Hey everyone! Clatratus here again with another suggestion! Let's get ready for another fun discussion!!!
Occasionally, I am unable to queue up as a group and like to try my luck with solo queue and there are a few problems I see but I would like to try and address the biggest one in my opinion: players who decide to play a character they never touched before/VERY little playtime. (I check the profiles of all my teammates and see how many hours they have on the character they picked.) Now of course, there are those players that can just pick a hero they never touched before and just be amazing. For the most part though, when a player picks a hero that they never played at before, they are in the experimental phase and that can end poorly in competitive. In my opinion, players start to get a handle on a hero after ~3-4 hours of playtime and they can do moderately well in competitive with that hero. With that introduction, I would like to offer up my suggestion.
In the early stages of ranked play in heroes of the storm, blizzard implemented a very effective rule: In order to play ranked, you must have ~15 heroes that are level 5. I think this rule made ranked mode a lot more enjoyable because it meant you wouldn't see a level 1 murky running around the map figuring out how to play the character for the first time. (If you are a heroes player, you know what this is like. haha) For overwatch, a rule that is similar to this would be VERY effective. Now of course, blizzard would not add levels to every hero so here is my idea. In order to play ranked, a player must have 3-4 hours of playtime with 2 characters in each category. Additionally, the characters that have at least 3-4 hours playtime will be the only ones that the player can play.
Potential criticisms/answers to this rule:
- "Just because this rule worked in heroes doesn't mean it will work in overwatch. Mobas=/= fps." Response: Maybe you are right but there is a good chance that you might be wrong too. There are some rules that heroes has that would probably not work but a rule like this definitely could. Putting a requirement like this not only forces a player to play a hero that they have at least played before which GREATLY benefits the team but additionally, it kind of forces players to try something new. A lot of new players might just tunnel to 25 with 1/2 categories and hop right into competitive. With this system, they get to try new heroes/new categories and maybe have a lot of fun!!!
-"3-4 hours PER HERO?! There are FOUR categories clatratus! COME ON! If you do the math, that's 24-32 hours just to get into competitive. I have a life outside of video games and I don't want that kind of requirement just to play competitive." Response: The average amount of time it takes for a new player to reach level 25 is around 16-40 hours. During that time, players can easily just check how many hours that they have on certain characters so that they can jump straight into comp at 25. As for players who are above 25 and have like 10+ hours only in certain characters in 1-2 categories, think of this as a way of enjoying the full game. You now get to play new heroes that you never touched before! How awesome is that?! I enjoyed getting the opportunity to play most heroes for a few hours.
No TLDR sorry! Please read before posting. Please do not respond purely based off the title of the thread. I put a lot of effort into this and it's saddening when people respond purely to the title.