P.S. 5xICC a week is very reasonable if you use a save and go straight to the LK, then it takes about an hour (and between demon hunters and the character boosts we had, many players probably have 5 chars).
Last edited by Coconut; 2017-03-23 at 11:53 AM.
It's to be said that I already knew most of this stuff btw, as in the chance keeps increasing (over the course of kills) slower and slower without ever reaching 100%, so that you can never be sure you'll get it.
But true, actually someone started saying 0,05% drop for these mounts, but no one ever got precise info, because we are wasting a lot of possible sample size here since wowhead doesn't track the drop of these mounts, unlike for example onyxia etc., these mounts appear straight in inventory (and at this point this fact is the biggest reason for me to wonder if there's some bug with it, the rest really makes sense) and for this reason people with wowhead client don't help determining a drop rate.
There's wowdb which lists oondasta as a 0,1%, not sure how accurate it could be, but it could make sense it was indeed 1 in 1.000 for each attempt, as in kill + roll counts as 2, since we start to have quite a few people who got really unlucky for a 1 in 1.000: a couple with 2.200, one with 2.372, one with 2.800, 2 with 4.600 or more.
And yes, also makes sense that it's really hard to find people with the 3 features, as in unlucky enough, who have enough chars to be able to have so many kills, especially with only 7 months after spawn rate has been reduced to 15 min, and who see the post.
And actually, the mount you get as a reward for having 300 mounts, that heavenly azure cloud serpent is now higher but used to be 0,5% when the achi was still decently hard to do, this would hint that there are 1 in 200 serious collectors in the world, and with an assumption of 10.000.000 players it would be 50.000 who probably would continue farming a mount for thousands of kills before giving up, so me checking the top 100-150 collectors is really a small sample size to find extremely unlucky people, in fact 2.800 is already a lot, if we assume even a top 40.000 collector would do 2.000 oondasta kills if he had to.
And yes, I hate these kind of drop rates too, and they're exactly the reason why I haven't bothered with oondasta thus far: I knew drop rate was at the very least lower than 1 in 200, so at the very least I wanted a 15 min respawn to farm it, and to be honest, I still didn't have galleon when it has been fixed (spawn time), it was early august, and I did NOT touch it, since I was sure its drop rate was bad enough (1 in 1.000 or 1 in 2.000 or the likes for sure): I simply farmed oondasta and kept checking bmah till it finally spawned on draenor in mid november and got it for 1,412 mil and let me just say after my oondasta experience: I DO NOT regret paying 3,35 mil total and doing very few kills for nalak + sha + galleon.
And bad luck protection would be something good too, only for the mounts that have such a bad drop rate that they need it, so the typical 7: love rocket, rukhmar, timereaver, 4x mop world bosses (and I have 5 out of 7 of these, doesn't make their drop rate any more fair than the others).
Back in MoP, wowhead showed a single, very low drop rate for every personal loot item, meaning everything from world bosses and LFR. I can't remember if it was 0,2 or 0,5 or 0,05%, or even 0,02%, but I think that's where it started. Because people would just click on the mount itself and it would show that drop rate. That, or people simply went from "it's too rare to be 1%, must be 0,1%", to "it's 0,1% WITH coin" and they came up with 1 in 2.000. Would be nice if Blizzard actually told us.
I don't think loot going directly into bags can cause any bug. That has nothing to do with drop rates. Bad luck protection could, but there is no bad luck protection related directly to the mounts (that I know of), and the one for loot works as intended, so there probably is no bug. Again, why exactly would this bug trigger at 2.800 kills or whatever the record was? That could only happen if there is a line of code linking the drop rate of the mount to the number of kills, and there is no reason for such a line to exist.
Now, people who come on the forums to post about the mount are either those who get very lucky, or those who get super unlucky. As I said in the previous post, statistically the percentage of people who get it at 100 attempts is equal to the percentage of people who don't have it at 2.300 (if the drop rate is 1 in 1.000). But the people with 100 attempts are vastly more numerous than those with 2.300, because by now it is reasonable to get 100 rolls even without trying to farm it, but 2.300 is still far off even for many collectors (I am at 1.400 attempts and I consider myself a serious collector, though sometimes I did skip farming and I occasionally take breaks from WoW). So you will see a lot of people bragging they got it early, but only a handful who didn't get it by 2.300. It's normal.
As far as serious collector go, it's hard to judge them by the achievement, because there are almost 50 store, RAF and TCG mounts, so there's a large gap between people who only farm in game and people who pay cash for mounts and/or have a lot of gold to buy TCGs on the AH (or are from the US, where TCG mounts are a lot cheaper), not to mention there are a lot of discontinued mounts too.
Back in WoD, when the achievement was introduced, it was very hard as a veteran player with ~10 discontinued mounts to reach 300 in game-only, and as a new player you literally NEEDED world boss and mythic mounts to make the cut. But if you just bought the store & RAF mounts and added in a few TCGs you'd break it easily. So it's not a good indicator of people who would farm world bosses intensively.
I'll tell you one thing though... I would never pay millions of gold for a mount I can technically get in game. I don't even have enough to buy the spider yet (well, not on a single server), and if I had the gold I'd rather spend it on mounts that are impossible to get, or save it for future gold sinks, maybe buy a boost run so i don't have to farm a mythic boss 2 expansions in the future. You better not touch Galleon, Sha and Nalak ever, or they might randomly drop a mount just to spite you :P
When did they change it so that you can coin them?
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I also don't like paying millions of gold for a mount, for example stuff like mimiron's head etc. I'd have never paid since they're easily farmable, I just draw a line at 1 in 200 drop usually, if it's under that and it's buyable with reasonable amount I will, so I bought those 3 and would've got even oonda, but only BEFORE doing so many kills, if it were on BMAH, if a timereaver dropped in group to someone poor on my realm who didn't care, I'd pay 1 mil for that, and so on, if I didn't have the others with silly drop I listed.
Because I can't do anything with "I can still get this mount" if when I try to farm it I will embark in a several years long farming with 81 chars a week + coins, at that point I ignore the thing completely and farm gold in that time, more efficient.
But yes, I didn't get spider yet and prefer saving gold for boosts for example, gul'dan and other mount that will come, before drop rate is lowered, since spider is always there, when vendor is there ofc.
And also I am against paying several millions for a single mount, most expensive for me was the blue spectral tiger 2,3 mil (indeed in us people have it easier than eu to get tcg mounts) and even 3 mil for swift spectral felt too much for me, so you can bet I wouldn't buy it now that it's 10 mil +, if something is that expensive I just don't buy it unless I have 100 mil + and especially unless I can make a lot, right now I have 19,5 mil but can make very little, it's all from wod.
So blame blizzard's drop rates, not the player, I wouldn't have farmed oonda if I could've got it for 1 mil like the others!
Last edited by Esploratore; Yesterday at 12:25 AM.
Last edited by masterhorus8; Yesterday at 12:34 AM.
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just rng base took me 3 tries and I got the mount to drop