala finally stirred into life
    • Some Skalaxi sorcerers went to stall the Primals, try to assassinate Gnarlgar
    • Gnarlgar destroyed them but was cursed, his roots withering and rotting
    • His death broke unity of the Primals, but they continue aimlessly toward Arak
    • Arrakoa had time to finish weapon, which emitted fire to burn everything
    • They burnt the Primals to a crisp and finally put an end to threat of Evergrowth
    • Arrakoa created an empire dedicated to studying and cataloging knowledge
    • Anhari and Skalaxi combined magic to create crystals to store information
    • Touching crystal permitted one to absorb information/memories within
    • Apexis also created mechanical constructs to do their bidding
    • Anhari semi-resurrect Rukhmar but less powerful and intelligent
    • Anhari built temple near weapon to honor Rukhmar; Skalaxi revered Anzu below
    • Rivarly developed between the Anhari and the Skalaxi
    • Anhari leader, Priest-Lord Velthreek, wanted to hoard apexis for select few
    • Skalaxi leader, Sorcerer-Lord Salavass, believed all should have access to knowledge
    • Civil war broke out, and the Anhari threatened to use their weapon
    • Salavass used a curse to destabilize the weapon, causing explosion, killing most
    • The single spire of Arak was split into numerous smaller spires by the explosion
    • Apexis society was basically lost, but the arrakoa would continue to live on
    CHAPTER 2: CHILDREN OF STONE
    Part 1: Rise of the Ogres
    • Gronn were solitary, fighting over territory and food
    • Ogron were brutish, rudimentary, but banded together for safety
    • Ogres and orcs were fearful of ogron and revered gronn
    • Orcs originally lived in caves under Gorgrond
    • Skalaxi arrakoa leader, Yonzi, learns of cache of apexis crystals
    • Cache buried in Talador, now occupied by ogron
    • Ogron would not negotiate with arrakoa
    • Yonzi sought alliance with ogron slaves, the ogres
    • Arrakoa taught arcane magic to ogres, who mastered it quickly
    • Titan ancestry allowed ogres to especially master stone magic
    • Ogre named Gog became leader of this rebellion
    • Gog fought not the ogron but instead killed a gronn
    • Killing more gronn, Gog the Gronnslayer inspired other ogres
    • Ogre slaves rose up and defied their ogron masters
    • Arrakoa waited patiently to reclaim crystals in aftermath
    • Gog, now Gorgog (King Gog), fought off arrakoa as well
    • Named city Goria and told Skalaxi to leave
    • Yonzi tried to attack at night but was defeated by Gog
    • Gorian Empire expanded over the generations
    • Ogres not focused on conquest but acquired many lands
    • Gronn and ogron hunted down
    • Cities of Highmaul and Bladespire Hold sprang up
    • Goria became center of magic, apexis crystal highly prized
    • Some ogres begin to be born with two heads
    • Seen as good sign, so begin magically creating two-head ogres
    Part 2: Rise of the Orcs
    • Ogre rebellion allowed orcs to come out of their caves
    • Orcs hunted widlife of Gorgrond nearly to extinction
    • Orcs began migrating out of the region to avoid conflict
    • Gorgrond: Blackrock, Laughing Skull, Lightning’s Blade, Dragonmaw
    • Blackrock remained in caves to study ore and earth
    • Blackrock ore is the remains of Grond, magically imbued
    • Dragonmaw called Nelghor-shomash in orcish (Cry of the Beasts)
    • Refered to rhylaks as nelghor; name for dragons once on Azeroth
    • Tanaan clans: Bleeding Hollow, Bonechewers
    • Frostfire clans: Frostwolves, Whiteclaws, Thunderlord
    • Frostwolves and Whiteclaws learn to live with nature, wolves
    • Thunderlords prefer to dominate wildlife, hunt gronns
    • Talador clans: Burning Blade, Redwalkers, Bladewinds
    • Nagrand clan: Warsong
    • Warsong were nomadic, raided ogre civilizations
    • Shadowmoon clan lived in peace, revered the sky and stars
    • Shadowmoon went on pilgrimages hoping to hear divine voices
    • Some made their way to Throne of the Elements (skull of Grond)
    • Pilgrims learned of the elements, birth of first shaman
    • Ogres tore and ripped earth; orcs revered elements
    • Shadowmoon became first shaman and created temple at Throne
    • Orcs would come to be judged by elements, worthy or not
    • Some orcs reached into veil and discovered the Void
    • They were driven insane, had white skulls tatooed on their faces
    • Lived in seclusion in caves of Nagrand, seen as “dead” to orcs
    • Shaman became respected, worked alongside clan chieftains
    • Annual gathering of shaman called Kosh’harg festival
    Part 3: Decline of the Arrakoa
    • No orc clans dared venture into Spires of Arak
    • Arrakoa became dark, superstitious, haunted
    • Renamed themselves “high arrakoa” but only shadow of empire
    • Ruled by line of kings sharing power with Anhar order
    • No longer respect dread raven Anzu
    • Sethekk Hollow used as place of punishment, banishment
    • Most banished die, some transformed and unable to fly (Outcasts)
    • Outcasts hunted by the saberon
    • Pridelord Karash of Bloodmane decided to hunt flying arrakoa
    • Taught his tribe to use harpoons, spears, and nets to hunt
    • Spires under siege from saberon, faith in Rukhmar wavered
    • Terokk, king of arrakoa, sought to fight back
    • He attacked saberon himself, ripping them apart
    • Became a living legend, built a new city in the sky, Skyreach
    • Anhari saw Terokk as a threat to their authority
    • Priests kidnapped Terokk and daughter Lithic, thrown to Hollow
    • Lithic dies; Terokk warped by the curse of Sethe
    • Priests became Adherents of Rukhmar, rule Skyreach
    • Terokk heard voice and gathered the fallen arrakoa
    • Voice was Anzu, guiding the Outcasts to shadow magic
    • Terokk and his talonpriests created city of Skettis in forest
    • On border of Arak, forest became known as Terokkar
    • Terokk went insane, had to be confined to shadow realm
    Part 4: Orcs vs. Ogres
    • Orcs and ogres in conflict, Gorians uninterested in orcs
    • Gorians ruled by sorcerer kings called imperators
    • Ogres initially unimpressed by orc shamanism
    • Upon seeing raw power, ogres seek to learn
    • Imperator Molok sends army to Throne of the Elements
    • Ogre sorcerers investigate area with arcane spells
    • Residual energy from Grond mixed with ogre spells
    • Explosion wipes out sorcerers and destroys temple
    • Draenor descended into turmoil (storms, earthquakes)
    • Molok sends more sorcerers; elements cry for help
    • Orc shamans tried to calm elements but to no avail
    • Shadowmoon elder, Nelgarm, unites clans to act
    • Total war breaks out between ogres and orcs
    • Orcs managed to push ogres back to capital of Goria
    • Orcs wanted to avoid too much bloodshed, did not attack Goria
    • Ogres began starving, trade networks cut off by land
    • Molok learns about curse of Sethe from apexis crystals
    • Creates red pox, highly contagious, to kill off orcs
    • Nelgarm realizes the siege is doomed to fail
    • Unprecedented, orcs implore elements to destory Goria
    • Storm, fire, earthquake ravage city; the earth devours it
    • No ogres were spared; orcs victorious but frightened
    • Clans decide to disperse and go separate ways
    • Red pox continued to plague every few generations
    • Highmaul and Bladespire become isolated city-states
    • Orcs seized ogre lands, became most advanced race
    Part 5: Arrival of the Draenei
    • Sargeras has trouble commanding demons, needs new allies
    • Sought out highly intelligent eredar to become his lieutenants
    • Three wise rulers—Archimonde, Kil’jaeden, and Velen
    • Velen resists and flees Argus with the help of the naaru
    • Draenei refugees flee for thousands of years aboard the Genedar
    • Three naaru—K’ure, K’ara, D’ore—helped flee the Legion
    • Traveling in cosmos consumed lots of energy, naaru were weakened
    • Naaru found world untouched by Legion, called it Draenor (Exiles’ Refuge)
    • K’ara loses touch with Light, consumed by Void energies
    • K’ara request the draenei eject it from the Genedar
    • Velen shields other two naaru from K’ara and casts it away
    • K’ara would float above Shadowmoon Valley for centuries
    • Battle weakened Velen, prophecies unreliable until centuries of recovery
    • Two remaining naaru too weak to guide Genedar, crash lands killing D’ore
    • K’ure instructs draenei to leave shipwreck because naaru was decaying
    • Velen first creates Rangari as scouts to survey their new home
    • Since leaving Argus, Velen had numerous visions that helped saved draenei
    • His visions now unfocused, drifting between certainty and possibility
    • Having touched K’ara, he saw the Voids desired future
    • Velen no longer wanted to be sole leader, so creates Exarch Council
    • Exarch 1: Naielle, leader of Rangari, led by example
    • Exarch 2: Hataaru, leader of Artificers, created arkonite crystals
    • Exarch 3: Akama, leader of Vindicators, defenders against darkness
    • Exarch 4: Othaar, leader of Sha’tari, studied naaru remains
    • Draenei come upon ideal location to build settlement, former city of Goria
    • Established Shattrath (Dwelling of Light)
    • Maladaar, a Sha’tari, sensed that D’ore’s remains attracted dead draenei spirits
    • Velen ordered D’ore moved to secluded place on outskirts of Terokkar Forest
    • Mausoleum known as Auchindoun (Home for the Honored Dead)
    • Exarch 5: Maladaar, leader of Auchenai, communing with dead spirits
    Part 6: Just Before the Dark Portal
    • Scouts discovered Genedar crash greatly impacted Draenor with its energies
    • Draenei etablish outposts like Karabor along the ley lines of Draenor
    • Successfully quieted Primals and Breakers for a time using Arcane and Light
    • Draenei hoped to avoid conflict with local orc clans
    • Shadowmoon orcs see K’ara (Dark Star) as a sign and worship it
    • Some shaman tried to access K’ara’s power, shattering their minds
    • Shadowmoon decided K’ara was forbidden, violaters to be exiled
    • K’ure in Nagrand, like D’ore, attracted spirits, this time orc spirits (Oshu’gun)
    • Orc ancestors infused with light provided guidance to living orcs
    • D’ore’s remains emitted Void energies, but very little left of its form
    • K’ure, however, still fully intact, which worried the draenei
    • Orc exiles underground in Nagrand noticed K’ure, tapped into Void
    • These outcasts began communing with void lords, who taught shadow magic
    • Exiles’ skin turned sickly white, became known as Pale
    • Some orcs engaged in trade with draenei, but little contact for decades
    • Some orcs saw draenei as divine, none saw them as a threat
    • Ogres, however, saw draenei’s isolation as a sign of weakness
    • Construction of Shattrath deeply angered ogres of Highmaul
    • Refined, magical technology of draenei kept ogres at bay for a time
    • Imperator Hok’lon of Highmaul incited war against the draenei
    • Ogre army outnumbered draenei, but the city’s defenses easily repelled attack
    • Ogres regroup, Akama leads elite force of holy warriors (Maraad and Nobundo)
    • Elite force kills Hok’lon and his generals, draenei leave ogres in disarray
    • Velen projects voice with Light to warn ogres, who retreat and never return
    • Orcs finally see draenei as potential threat as result of ogre attack on Shattrath
    • Orcs fearful of draenei’s use of arcane and holy magics
    • At Kosh’harg, some decide to stop trade with draenei, others see as enemies
    • Bladewind orcs, living between Terokkar and Nagrand, wanted to act
    • Bladewind attacked draenei caravans, garnering attention of exarchs
    • Many draenei wanted to retaliate, but Velen forbade it
    • Rangari saved draenei prisoners, Vindicators protected caravans
    • Bladewind orcs developed respect for Rangari and Vindicators
    • Years pass, skirmishes occur but no real outbreak of conflict
    • One day, young Orgrim Doomhammer and Durotan cross paths with draenei
    • Orgrim from Blackrock clan, Durotan from Frostwolves
    • They met at Kosh’harg, challenged each other, rivalry became friendship
    • Friendship between clans against tradition, they met at Frostfire/Gorgrond border
    • Set out into Terokkar Forest where attacked by enraged Highmaul ogre
    • Rangari party kills ogre, leader Restalaan offered haven in Telmor for orcs
    • Orgrim and Durotan shocked by hospitality and draenei technology
    • Velen, in Telmor to see Restalaan, requests an audience with two orcs
    • Had been having dreams of united orcs marching for war
    • Velen found no darkness in two orcs who were proud and honest
    • Rangari escort orcs back to Gorgrond, who told tales of hospitable draenei
    • Event marks last peaceful encounter between orcs and draenei
    CHAPTER 3: RISE OF THE HORDE
    Part 1: The Second Invasion of Azeroth
    • Sargeras and Legion continue Burning Crusade, destroying worlds
    • Azeroth contained nascent titan spirit to rival even Sargeras
    • Sargeras sought to conquer Azeroth before the void lords could
    • Launched massive invasion called War of the Ancients
    • Defeat by night elves infuriated Sargeras, who planned another invasion
    • Needed a new means of creating a portal for his demonic armies
    • Also wanted to wittle down Azeroth forces before demon arrival
    • Sent his followers to recruit races to corrupt
    • Sargeras focused on finding individual on Azeroth to serve as vessel
    • Sargeras sought second Well of Eternity beneath Nordrassil for portal
    • Kil’jaeden tasks demon Talgath with hunting down the draenei
    • Always one step behind draenei, but crash of Genedar sent holy waves in cosmos
    • Talgath spent a century tracking the holy energy to the draenei
    • Saw the draenei were on Draenor and that their ship was crashed, no escape
    • Kil’jaeden pleased, once been friends with Velen, saw flight as betrayal
    • Talgath ordered to remain hidden and observe draenei, reported about orcs
    Part 2: The Warlords of Draenor
    • Talgath observed that orcs were resilient, prone to violence
    • Observed most powerful clans (WS, BR, BH, SM, TL, FW)
    • Warsong nomads shaped by ogre battles, led by Grommash Hellscream
    • Highmaul outnumbered Warsong, but orcs led raids with wolf riders
    • Grommash pushed ogres back to walled city of Highmaul, took portions of zone
    • Ogres had history of enslaving orcs for entertainment in arenas
    • One slave, Kargath, led uprising, tearing of his hand to escape
    • Fellow orcs did the same and followed Kargath, earned named “Bladefist”
    • Shattered Hand orcs established foothold in Spires of Arak
    • Bloody traditions of self-disfigurement, scarification, weapons on severed limbs
    • Blackrock leader, Blackhand, arrogant, famous, respected, power hungry
    • Blackrocks had largest, most organized, best equipped military
    • Shamans perfected use of elemental fire, crafted enchanted weapons
    • Bleeding Hollow highly suspicious, lived in remote Tanaan Jungle
    • Kilrogg Deadeye saved clan from extinction from botani, arrakoa, ogres
    • Gouged out eye to see vision of his death, lived life without fear from then on
    • Shadowmoon relatively peaceful, practiced shamanism, visted Throne of Elements
    • Wise chieftian Ner’zhul guided Shadowmoon, respected by all clans (very rare)
    Part 3: The Orcs of Frostfire Ridge
    • Frostwolves under Garad did not seek to dominate Frostfire Ridge, live in harmony
    • Three sons: Ga’nar, Durotan, Fenris
    • Fenris did not accept father’s teachings, joined Thunderlord clan
    • Thunderlords brave, valorous, hunted gronn and magnaron
    • Talgath watched tensions increase between Frostwolves and Bladespire ogres
    • Imperator Kelgrok of Bladespire wanted to expand waning ogre influence
    • Ogres had cross-bred ogres and orcs to make up for dwindling numbers
    • Half-breeds called mok’nathal, strength of ogre, cunning of orcs
    • Mok’nathal kept as prisoners in chains, families were threatened
    • Imperator unleashes mok’nathal on Frostfire to claim swathes of land
    • Garad called upon union of Frostwolves, Thunderlord, and Whiteclaws
    • Fenris refused, leading raids against the ogre settlements
    • Whiteclaw joined Frostwolves, Ga’nar and Durotan named lieutenants
    • Attack on Bladespire, no decisive victory, but freed mok’nathal + elder Leoroxx
    • Garad speaks with Leoroxx, learns of mok’nathal situation, agrees to help
    • Leoroxx returns to Bladespire to incite rebellion, mok’nathal rose up
    • Leoroxx strangled Imperator with his slave chains, ogres fled Bladespire
    • Hundreds of orc losses, including Ga’nar, Garad heartbroken
    • Orcs offer home to mok’nathal who decline, knowing they will never be accepted
    • Leoroxx and mok’nathal go to Gorgrond to live in seclusion
    Part 4: Kil’jaeden and the Orcs
    • Kil’jaeden saw orc traditions and superstitions as way to manipulate them
    • Kil’jaeden decides to use orcs to enact revenge upon the draenei
    • Talgath upset, wanted to kill draenei himself, spoke out against Kil’jaeden
    • Kil’jaeden angered but respects Talgath, tells him to leave Draenor forever
    • Kil’jaeden sought out an agent among the orcs: found Gul’dan
    • Born with physical weaknesses to clan on the edge of Gorgrond
    • Gul’dan’s twisted form see as ill omen, eventually exiled from clan
    • Clan elder took pity, told Gul’dan to seek out the Throne of the Elements
    • Gul’dan, spiteful and hateful, struggled to survive as he made way to Nagrand
    • Fell to his knees, pitiful and twisted, cried out to the elements for help
    • Elements sensed darkness in him, rejected him as had his clan
    • Sensing his abandonment and hoplessness, Kil’jaeden reached out to Gul’dan
    • Offered him power to seek vengeance in exchange for service to Legion
    • Gul’dan agreed, instructed in ways of fel magic, becomes first orc warlock
    • Kil’jaeden warns him to keep magic hidden, only use when necessary
    • Kil’jaeden finally has orc agent, but time is not right, wants orcs to be desperate
    • Gul’dan told Kil’jaeden of past alliance of orc clans during elemental distress
    • Inundates Throne of Elements with fel magic, elemental furies appeared
    • Furies never faced fel before, weakened and fled before Gul’dan’s power
    • First time Gul’dan dominated something in his life, left him feeling intoxicated
    • Fel disrupts elements, causing droughts followed by heavy rain, floods, snowstorms
    • Elements tormented by fel, rarely communed with orcs who grew desperate
    • Gul’dan used magic to spread red pox, contaminated many during Kosh’harg
    • Ner’zhul leads clans to discuss elements, Garad contaminated by red pox
    • Ner’zhul urged infected to remain in Nagrand to help contain the disease
    • Garad remained in Nagrand and took charge of fellow pox victims
    • Durotan volunteered to remain, but Garad told him to go home and lead clan
    • Last time Durotan saw father, Garad succombed, settlement named Garadar
    Part 5: The Corruption of Ner’zhul
    • Gul’dan was poweful, but charismatic public figure needed to unite orc clans
    • Gul’dan exterminated his former clan in fel fire, none knew of his history now
    • Shadowmoon took pity on clanless Gul’dan, welcomed him to their clan
    • Chose Ner’zhul, persistent and forthright, to become figurehead for orcs
    • Ner’zhul had lost mate, Rulkan, years before, found peace communing with elements
    • Elements now silent, Ner’zhul began to despair, memories of mate resurfaced
    • Gul’dan preyed on Ner’zhul, gained his trust by telling of his own troubled past
    • Ner’zhul took Gul’dan as shamanic apprentice, Kil’jaeden twisted his mind
    • Gul’dan looked to Bladewind clan, who had conflict with draenei, to incite war
    • Bladewinds were succombing to elemental disruption, red pox, lack of food
    • Gul’dan convinced them draenei were responsible for red pox and elemental woes
    • Bladewind respected Shadowmoon, decided to kill draenei to appease elements
    • Attacked caravan, killed Vindicators, captured prisoners like Leran, Maraad’s sister
    • Maraad called for action, Velen appealed for calm after seeing strange visions
    • Velen had seen shadow looming over orcs, guiding their actions
    • Rangari scouts reported Bladewind were sacrificing prisoners to the elements
    • Maraad pleaded to save sister, exarchs agreed reluctantly to attack Bladewind
    • Prisoners already dead, Maraad enraged by their mutilated bodies, rampaged
    • Most Bladewind died, few survivors fled but were murdered by Gul’dan
    • Gul’dan returned to Shadowmoon to report, seed of hatred sewn among orcs
    • Kil’jaeden meanwhile had been preying on Ner’zhul’s emotions
    • Appeared in dreams as spirit of Rulkan, warning of the draenei menace
    • Ner’zhul initially unsure, changed mind when Gul’dan returned with news
    • Rulkan pressed on, saying the only way to protect orcs was to eliminate draenei
    • Convinced Ner’zhul to unite clans as before, orcs followed advice of a spirit
    • Clans were to meet urgently at Oshu’gun
    • Kil’jaeden influenced Oshu’gun, preventing orcs from communing with spirits
    • Also reached out to elder shaman everywhere, posing as spirits to warn them
    Part 6: Forging the Horde
    • All the famous orc chieftains came to meet at Oshu’gun
    • Durotan came with mate, Draka, and elder shaman, Drek’Thar
    • Excited at prospect of reuniting with his friend Orgrim, second to Blackhand
    • Ner’zhul told of elemental unease, red pox, slaughter of Bladewind clan
    • Warmongerers (Blackhand, Kargath, Grommash) wanted to unite
    • Others like Durotan or Zagrel of the Whiteclaws were less keen
    • Durotan shares stories of he and Orgrim’s time among the draenei
    • Ancestral spirits, however, had to be listened to, even by Durotan
    • Gul’dan was despised by other clans, but gave his support for unity
    • Became matter of honor: even a weakling like Gul’dan supports unity, all must
    • Gul’dan took note of Zagrel and others like him who dissented
    • Votes were cast, almonst unanimous, from that day on known as the Horde
    • Velen knew elements had upset the orcs, tried to send emissaries to make peace
    • News of Horde meant the time for diplomacy had passed
    • Rather than offensive, Velen and exarchs decided to defend their holdings
    • Akama charged with organizing defenses, Artificers reinforce cities
    • Velen considered possibly of Legion influence but as of yet saw no demon activity
    • Ner’zhul grew anxious, elements totally silent following attacks on draenei
    • Kil’jaeden again contacted Ner’zhul, telling him of powerful allies who could help
    • Kil’jaeden appeared as radiant elemental energy, told Ner’zhul to push on
    • Rulkan no longer appeared to Ner’zhul, so he went to Oshu’gun for answers
    • Kil’jaeden ordered Gul’dan to seize Shadowmoon clan, Ner’zhul too unreliable
    • Gul’dan met young Shadowmoon shaman, Teron’gor, taught him fel magic
    • Having failed when calling on elements, Teron’gor was pleased with magic
    • Gul’dan slowly continued recruiting Shadowmoon orcs to become his warlocks
    • Ner’zhul reached Oshu’gun, called out, his will brought Kil’jaeden’s spell
    • Voices of ancestors rushed into his head, including his mate Rulkan
    • Spirits revealed he had been used, draenei were not the true enemies
    • Spirits turned backs on Ner’zhul, a fate worse than death for spiritual orcs
    • Ashamed, Ner’zhul made way back to Shadowmoon but was apprehened by Gul’dan
    • Kil’jaeden wanted to avoid suspicion, Ner’zhul kept alive to witness fall of draenei
    • Ner’zhul tortured and abused like a slave, fearful of death and faded from public eye
    Part 7: The Blackrocks and the Shadow Council
    • Orcs crushed small draenei outposts, not successful against large cities
    • Blackhand and Grommash argued over battle tactics, Horde still not unified
    • Gul’dan desired to step in and lead, but Kil’jaeden still refused him
    • Decided that the Horde now need a warchief to lead and unite
    • Gul’dan’s lust for power second to his fear of Kil’jaeden, goes to find warchief
    • Blackrock orcs most successful militarily, sought to make Blackhand warchief
    • Trained Blackrock shaman to use fel magic, magically aged young orcs to warriors
    • Blackhand, impressed, ordered his sons Dal’rend and Maim to be enhanced
    • Gul’dan seen as useful to Blackhand, but both harbored distrust for the other
    • Gul’dan creates Shadow Council to watch over orcs and maintain control
    • Blackhand invited to join, but inner circle composed only of Gul’dan loyalists
    • Blackhand and Gul’dan would use one another as means to an end
    • First member of Council was Teron’gor, orcs sworn to secrecy
    • Sought other powerful individuals on Draenor like Garona and Cho’gall
    • Garona was offspring of Bladewind orc and draenei captive, gifted with languages
    • Kept as prisoner, abused by Bladewind, used as an interpreter
    • Fled after fall of Bladewind, strikes deal with Gul’dan and Shadow Council
    • Ensorcelled by dark power, Garona becomes assassin for Council
    • Cho’gall, as two-headed ogre, seen as omen of good fortune
    • Lived in privilege in Highmaul, tutored by powerful ogre sorcerers
    • Gained following among common ogres but hated by the aristocracy
    • Fearing rebellion, nobles tried to assassinate Cho’gall, who fled Highmaul
    • Thirst for vegeance, Cho’gall joins Council, but uninteressed in their politics
    • Apprentice to Gul’dan, Cho’gall only wanted power, waited for day to seize it
    • Gul’dan formed first necrolytes who spread plagues and raised the dead
    • Shadow Council dispersed to report news and spread word of Blackhand’s might
    • New power even greater than shamanism tempted many orcs
    • Spied especially on orcs like Zagrel who had openly defied unification and war
    • Garona sent under cover of darkness to kill Zagrel, clan falls into inner turmoil
    • Durotan aware of assassination but not sure who could be responsible
    • Gul’dan called clans to Oshu’gun, says elements have abandoned them
    • Blackrocks had secrets to fel magic that could be salvation for orcs
    • Never revealed Kil’jaeden or demons to the orcs, only his trusted followers
    • Blackrocks demonstrate fel magic, shamans like Drek’Thar ask to be taught
    • Gul’dan suggests a warchief is needed and proposes Blackhand
    • All chieftains reluctanctly agree, Durotan out of fear for retaliation on his clan
    • Blackhand named Warchief of the Horde
    Part 8: The Drums of War
    • Warchief Blackhand orders construction of new capital, the Citadel, in Tanaan
    • Neutral ground where orc chieftains could gather and strategize
    • Gul’dan secretly makes Citadel base for Shadow Council and its warlocks
    • Council could keep tabs on the chieftains and influence from the shadows
    • Blackhand instituted new structure to the Horde, giving each clan a role
    • Small, mobile clans (BH, DM, SH, TL, SM, BC) to be scouts, raiders, auxiliary
    • Founded new clan, Black Tooth Grin, to be scouts for the Blackrock orcs
    • Mightiest clans (BR, WS, FW) to compose the backbone of the orcish army
    • Some orcs unwillingly to follow outsider, Blackhand used tyranny to control them
    • Public executions, threats of clan annihilation kept wary clans at bay
    • Appointed lieutenants to keep order: Eitrigg, Orgrim, Varok Saurfang
    • Blackrocks created new armaments, Blackhand recruits mok’nathal and ogres
    • Blackrock warlocks sent to other clans to teach fel magic and embue children
    • Most chiefs accepted, but Durotan was against, Frostwolf children turned anyways
    • Use of fel, changing of skin to green, made Durotan question Blackhand
    • Meanwhile, the Pale continued to channel K’ure, void powers rivaled the fel
    • Gul’dan uninterested, but Kil’jaeden saw an opportunity to use the Pale
    • Gul’dan sends Cho’gall to investigate, discovered their prophecy (Hour of Twilight)
    • Pale saw prophecy as moment when shadow would envelop and snuff out life
    • Cho’gall uninterested in the Hour of Twilight but wanted to learn shadow magic
    • Claimed Horde was means to bring about the Hour of Twilight
    • Pale committed themselves to the Horde, becoming Twilight’s Hammer clan
    • Cho’gall eventually saw truth in the Pale’s prophecy and would devote himself
    • Horde machinery gave upperhand, draenei started to fall and become concerned
    • Use of fel magic, rise of warlocks finally showed draenei the Legion influence
    • Velen finally began to have visions of the future again, but it was too late
    • With no more means of fleeing Draenor, Velen and exarchs discussed a plan
    • Withdrew outpost forces to Shattrath and Karabor to defend their great cities
    • Elementals, distressed by fel, rallied together and planned to stop orcs as well
    • Blackhand prepared clans to lay siege to Temple of Karabor
    • Little resistance until volcano outside the temple suddenly erupted
    • Cyrukh the Firelord took form and sent roaring firestorm to destroy Horde
    • Former orc shamans visibly shaken, saw as disapproval of fel by the elements
    • Gul’dan saw opportunity as elements had gathered all their power in one place
    • With Council, flooded Cyrukh with fel magic and shattered his physical form
    • Mountain roared, chasms erupted, Gul’dan infused warlocks with this energy
    • Last connection severed between orcs and elements, mountain is Hand of Gul’dan
    • Eruption of volcano frightened draenei who saw firsthand Legion’s power
    • Velen was on front lines at Karabor to inspire and imbue draenei with the Light
    • Fel energy siege weapons broke city walls, draenei held orcs at bay for a time
    • Gul’dan and Council drew on powers of Dark Star, casting pillar of Void on Karabor
    • Instantly killed many defenders, many others driven mad by waves of shadow magic
    • Velen rallies survivors who make way to Karabor harbor to escape the city
    • Influx of void energy permeated Karabor, now known as the Black Temple
    • Gul’dan publicly says Temple to be draenei prison, really seat of power for Council
    • Gul’dan tells Blackhand separation of Council from Citadel good to remain hidden
    • In fact, he hoped to distance himself from warchief to work freely
    • Gul’dan and Council subjected prisoners to torture to get info about Shattrath
    Part 9: The Blood of Mannoroth
    • Kil’jaeden pleased despite Velen’s escape, wanted to capture, humiliate, torture him
    • No more Dark Star to use against Shattrath, Kil’jaeden need a new plan of attack
    • Empowering orcs with fel energies only gave limited power, need demon blood
    • Kil’jaeden revealed plan to enslave orcs, Gul’dan willing as long as he gets power
    • Gul’dan convokes clans to mountaintop near Citadel to empower orcs
    • Never tells Blackhand where power comes from, only that it will help them
    • Kil’jaeden opens temporary portal to Temple and Mannoroth the Destructor arrives
    • Mannoroth radiated untold power, and even Gul’dan quaked before him
    • Gul’dan kept Mannoroth a secret from the clans, informing only his Council
    • Ner’zhul, kept close to the Council, gleaned this information from them
    • Had spent years in self-loathing, but discovering demon blood plans changed him
    • Sought to warn the clan leaders, but knew some were to loyal to Blackhand
    • Sent secret missive to Durotan among Council orders to warn Frostwolves
    • Urged Durotan not to accept the Legion’s power, Council never found out
    • Atop mountain, Gul’dan unveiled pool of blood without revealing its source
    • Gul’dan challenged chieftains to accept, Grommash was first to step forward
    • Drank deeply, grew taller, muscles bulged, eyes turned red, let out war cry
    • Only few orcs refused the blood, including Orgrim and Durotan
    • Durotan had received warning, refused to drink on behalf of all his clan
    • Gul’dan angered, but could not kill Durotan with imminent Shattrath assault
    • Orgrim saw destruction of Draenor around him and decided not to drink
    • Claimed not worthy to drink from same cup after Warchief Blackhand had
    • Both Gul’dan and Blackhand saw refusal as a sign of servitude
    • Blood drinkers radiated fel aura that seeped into bodies of those who did not drink
    • Eventually, most orcs, including Durotan and Orgrim, would turn green
    • Blackhand declared attack on Shattrath to occur that night
    • Gul’dan infused mountain with fel energy, creating Throne of Kil’jaeden
    • Red pox quarantined orcs (Mag’har) remained unaffected, including Garrosh
    Part 10: The Fall of Shattrath, Auchindoun and Skyreach
    • Velen had foreseen that Shattrath was doomed and would fall
    • He had seen blood-red sky, poison that twisted his people into monsters
    • Initially wanted to fully evacuate Shattrath, but decided to leave bulk of army
    • They would sacrifice their lives to make sure the civilians could escape
    • Velen had abandoned Karabor to the Horde, but decided to stay at Shattrath
    • Exarchs argued against this and persuaded him to leave as the only hope for draenei
    • Velen led civilians to Telredor, remote temple on island in the Zangar Sea
    • Rangari harrassed Horde to slow them, Vindicators built up defenses in city
    • Kil’jaeden, no longer disguised to orcs, appeared before them near Shattrath
    • To help take Shattrath, he gave warlocks knowledge of new, powerful spells
    • Gul’dan and Council mixed red pox and magic to create volatile plague
    • Council loaded mixture into bombs to be thrown into the city by siege engines
    • Bombs released foul mist, thick red fog, that burned and choked draenei
    • Warlocks used new spells to summon green meteors, infernals, to crash on Shattrath
    • Maraad, Akama, Nobundo, and thousands stood against the orcs
    • Maraad and Vindicators tried to help remaining civilians, but not successful
    • Costly battle for the orcs, but the city of Shattrath eventually fell
    • Gul’dan feared Velen’s escape would anger Kil’jaeden, sent Garona to find him
    • Some draenei survived attack and fled to the tomb city of Auchindoun
    • Exarch Maladaar organized the forces at Auchindoun
    • Gul’dan feared draenei would call on spirit ancestors to aid against the orcs
    • Teron’gor and Council dispatched to assault Auchindoun
    • Maladaar, draenei, and ancestor spirits would succeeding in holding back orcs
    • Desperate, Teron’gor reached into the void to summon a powerful demon
    • Reached too far and summoned elemental known as Murmur
    • Shockwave of its arrival tore tomb city asunder, leveling surrounding forests
    • Maladaar and a few shielded themselves from blast but taken prisoner by orcs
    • Murmur contained within Auchindoun, lifeless land around called Bone Wastes
    • Velen’s people once again refugees, but this time trapped on dying planet
    • Artificers constructed arkonite crystals to shroud Telredor from the Legion
    • Maraad and other survivors trickled into Telredor after witnessing horrors
    • Akama and Nobundo among those to succomb to the red pox mist
    • Became smaller, shriveled, lost connection to the Holy Light (Krokul or Broken)
    • Draenei feared these Broken would contaminate them, drove them out
    • Unluckiest Broken became Lost Ones, lost grip on sanity and more deformed
    • Velen would eventually travel to other enclaves to hide from Horde and help others
    • Telredor largest haven, sea dried up around to create Zangarmarsh
    • After fall of Shattrath, Blackhand turned attention to other civilizations on Draenor
    • Kilrogg led BH orcs to Farahlon to destroy last bastion of Primals
    • Ogre shipwrights built ships for them, Kilrogg accustomed to jungles of Farahlon
    • Orcs leeched life and set forests ablaze, killing every genesaur and botani
    • Warsong and Twilight’s Hammer (Grommash & Cho’gall) toppled Highmaul
    • Cho’gall sought out and killed Imperator Mar’gok armed with void and fel
    • Bound Mar’gok to his throne with magic and burned him alive
    • Frostwolf, Thunderlord, and Whiteclaw tasked with killing gronn, ogron, magnaron
    • Few holdouts of ogres left, most had died or joined the Horde
    • Frostwolves and Whiteclaw held back, but Thunderlord reveled in hunting
    • Mightiest gronn to escape was Gruul, fended off Thunderlord in Gorgrond
    • Also considered killing mok’nathal, but Blackhand stayed his… black… hand…
    • Rexxar, son of Leoroxx, joined the Horde to convince Blackhand not to kill his people
    • Rexxar disagreed with father’s isolationism, longed for glory and battle
    • Arrakoa had rediscovered Apexis technology, created sun cannon atop spires
    • Blackhand called on Kargath Bladefist to deal with the pesky arrakoa
    • Formed invasion from Shattered Hand, Burning Blade, and Dragonmaw clans
    • Searing beam from cannon ignited forests and incinerated dozens of orcs
    • Kargath allied with Outcast arrakoa, who infiltrated city to destroy weapon
    • Kargath slaughtered high arrakoa, threw bodies from spire, then turned on Outcasts
    • Some high arrakoa taken prisoner and cast to Sethekk Hollow, amusing Kargath
    • Surviving Outcasts shrouded themselves in shadow and hid in Terokkar Forest
    • High arrakoa transformed into Outcasts banded together under Grizzik
    • Grizzik led his people to Auchindoun to hide from orcs and one day get revenge
    • During Shattrath, Kil’jaeden met with Sargeras to inform him of his work
    • Sargeras saw opportunity to use orcs as agents to attack Azeroth
    • Kil’jaeden ordered to cease communication with Gul’dan and other orcs
    • Sargeras wanted orcs unruly, brink of self-destruction, so they would beg for more
    • Orcs floundered on Draenor, having conquered but also killed most of planet
    • Tanaan Jungle now red wasteland known as Hellfire Peninsula (thus Hellfire Citadel)
    • Blackhand turned to Gul’dan for answers, who was consumed by bitterness/anger
    • Gul’dan did not reveal Kil’jaeden’s disappearance to protect self from Blackhand
    • Hunger continued, Dragonmaw ate their rylaks, Warsong ate their own wolves
    • Orcs had bloodlust, fought, Lightning’s Blade, Whiteclaw, Redwalkers suffered
    • WS, Bonechewer, Laughing Skull, Shattered Hand, Thunderlord lost to madness
    • Blackhand banished these clans from Citadel to protect orcs
    • Sargares waited, having corrupted a powerful vessel on Azeroth, Medivh
    CHAPTER 4: THE FIRST WAR
    Part 1: Medivh’s Origins
    • Secret order called Council of Tirisfal protected Azeroth from Legion
    • Magi channeled their power into one person called the Guardian
    • Sargeras came across the Guardian Aegwynn, one of the greatest magi ever
    • He sent his avatar to Northrend, where it was vanquished by Aegwynn
    • She sealed his avatar in the ruins of an elven temple, Tomb of Sargeras
    • Added her own magic to existing seals that nullified fel magic
    • She had exhausted her power, was vulnerable, possessed by Sargeras
    • He darkened her thoughts, turned her against the Council of Tirisfal
    • Refused to give powers over to new Guardian
    • Tirisgarde, group of mage hunters, formed to apprehend Aegwynn
    • One Tirisgarde member was Nielas Aran, but became confidant to Aegwynn
    • Aegwynn and Aran disillusioned with Council’s meddling in human kingdoms
    • They have a child, Medivh, whom Aegwynn hopes to bestow with her powers
    • Sargeras possessed Medivh, grew up in Stormwind with Prince Llane & Lothar
    • Aegwynn, tired, retreated from the world, Nielas killed accidentally by Medivh
    Part 2: Awakening of Medivh
    • Trauma of killing his father sent Medivh into a coma for 10 years
    • When he awoke, Azeroth was living in a time of prosperity
    • Humans traded with dwarves, gnomes, and high elves
    • Lordaeron acted as regional leader and mediated disagreements
    • Dalaran made extraordinary advances in arcane and academic fields
    • Quel’Thalas spent much time fending off skirmishes from Amani trolls
    • In Kalimdor, night elves explored Emerald Dream, ever vigilant for the Legion
    • Night elves expected the Legion’s return one day
    • Medivh reunites with Llane, now ready to become king, and Lothar, a knight
    • Stormwind farmers had been pushing farther south to Stranglethorn Vale
    • Brought conflict with Gurubashi trolls
    • King Barathen not interested in war, but Prince Llane ready to strike
    • Medivh dreamt of woman urging him to travel to a place called Karazhan
    • Medivh decided to focus on helping his friends deal with the Gurubashi
    Part 3: A Secret Mission
    • Troll raiding party cut through Westfall and caused destruction
    • King Barathen still declared publicly there would be no offensive
    • Llane challenged him publicly, Barathen rebuked his son
    • Llane and Lothar plotted to act without consent from the king to attack
    • Designed a secret plan for a small group to infiltrate into Gurubashi lands
    • Llane and Lothar knew the truth about Medivh, wanted to recruit him
    • Medivh was reluctant at first but reminded of Guardian’s duty to protect
    • Medivh acquiesced, was interesting in testing his powers for the first time
    • Shrouded by magic, the three slipped into Stranglethorn Vale
    • Planned to kill warlord named Jok’non in a ziggurat in Stranglethorn
    • Jok’non experimenting with blood magic from Hakkar the Soulflayer
    • Battle brought attention, Medivh dueled Jok’non and his strange magic
    • Medivh unleashed full might and destroyed every troll in ziggurat
    • Three returned home, Llane and Lothar concerned by darkness in Medivh
    • Medivh did not know where spell came from, disturbed by his own power
    Part 4: The Gurubashi War
    • Gurubashi rallied under Zan’non, son of slain warlord
    • Stormwind’s southern defensive lines besieged within days
    • Barathen prepared his men for one decisive battle at the gates
    • Zan’non wielded father’s magic, empowered hulking beserkers
    • Barathen and his guard went headfirst into fight but he was killed
    • Llane pleaded with Medivh to unleash power
    • Medivh was frightened but also strangely excited about it
    • He rained fire and ice down, blasted with arcane energy
    • Medivh seen as great defender, had secretly enjoyed killing
    • Llane Wrynn becomes new king, Anduin Lothar raised as top commander
    • Medivh continued dreaming of woman, decided to go to Karazhan
    • Barathen had not called on northern kingdoms for help
    • Help couldn’t come quickly and relations were not the best between kingdoms
    Part 5: The Guardian’s Burden
    • Medivh arrived at Karazhan to see the woman of his dreams, Aegwynn
    • Aegwynn upset it took so long to meet, they bonded over a year
    • She convinced him he needed secrecy, not to trust Council of Tirisfal
    • Moroes, close friend of Aegwynn, agreed to stay and maintain tower
    • Medivh spoke of his darkness, Aegwynn dismissed, not knowing about Sargeras
    • Aegwynn returned to exile, Medivh began studying in Karazhan libraries
    • Council heard about Stormwind, tracked Medivh to Karazhan
    • Sent missives politely asking to meet with Medivh, sent students to study with him
    • None stayed for long, darkness was growing, Moroes proposed having a party
    • Medivh invited people from surrounding regions for feast, moods lifted
    • Karazhan continued to host galas, nobles from Stormwind would come
    • Council sent spies who reported Medivh wasted power living life of luxury
    • Apprentices kept coming, Medivh drove them after not too long
    • Kept spiraling into darkness and depression
    Part 6: The Darkening of Medivh
    • Medivh continued studying, inspired by history of Legion’s invasion of Azeroth
    • Fascinated by the union of different races that had stopped the demons
    • Believed the golden era of possible unity to be passed for Azeroth now
    • Drew on experience from human-troll relations to justify this view
    • Medivh decided he needed to prepare for the next inevitable invasion
    • Medivh’s path mirrored Sargeras—belief the world could not be saved
    • Azeroth needed to be broken—break barriers, nations, cultures, kings
    • Medivh concluded he needed an army, decided to visit the cosmos
    • Visited Twisting Nether, saw no sign of imminent threat to Azeroth
    • Sargeras influenced him to visit Draenor, where he discovered the orcs
    • Observed the orcs for years, taking on the guise of raven, noticed by orcs
    • Saw destruction of draenei, destruction of planet, lack of food, power of fel
    • Medivh decides to manipulate orcs, recording his thoughts in Book of Medivh
    Part 7: Stranger from Beyond
    • Blackhand continued pressing for answer from Gul’dan, still nothing
    • Medivh approached Gul’dan and Shadow Council as hooded stranger
    • Gul’dan lashed out immediately with full might of powers, to no avail
    • Medivh turned his powers on Gul’dan, who was humiliated and pride wounded
    • Medivh told orcs they could escape Draenor if they built a giant portal
    • Sent visions of bountiful land into the minds of Gul’dan and Council
    • Gul’dan sensed demonic presence in Medivh, realized it was Sargeras’s envoy
    • Medivh believed he was laying foundation to destroy Legion, not Azeroth
    • Gul’dan still demanded payment, Medivh offered more power
    • Medivh showed vision of Tomb of Sargeras, said to hold great power
    • Medivh believed Gul’dan could never find or open it himself
    • Still he said Gul’dan could have its power if he completed their bargain
    • Gul’dan conveyed to Blackhand, sought convergence of ley lines in Peninsula
    • Ordered construction of enchanted stone frame, the Dark Portal
    Part 8: The Council’s Suspicions
    • Medivh made trips to Draenor, his absence noticed by Council of Tirisfal
    • Council asked Kirin Tor to infiltrate Karazhan to find answers
    • Some were disguised, some tried to open portals, but Medivh stopped all
    • Four Kirin Tor members found dead but no sign of arcane magic
    • Council had suspicions, stopped spying and focused on finding murderer
    Part 9: The Dark Portal
    • Blackhand staged mock battles to train up his beleaguered people
    • Durotan saw this as a disgrace to tradition, openly criticized Gul’dan and fel
    • Gul’dan and Medivh worked to open portal, tear open fabric in reality
    • Needed more than just their power, drained life of every living draenei prisoner
    • Medivh worked from Black Morass, their efforts opened the Dark Portal
    • Blackhand sent scouts, Bleeding Hollow and Black Tooth Grin, to investigate
    • Warlocks accompanied them to build a stone frame on Azeroth side
    Part 10: Clash of the Guardians
    • All attuned to magic on Azeroth felt the opening of the portal
    • Aegwynn set out to investigate, discovered portal and orcs
    • Realized that it was Guardian magic + fel had opened the portal
    • Set out to stop Medivh, believing him to be working with the Legion
    • Accompanied by blue dragon Arcanagos, an ally from her years in exile
    • Sargeras seized full control of Medivh’s mind, suppressing his thoughts
    • Revealed himself to Aegwynn, she was stunned to learn the truth
    • She was angered, ready to strike down Sargeras by killing her own son
    • Arcanagos outmatched, burned from the inside out until only bone left
    • Aegwynn incapacitated, drew on rage of friend’s death to break spell
    • Sargeras became desperate, drew life from all humans in Karazhan save Moroes
    • Small part of Medivh resisted, only banished Aegwynn from tower forever
    • Medivh knew not where he had sent her, only that he sensed her no more
    • Medivh had no memory of possession, only that he battled his own mother
    • Moroes driven mad, many Stormwind nobles killed when life was drained
    • Karazhan grew dark, haunted by the spirits of those lost that day
    Part 11: Garona and the Guardian
    • Horde forces poured through Dark Portal accompanied by Garona
    • Orcs encountered and killed humans, few prisoners because couldn’t speak language
    • Garona listened to one prisoner rant about a powerful mage who could destroy them
    • She set out for the tower of Karazhan to track down Medivh
    • Medivh in bad mood after fight with Aegwynn, immediately captured Garona
    • She did not recognize the hooded stranger, only sense the darkness in him
    • Medivh had not seen her on Draenor, sympathized with her as an outcast
    • She had already begun to pick up the human language
    • Garona had no love for the Horde, Medivh sought to have her as an ally
    • He freed her, she could come back when she wanted, she reported to Gul’dan
    • Gul’dan already knew, could see through Garona’s eyes without her knowing
    • He had recognized Medivh, a bit disappointed that he was a human
    • Once his usefulness was over, Gul’dan decided he would kill Medivh
    • Still wanted location of Tomb of Sargeras, told Garona to find out from Medivh
    Part 12: First Contact
    • Rumors and reports reached Stormwind of strange green monsters
    • Lothar dispatched to find out, engaged in skirmishes with orcs
    • Humans winning at first but quickly outmatched by number of orcs
    • Did not see Dark Portal, Lothar only knew orcs coming from somewhere
    • Scouts reported back to Blackhand, humans were aware of them, begin war
    Part 13: The Guardian’s Apprentice
    • No one knew of battle with Aegywnn, nobles thought killed by orcs
    • Council of Tirisfal and Kirin Tor occupied by orcish invasion
    • Kirin Tor still sent another apprentice, Khadgar, to get information
    • Young, promising, didn’t want to be apprentice to Medivh, ordered by Kirin Tor
    • Tower cursed, Medivh had mood swings, Khadgar caught glimpses of spirits
    • Khagdar did not fail tests like previous apprentices however
    • Medivh, feeling alone, decided to keep his new apprentice around
    • He revealed to Khadgar that he was the Guardian, Kirin Tor’s motives
    • Khadgar surprised but not deterred, eager to study under greatest mage ever
    Part 14: Specters and Shadows
    • Khadgar received vision of himself as white-haired leader against green orcs
    • Told Medivh, who feigned ignorance, they rode gryphons to Black Morass to see
    • Orc warlock attacked with fel, Medivh urged Khadgar to fight back
    • Khadgar struggled to defeat his enemy but ultimately succeeded
    • Crossed Lothar, who wanted Medivh to join fight despite Gurubashi incident
    • Medivh, to buy time for Horde, said he was uncertain about using his powers
    • Lothar spoke to Khadgar, asked him to be caretaker for Medivh
    • One day, Garona arrived at tower, Medivh treated her as a friend before Khadgar
    • Khadgar developed friendship with Garona, believed she would betray Horde
    • Khadgar realized Medivh was lying about not knowing about the orcs beforehand
    Part 15: Banishment of the Frostwolves
    • Blackhand kept the banished clans (WS, SH, BC) on Draenor
    • Viewed as too troublesome, could stay and rot for all he cared
    • Most remaining clans went through portal (BR, BTG, BH, BB, DM, TH, FW)
    • Despite distrust of Blackhand/Gul’dan, Durotan brought his clan through
    • Gul’dan confronted Durotan, told his clan to leave forever or be destroyed
    • Drek’Thar, guided by Azeroth elements, sought place of refuge for orcs
    • Had abandonned fel and asked forgiveness from the elemental spirits
    • Guided to remote, frost-lined mountains in the far north like Frostfire Ridge
    Part 16: The Horde Invades
    • Blackhand sought to incite panic, attacked Brightwood, Westfall, Redridge
    • Llane quickly decided no chance for de-escalation, must be head on war
    • Lothar named King’s Champion, saw patterns in the orcish raiders’ movements
    • Sent knight Gavinred the Dire to ambush orcs along their lines of retreat
    • Clerics healed with Holy Light, magi used arcane, orcs astonished at power
    • Swift knights on horseback proved especially difficult to combat
    • Llane sent messages to other kingdoms asking for help but received none
    • Lordaeron, mostly likely to send aid, had received contradicting information
    • Disgruntled Stormwind noble told them it was merely citizens rebelling
    • Other nations saw Stormwind’s isolationism as arrogant, sending no help
    Part 17: Gurubashi Resistance
    • Kilrogg and Bleeding Hollow led efforts to attack Stranglethorn Vale
    • Trolls and Bleeding Hollow accustomed to jungles, but orcs outmatched
    • Gurubashi willingly ceded land to draw orcs deeper into their territory
    • Weakened from attack against Stormwind, trolls unable to keep up
    • Blackhand ordered retreat upon learning of needless losses of orc life
    Part 18: The Holy Order of the Northshire Clerics
    • Members of the Holy Order accompanied battalions to help heal their wounds
    • Traced their roots to the Church of the Holy Light in Lordaeron
    • Established Northshire Abbey and became critical component of Stormwind
    • Clerics had been present during conflicts such as Gnoll War and Gurubashi
    • Some clerics were even known to heal wounded gnolls and trolls
    • Orcs ruthlessly targeted clerics who they knew could heal a fallen human
    • Church traces its origins back to the Troll Wars and human general Lordain
    • He gave his life to hold off Amani forces, saving his sister Mereldar, a warrior
    • She had visions from the Light and dedicated her life to serving humanity
    • Saw visions of five strange forms humming with holy power
    • Filled her mind with holiness, protection, justice, retribution, and compassion
    • Used their teachings to cure ailments and heal up wounds
    • Mereldar met with other humans who claimed to have seen visions
    • Created religious movement based on selflessness and the virtue of the Light
    • Lordaeron codified the different strands of religion to create the Church
    • Humans had affinity for Light due to ancestry, vrykul wielded it sometimes
    • Worship sites in Eastweald: Light’s Hope Chapel, Stratholme, Andorhal, Tyr’s Hand
    Part 19: The Twilight Canticle
    • Twilight’s Hammer prone to disobey orders, became pain for Blackhand
    • Cho’gall intervened to prevent clan from being decimated
    • Had been their de facto leader, asked to become their official leader
    • Twilight’s Hammer became obedient, effective soldiers over night
    • Cho’gall understood them, they had heard voices of Void louder than ever
    • They knew Azeroth was home to creatures of the Void yearning to corrupt
    • Twilight’s Hammer heard voices of Old Gods who dwelt below the earth
    • They had found the place spoken of in the prophecy of Hour of Twilight
    • Cho’gall originally cared little for the Void, now had proof of its existence
    • Convinced the TH that the Hour of Twilight would follow Horde’s conquest
    • Clan needed to keep its intentions a secret and obey Blackhand for now
    • Cho’gall attuned to Old Gods, branded skin of Pale orcs with prophecies
    • Twilight Canticle was book formed from pages of their cut off skin
    Part 20: Frostwolf Defiance
    • Continued moving north with guide of elements, avoided contact with humans
    • Settled in the Alterac Mountains, Draka gave birth a son, Go’el
    • Go’el’s skin was green, signaling to Durotan that the pact had cursed the orcs
    • Horrified, determined to save the Horde, Durotan, Draka and Go’el go back south
    • Drek’Thar sent word to Orgrim via elements, Orgrim to meet Durotan at Loch Modan
    • Had learned of Shadow Council, Orgrim took a few guards and did not tell Blackhand
    • Durotan revealed all—son Go’el, vision at Throne of Kil’jaeden, demon suspicions
    • Orgrim admitted the Dark Portal’s energies were causing Morass to wither and die
    • Durotan, Draka and Orgrim decide Gul’dan and Blackhand must be dealt with
    • Orgrim told guards to accompany Durotan back north, he returned south for now
    • Guards were not loyal to Orgrim, killed Durotan & Draka, Go’el left to die in cold
    • Hunting party of Aedelas Blackmoore, noble of Durnhole Keep, found Go’el
    • Go’el spent his entire adolescence under the care of Blackmoore
    • Orgrim sent scouts who discovered what had transpired with Durotan and Draka
    • Orgrim determined to avenge his friends, bided time waiting for opportunity
    Part 21: Conquest of Redridge
    • Stormwind running short on food and supplies, economy in ruins
    • Blackhand to phase 2: take Redridge, then attack Stormwind City proper
    • Redridge fell easily, making orcs think humans would no longer resist
    • Lothar was hoping for this, ambushed small raid on Lakeshire led by Blackhand
    • Almost all orcs killed, Blackhand saved thanks to two orc warlocks
    • Blamed Shadow Council for not sensing ambush, had no respect for warlocks
    • Two warlocks executed, Gul’dan displeased that his disciples were killed
    Part 22: Blackrock Mountain
    • Gul’dan unsure now, strong clans still on Draenor, weakened by long hunger
    • Also learned about Medivh’s defense against trolls, Guardian, Council of Tirisfal
    • Gul’dan recalled breaking the elements of Draenor to empower his orcs
    • Azeroth teemed with elemental spirits much stronger than on Draenor
    • Shadow Council sensed element in Blackrock Mountain, Cho’gall sensed too
    • Cho’gall kept information secret, noticed elements were working for Old Gods
    • Council traveled to mountain to subjugate elements, ended in disaster
    • Warlocks were unable to dominate the elements, burned inside out by fire
    • Dark Iron dwarves serving Ragnaros would ambush warlocks with elementals
    • Cho’gall’s connection to Old Gods allowed him to negotiate with Dark Irons
    • Warlocks and Shadow Council granted refuge in Blackrock Spire atop volcano
    • Gul’dan disappointed by mission but pleased by Cho’gall’s usefulness
    • Refuge was important because tensions rising between Blackhand and Gul’dan
    Part 23: The First Siege of Stormwind
    • Blackhand prepared to take Stormwind without help of elements
    • Orcs laid siege, cutting off all access to city except by sea
    • Kilrogg and Cho’gall led Bleeding Hollow and Twilight’s Hammer in assault
    • City would seemingly fall by midday, then cries from orcs on rear lines
    • Lothar had led bulk of army by sea around the Horde, charging through Elwynn
    • Horde attack collapsed, gates of Stormwind opened to pour out soldiers
    • No way to fight two-pronged attack, Horde suffered most disastrous defeat
    • Blackhand, infuriated, restrained himself from executing Kilrogg & Cho’gall
    • Horde withdrew to holdings in Redridge to regroup
    Part 24: The Cursed Tower
    • Lothar and Llane had acted on information from Khadgar, from Garona
    • Gul’dan knew Garona revealed information but let her remain in Karazhan
    • Details gleaned from Medivh were too valuable for Gul’dan
    • Medivh seemingly lost ability to feel any emotion, worrying Khadgar
    • Khadgar searched library, found spell to evoke visions of specific memories
    • Khadgar unable to make the spell work as he wanted on Medivh
    • Instead, used spell to see who had torn rift between Azeroth and Draenor
    • Khadgar and Garona watched in horror of revelation about Medivh
    http://www.mmo-champion.com/threads/...1#post44908272
    http://www.mmo-champion.com/threads/...1#post44908999
    http://www.mmo-champion.com/threads/...1#post44909193
    http://www.mmo-champion.com/threads/...1#post44909471
    http://www.mmo-champion.com/threads/...1#post44909806
    http://www.mmo-champion.com/threads/...1#post44910332
    http://www.mmo-champion.com/threads/...1#post44910739
    http://www.mmo-champion.com/threads/...1#post44923838
    http://www.mmo-champion.com/threads/...1#post44924191
    http://www.mmo-champion.com/threads/...1#post44924601
    Last edited by Kontinuum; 2017-03-08 at 06:21 AM.
    Because, he said, there is nothing to do and there is no where to go
    There is nothing to be and there is no one to know

  2. #2
    Moderator Aucald's Avatar
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    I added a Spoilers warning tag to your thread's title just in case.
    "A blinding flash, a moment of understanding. You are in an empty store room, tied to a chair. There are others, but they are hooded and limp. You recall this living nightmare, you take comfort in its familiar pain. You smell fermentation and can hear a dull, unending beeping. Someone shouts in a language you do not know. You love your family. YOU. LOVE. THEM. Welcome to Red Lobster. Come see what’s fresh. Today." - A Word From Our Sponsor, "Welcome to Night Vale"

  3. #3
    I like the history of the Arakkoa

  4. #4
    Scarab Lord TheramoreIsTheBomb's Avatar
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    Nothing about the Draenei..?
    "Some old wounds never truly heal and bleed again at the slightest word"

  5. #5
    It's very interesting that the orcs' origins is a life-based (plants) curse of flesh as opposed to a void-based one (old gods). Doesn't that technically make them one of the LEAST corrupted races we know of?

  6. #6
    Mechagnome Villager720's Avatar
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    Quote Originally Posted by zlygork View Post
    It's very interesting that the orcs' origins is a life-based (plants) curse of flesh as opposed to a void-based one (old gods). Doesn't that technically make them one of the LEAST corrupted races we know of?
    They're a fusion of the elements and spirit. That's pretty unique.

  7. #7
    Quote Originally Posted by TheramoreIsTheBomb View Post
    Nothing about the Draenei..?
    Part 5: Arrival of the Draenei

    Part 6: Just Before the Dark Portal

    CHAPTER 3: RISE OF THE HORDE

  8. #8
    Quote Originally Posted by TheramoreIsTheBomb View Post
    Nothing about the Draenei..?
    Not yet, the person who is posting these Spoilers hasn't reached the point.

  9. #9
    Quote Originally Posted by zlygork View Post
    It's very interesting that the orcs' origins is a life-based (plants) curse of flesh as opposed to a void-based one (old gods). Doesn't that technically make them one of the LEAST corrupted races we know of?
    The orcs were corrupted by ogres with the Void

  10. #10
    Scarab Lord TheramoreIsTheBomb's Avatar
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    Quote Originally Posted by Rhlor View Post
    Part 5: Arrival of the Draenei

    Part 6: Just Before the Dark Portal

    CHAPTER 3: RISE OF THE HORDE
    Thanks.
    10chars
    "Some old wounds never truly heal and bleed again at the slightest word"

  11. #11
    Mechagnome Villager720's Avatar
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    Quote Originally Posted by Rhlor View Post
    The orcs were corrupted by ogres with the Void
    Wut? Did I misread something?

  12. #12
    It's interesting. In wow, many of the modern races are devolved, degenerated forms of previously superior predecessors and these offspring though initially lesser than their sires have now reached or reaching a point where they are building themselves up and advancing again. The cross of night elf to high elf is degeneration as they lost stature/longevity/boosted intellect/strength etc before finding quel'thalas, creating the sunwell and gaining some smaller degree of elevation compared to that from their original well connection. I notice that night elves, Tauren and Pandaren went the opposite, with night elves the only ones to have been elevated from an already fully evolved race. Is quite the exception. It seems the change to high elf is not an unmaking of the transformation of the dark trolls to night elves, it's just an environmentally induced change from hardship and weakening - their spirits were strengthened from surviving the ordeal which probably why they are even more determined to succeed in building their new magical utopia they hoped to supercede that past with. They are still trying.

    I also note that humans, gnomes, dwarves are all also devolved/degenerated versions of more robust creations like the Vrykul, Earthern, mecha-gnomes etc. IT is now interesting to discover that the Orcs are a similar regression.

    however - regression isn't always bad as the success of humans and orcs, high elves and dwarves/gnomes are showing, Neither is enhancement always good. The nightborne are further enhanced night elves (the opposite direction of the high elves becoming even more night, more of everything) by the arcane enhancement of the well, but that enhancement is a little twisted, so despite the boost, the nightborne have had the crippling issue that left them slaves to nightwell and cursed to wither without it, until the balance is restored to their bodies.

    Not all evolution enhancement is good all round, and not all evolution regression (i.e. devolution or degeneration) is bad either. Most are actually sideways changes rather than true regressions or degenerations. Trogg would be a true degeneration, however Dwarf wouldn't really, - though physcial characteristic might be diminshed by the change, the change had other advantages too, with the difference between the two even on the physcial parameters really not that much especially when measured against a titan keeper, or against the degeneration of a trogg.

    In wow, the past is actually the golden age, the present races have not yet reached the heights of the groups they are descended from (which isn't their fault, Azeroth has been subject to many struggles and malevolent forces trying to wreak havoc on it and it's denizens making it hard for them to progress quickly - they're always fighting etc. It's no surprise the past civilizations who handled their conflicts well, creating the space and time for them to grow. You only need look at Night elven civilization in Suramar, Mechagnome and earthern/vrykul in Ulduar etc, all quite incredible of which you can say their modern counterparts haven't ascended to such heights.. yet. In time ofc the humans/gnomes/dwarves will reach that level of technology if they don't destroy themselves, and until the arcane night elves returned, the high/blood elves though majorly set back by their troll enemies and later the scourge, would eventually have reached and surpassed the stage their night elven ancestors were at 10k years ago.
    Last edited by ravenmoon; 2017-03-05 at 05:34 AM.

  13. #13
    Moderator Aucald's Avatar
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    Quote Originally Posted by ravenmoon View Post
    I also note that humans, gnomes, dwarves are all also devolved/degenerated versions of more robust creations like the Vrykul, Earthern, mecha-gnomes etc. IT is now interesting to discover that the Orcs are a similar regression.

    however - regression isn't always bad as the success of humans and orcs, high elves and dwarves/gnomes are showing, Neither is enhancement always good. The nightborne are further enhanced night elves (the opposite direction of the high elves becoming even more night, more of everything) by the arcane enhancement of the well, but that enhancement is a little twisted, so despite the boost, the nightborne have had the crippling issue that left them slaves to nightwell and cursed to wither without it, until the balance is restored to their bodies.

    Not all evolution enhancement is good all round, and not all evolution regression (i.e. devolution or degeneration) is bad either. Most are actually sideways changes rather than true regressions or degenerations. Trogg would be a true degeneration, however Dwarf wouldn't really, - though physcial characteristic might be diminshed by the change, the change had other advantages too, with the difference between the two even on the physcial parameters really not that much especially when measured against a titan keeper, or against the degeneration of a trogg.
    Although it is what's used, I feel that the terms "devolved" and "regressed" carry some problematic implications when applied to the Warcraft races. The Titan Keepers note that the "devolution" of the Earthen into the Dwarves is an acceptable one and that the Dwarves were "worthy of genesis." I tend to see the various alterations of the races as variations and not explicitly degeneration or regression (except for some noteworthy exceptions) - and these variants then have to go on to prove their worth as independent specimens of their kind.

    I think the High/Blood Elves have proved themselves worthy of genesis despite having lost some of their Night Elven qualities. Same with the Humans and their descent from the Vrykul, the Gnomes from the Mechagnomes, etc. etc. All of these races have proved themselves as viable and even successful in the world. The Troggs would be an outlier (an out and out degeneration and less-than-successful to boot) just as the Jinyu might be considered a positive outlier being an evolution of the Murloc - although even money as to whether the Murlocs are not themselves another successful race given their presence pretty much nigh everywhere on Azeroth.
    "A blinding flash, a moment of understanding. You are in an empty store room, tied to a chair. There are others, but they are hooded and limp. You recall this living nightmare, you take comfort in its familiar pain. You smell fermentation and can hear a dull, unending beeping. Someone shouts in a language you do not know. You love your family. YOU. LOVE. THEM. Welcome to Red Lobster. Come see what’s fresh. Today." - A Word From Our Sponsor, "Welcome to Night Vale"

  14. #14
    This actually explains why Ner'zhul was such a good person (Even if a coward) in Rise of the Horde, but became a total dick. He tattooed a skull on his face. And in his clan, that means he contacted the void. That's why he was a dark shaman. The Lich King might actually be somehow void-based...

  15. #15
    Quote Originally Posted by Aucald View Post
    Although it is what's used, I feel that the terms "devolved" and "regressed" carry some problematic implications when applied to the Warcraft races. The Titan Keepers note that the "devolution" of the Earthen into the Dwarves is an acceptable one and that the Dwarves were "worthy of genesis." I tend to see the various alterations of the races as variations and not explicitly degeneration or regression (except for some noteworthy exceptions) - and these variants then have to go on to prove their worth as independent specimens of their kind.

    I think the High/Blood Elves have proved themselves worthy of genesis despite having lost some of their Night Elven qualities. Same with the Humans and their descent from the Vrykul, the Gnomes from the Mechagnomes, etc. etc. All of these races have proved themselves as viable and even successful in the world. The Troggs would be an outlier (an out and out degeneration and less-than-successful to boot) just as the Jinyu might be considered a positive outlier being an evolution of the Murloc - although even money as to whether the Murlocs are not themselves another successful race given their presence pretty much nigh everywhere on Azeroth.
    agreed. But I think that's because regression/devolution/degeneration are all words that are overly stigamatized in our culture, so even when used in a context that actually shows the change is not necessarily a bad one that misunderstanding is still there. It's like those who come straight to the table and don't read the lore, automatically assume that everything in the current timeline in wow is like our society - the pinnacle of current development, and automatically assume all the ancients are primitive and backward in comparison. Journeying down the lore in chronicles or following all the many books and games, comics and videos shows the opposite thing is true.

    Troggs are definitely the outlier, and they are the example of the type of regression most people associate the change of the likes of high elves/dwarves etc have undergone if we use those terms to describe them which is why i think the narrative tends to (not always) use the word evolve when it comes to high elves, dwarves, humans although it is described and shown as actually being a devolution - it de-stigmatizes it, and the reader should then conclude that actually it's not so bad a thing, it's just different with minor handicap, which makes every success of the latter over the former all the more sweeter - but in actual fact the difference is small enough to catchable or competitive and even excel the predecessors

  16. #16
    Quote Originally Posted by ravenmoon View Post
    It's interesting. In wow, many of the modern races are devolved, degenerated forms of previously superior predecessors and these offspring though initially lesser than their sires have now reached or reaching a point where they are building themselves up and advancing again. The cross of night elf to high elf is degeneration as they lost stature/longevity/boosted intellect/strength etc before finding quel'thalas, creating the sunwell and gaining some smaller degree of elevation compared to that from their original well connection. I notice that night elves, Tauren and Pandaren went the opposite, with night elves the only ones to have been elevated from an already fully evolved race. Is quite the exception. It seems the change to high elf is not an unmaking of the transformation of the dark trolls to night elves, it's just an environmentally induced change from hardship and weakening - their spirits were strengthened from surviving the ordeal which probably why they are even more determined to succeed in building their new magical utopia they hoped to supercede that past with. They are still trying.

    I also note that humans, gnomes, dwarves are all also devolved/degenerated versions of more robust creations like the Vrykul, Earthern, mecha-gnomes etc. IT is now interesting to discover that the Orcs are a similar regression.

    however - regression isn't always bad as the success of humans and orcs, high elves and dwarves/gnomes are showing, Neither is enhancement always good. The nightborne are further enhanced night elves (the opposite direction of the high elves becoming even more night, more of everything) by the arcane enhancement of the well, but that enhancement is a little twisted, so despite the boost, the nightborne have had the crippling issue that left them slaves to nightwell and cursed to wither without it, until the balance is restored to their bodies.

    Not all evolution enhancement is good all round, and not all evolution regression (i.e. devolution or degeneration) is bad either. Most are actually sideways changes rather than true regressions or degenerations. Trogg would be a true degeneration, however Dwarf wouldn't really, - though physcial characteristic might be diminshed by the change, the change had other advantages too, with the difference between the two even on the physcial parameters really not that much especially when measured against a titan keeper, or against the degeneration of a trogg.

    In wow, the past is actually the golden age, the present races have not yet reached the heights of the groups they are descended from (which isn't their fault, Azeroth has been subject to many struggles and malevolent forces trying to wreak havoc on it and it's denizens making it hard for them to progress quickly - they're always fighting etc. It's no surprise the past civilizations who handled their conflicts well, creating the space and time for them to grow. You only need look at Night elven civilization in Suramar, Mechagnome and earthern/vrykul in Ulduar etc, all quite incredible of which you can say their modern counterparts haven't ascended to such heights.. yet. In time ofc the humans/gnomes/dwarves will reach that level of technology if they don't destroy themselves, and until the arcane night elves returned, the high/blood elves though majorly set back by their troll enemies and later the scourge, would eventually have reached and surpassed the stage their night elven ancestors were at 10k years ago.
    The high elves changed their appearance by the magic of the sunwell like nightborne and the nightwell



  17. #17
    Epic! ghostblade's Avatar
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    you know what i love a bit more about chornicles vol 2? you can now clearly see the "blades of grass" between our timeline and WoD

  18. #18
    Quote Originally Posted by ghostblade View Post
    you know what i love a bit more about chornicles vol 2? you can now clearly see the "blades of grass" between our timeline and WoD
    Hm? Such as?

  19. #19
    Epic! ghostblade's Avatar
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    Quote Originally Posted by Ethenil View Post
    Hm? Such as?
    lets take a look at the Ogre empire. We now learned the ogre empire was destroyed by the elements in our time BEFORE the arrival of the Draenei. In WoD the ogre empire was stil going strong having slaves and being a more advanced. The Red pox also did not exsist in WoD.

    The rukhmar died Early on in our timeline.

  20. #20
    Mechagnome Villager720's Avatar
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    Quote Originally Posted by ghostblade View Post

    The rukhmar died Early on in our timeline.
    It said they rez'd Rukmar, she just wasn't as smart or powerful.

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