I'm always going to tell people its better to give constructive / objective feedback than to not post at all. I don't expect blizzard to read my mind.
"I have neither the power nor wisdom to oppose a foe who won't listen to reason"
A vast amount of our damage, and particularly burst, is sunk into UA. Soul Swap would do nothing about that.
I've always thought they should follow or mix in both versions of the EQ Necro for dots. EQ1 - Necro dots were LONG lasting(Not this 10-20sec shit that we get from Blizzard), VERY high dmg dots but were very expensive to cast so you couldn't tag a lot of mobs and then you had EQ2's version of the necro dots(and the version that would probably best suit WoW's quick paced combat) Very short duration(1-8 seconds) dots that tick extremely quick. You would weave in multiple dots. For example in EQ2. 1 dot with AA's would take 1 second to tick its full duration with its dmg intervals ticking every .25 seconds finishing with 4 ticks. Another dot would last 8 seconds that was lowered with AA's that would tick every 2 seconds. Another dot that would last a little bit longer but hit harder and had a direct damage component to it when landing so you'd have 2 dmg sources from that 1 dot. You had your life drain nuke that was on a 9 second CD that you would weave in between the dots.
Blizzard cannot seem to get their heads around what they want Affliction to be or how to play and its blatantly obvious since the specs gameplay mechanics change which almost seems constantly.