Originally Posted by
Killface1
This thread is relevant to my life right now.
We've been bumping up alts keys to 15's, so that we can get everybody a 15 for the week. We were doing a +14 and had a pug tank and healer, and the alt was doing like 300k dps. However, because myself and the other person in my guild were doing 1m+, we got to the final boss with about 2 minutes to spare to get a 2 chest. We didn't want to make the 15 unnecessarily hard by turning it into a 16, so we asked the tank to wait before pulling the final boss so that we could 1 chest. When asked why, we said we were leveling alts keys so we could get them their 15 for the week, and we didn't want to make it unnecessarily hard. Tank goes "well thanks for wasting 30 minutes" and leaves, even though there was plenty of time for us to 1 chest and not deplete the key. So instead of getting 1 chest instead of two, the tank decides to waste everybody's 30 minutes and deplete the key, so now that alt doesn't even get to have a 15 for the week.
Mind you, the tank was making bad pulls, was dying and leaving us to tank, doing low dps and overall getting carried. Literally all he had to do was run into the boss, hit buttons, and taunt.
Would be super awesome if there was a rating system for how many times players leave a keystone midway so that you could look at a players rating, see that they leave 10% of the mythic + they join, and you could avoid them like the plague.