Originally Posted by
Tziva
I think 75% is way too high. That means someone would need to have multiple hours on 18 toons. At lower ranks, no one is going to be good enough to need to access that many heroes, and at higher ranks people are good enough to know when they need to learn what (and also probably high enough skill to be able to quickly pick up new heroes).
Level 25 might be too low, but 75% is kinda insane to me. Ideally, I'd like for everyone to have some hours on at least one hero in each role but realistically if someone hates supports so much they are literally never going to pick them then it is pointless to require them to have hours on them. I think ultimately this is the kind of thing that solves itself in ranking. If you're only good at one or two toons, you're probably going to hit a ceiling on how far you can rank or not initially rank well at all if you have a habit of testing out new heroes in competitive. Conversely, people who are good at a lot of characters are going to move up the ranks eventually and away from those people.
But, like I said, I think it's a far bigger issue of people instalocking "mains" that aren't useful to the game rather than people playing heroes they're not good at, at least at the three lower ranks I've played in. That's the opposite problem than the one this is addressing and in fact something that would be aggravated by limiting people to only being able to pick characters they have hours on.
(I'm rank poop so it probably doesn't matter but there are seven characters that I have zero minutes played on outside of Arcade, and a feww more that I have less than an hour on. I've never felt like I needed to pick a character I didn't have experience on or that this negatively affected any matches. The ten or so that I do play a decent amount has always been plenty to choose from in every situation. Although it helps that a lot of the guys I don't have time on are very popular (genji, hanzo, tracer, mei, etc).