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  1. #101
    Epic!
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    Quote Originally Posted by Nagassh View Post
    I might if the design wasn't so detestable. Mained affliction whenever it was viable, but it just seems to continually be getting worse ever since the completely unnecessary MOP revamp.
    I think you and I must have played very different games, as I recall Cataclysm being the absolute low point of Warlock gameplay. IIRC, the MoP Warlock revamp was extremely well received and was absolutely necessary to fix a broken unpopular class. Masochist as I am I played it in Cata regardless.
    “I have never made but one prayer to God, a very short one: ‘O Lord, make my enemies ridiculous.’ And God granted it.” -- Voltaire

  2. #102
    I have the demo belt, shoulders, and wrist along with 54 into my weapon so I will be sticking to it. My other Legendaries are the KJ's burning wish trinket and the haste on interrupt/dispell ring.

  3. #103
    Quote Originally Posted by Scathbais View Post
    I think you and I must have played very different games, as I recall Cataclysm being the absolute low point of Warlock gameplay. IIRC, the MoP Warlock revamp was extremely well received and was absolutely necessary to fix a broken unpopular class. Masochist as I am I played it in Cata regardless.
    I only played it for a very short time, but cata affliction seemed like a well enough designed spec.

    Demo and destro on the other hand absolutely needed to be cleaned up. Even then, I think destro was the only spec out of the 3 that was really well designed. Affliction was fun because it was overpowered and dumb simple to play. Demonology was the epitome of hard to learn easy to master and was extremely convoluted to the point where I have a hard time calling it a well designed spec.

    Frankly anything will be well received if it performs as well as locks did all of mop.
    "I have neither the power nor wisdom to oppose a foe who won't listen to reason"

  4. #104
    Quote Originally Posted by Scathbais View Post
    I think you and I must have played very different games, as I recall Cataclysm being the absolute low point of Warlock gameplay. IIRC, the MoP Warlock revamp was extremely well received and was absolutely necessary to fix a broken unpopular class. Masochist as I am I played it in Cata regardless.
    Demo and destruction, sure. Affliction was nigh perfect.

    Affliction was fantastic, pretty sure Ghostcrawler or some other bluepost labeled it as one of the most "finished" feeling specs during Cataclysm. Affliction was enjoyable enough that it kept me subbed and enjoying myself throughout Dragonsoul, despite considering it such a dreadful raid tier that I wasn't sure I'd continue subbing unless MOP upped the raid design, which thankfully it did. The only time the spec might have been more entertaining was 5dot naxx, but the WOTLK / Cata design was incredibly close to each other and the pinnacle of affliction design. I'll stand by that until my deathbed if the current class design trend is anything to go by.

    After the revamp we've had
    - Destruction which has felt pretty solid, maybe 1-2 buttons short of a rotation but things like CDF help. Certainly an improvement.
    - Affliction, which was worse from the get go, a vapid spec that relied entirely on dot snapshotting to have any degree of engagement, then dot snapshotting was pruned, leaving the spec feeling conspicuously empty and struggling to feel right ever since.
    - Demo, which I didn't exactly enjoy after the revamp, but at least appreciated it's resource model, and has since needed to be redesigned AGAIN.

    I'm not sure where I'm supposed to be happy with this redesign.
    Last edited by Nagassh; 2017-03-24 at 06:36 PM.

  5. #105
    Quote Originally Posted by Baconeggcheese View Post
    I scratch my head every time I read this, because if you experienced it you'd never think that.

    They spawned every I want to say 30 or 45 seconds on a consistent timer. It was absolutely never intended to justify the on death mechanics of the weapon.
    On death mechanics like tormented souls are obvously designed to work with Ulthalesh spawning killable adds. It meant that no fight wouldd have been add-free; you would have had a source of adds to keep up Wrath, to generate shards for UA and tormented souls to empower Reap. It is no different to Soul Effigy being a way to allow affliction to play it's original concept as a spec that relied on dots and which permitted dots to be relatively weak single target because Soul Effigy meant that no fight was ever single target.

    What other possible reason would there be for Ulthalesh spawning killable adds? To give players something to do? No, it was simply a way of ensuring that an affliction warlock who relied on on-death mechanics - shards, tormented souls as resources and Wrath as a maintenance buff. - would always have "adds" to provide them, even when an encounter (such as Ursoc) did not.

    I understand why they got rid of it, because in practise it was horrid to use, lead to flakey stuff like trying to get the "add" into boss range to proc Soul Flame, and would probably have lead to an overabundance in fights that did have adds, you would have had the balanc eissue of trying to get the inherent "adds" to spawn fast enough to be decent but not so many as to cause afflocks to drown in resources in fights that do have adds.

    It is just obvous that the first iteration of the aflfiction artifact, the Gold traits and Reap were designed to synergise with the "escaping souls you can kill" function.

    Otherwise what was the point of it?

    Undoubtedly the timer would have been modified had the mechanic been kept, but it wasn't. What you describe was a tuning issue, not a base mechanic one.

    If the killable adds weren;t there to provide shards/souls/Wrath, what were they for?

    It's exactly why the artifact spawns randon tormented souls now, because with out that, in an addless or near addless fight, you wouldn't get any and you wouldn't be able to use Reap.

  6. #106
    Quote Originally Posted by Nebiroth99 View Post
    If the killable adds weren;t there to provide shards/souls/Wrath, what were they for?
    Because reap souls didn't exist, and the only way you got the weapon proc was to kill something.

    You couldn't maintain wrath because the duration was shorter than the spawn rate of ghosts which was consistent. You literally got 1 stack of wrath and 1 soul flame proc every 45 seconds. These were absolutely not designed around the ghosts.

    Again, if you played it at all we wouldn't even be having this conversation.
    "I have neither the power nor wisdom to oppose a foe who won't listen to reason"

  7. #107
    Quote Originally Posted by Baconeggcheese View Post
    I only played it for a very short time, but cata affliction seemed like a well enough designed spec.

    Demo and destro on the other hand absolutely needed to be cleaned up. Even then, I think destro was the only spec out of the 3 that was really well designed. Affliction was fun because it was overpowered and dumb simple to play. Demonology was the epitome of hard to learn easy to master and was extremely convoluted to the point where I have a hard time calling it a well designed spec.

    Frankly anything will be well received if it performs as well as locks did all of mop.

    Cata Demo lock was pretty awesome, good ol' Ragnaros days.

  8. #108
    Quote Originally Posted by sheggaro View Post
    /cast Demonic Empowerment
    /cast Demonic Empowerment
    /cast Demonic Empowerment
    /cast Demonic Empowerment
    /cast Demonic Empowerment
    /cast Demonic Empowerment
    /cast Demonic Empowerment


    yeah right^^

    - - - Updated - - -



    no reason to switch away from destruction?

    did your guild bench you at Star Augur? and it's not like Destruction is any good on the other bosses except for Guldan and elisande
    I kinda like it I just wish it was instant cast lol

  9. #109
    Havent played my warlock properly since tbc so its nice reading on this forum and what spec to stick with ,destro in vanilla and tbc so idk what to play these days
    Quote Originally Posted by Tennisace View Post
    In other countries like Canada the population has chosen to believe in hope, peace and tolerance. This we can see from the election of the Honourable Justin Trudeau who stood against the politics of hate and divisiveness.

  10. #110
    Quote Originally Posted by Shibito View Post
    Havent played my warlock properly since tbc so its nice reading on this forum and what spec to stick with ,destro in vanilla and tbc so idk what to play these days
    They're doing a balance pass in 7.2.5. so play whatever you enjoy cause they all work and we have no idea what will happen in said patch.
    "I have neither the power nor wisdom to oppose a foe who won't listen to reason"

  11. #111
    My alt has sindorei bracers trying to get destroyed belt so I can use 2pc t19 and 4pc t20 them chaos bolts thooo

  12. #112
    I am Murloc! Scummer's Avatar
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    Been Demo from the start of the expansion and dont plan on changing that any time soon.

  13. #113
    The Lightbringer nocturnus's Avatar
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    A friend has been bugging me to come play wow again. My Aff lock is 107. How long do you figure it will take me to get it geared up decently after I hit 110? I also have a 110 rogue which I quit playing after clearing ToV Mythic.

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