Originally Posted by
Truckermouse
I really think we must be missing something here...
You either get: 0% dps increase when using NB, so lets say you take Stellar Drift.
Let's say by some miracle you always have 5 stacks. So 25% increase. You refresh your moonfire every 22 seconds. Thats 25% of moonfires initial damage every 22 seconds. My moonfires deal around 80k initial damage (901 equiped ilvl). Thats around 20k extra damage every 22 seconds, or around 0.9k dps increase.
Simmed damage is around 650k ST, so in ST this gives me a whopping 0.13% damage increase. That's what? like 30 versatility? But without the heal benefit versatility grants us. Oh and thats only if you don't use Nature's Balance. And by some miracle you manage to have 5 stacks. If those stacks actually stay for less than 22 seconds, the dps increase will be 0% here too.
What am i missing here? Best case scenario this trait is worth 30 vers and average / worst case its closer to 0?