MoP? peak?!? hell no!!! lol
random life advice #213: threat people as you want people to threat you.
Anyway to respond the OP, MoP was one of a hell of an expansion, and this when there were 100 devs working only for WoW. We can feel their numbers in this xpac, it was a very rich xpac and I regret they didn't keep the 100 dev to design more content these days...
I have not played much in Wrath and Cata, so I cannot compare and say MoP was the better xpac though. But all in all a solid xpac for me.
I think gameplay wise mop was the best expansion there has ever been. It was alt friendly, so I got to experience raiding on the most toons I have have (6 toons that were full heroic by the end of SoO when they introduced mythic). Class design was really fun for all of the classes I played, and I didn't hear many complaints from other people about their own classes. SoO lasted way too long, but the boss encounters were really good, ToT was amazing, and overall it was by far the most fun I've ever had in wow.
However, if you play wow from a story standpoint the game gets significantly more subjective, and I honestly couldn't give fewer shits about lore so I just didn't really care about that as a point of attention in mop, wod, or legion; on that same token though, everybody gets something different out of the game and it seems reasonable to like or dislike an expansion based on that if that is what is important to you.
Oh, you just focused on the little light bits in between? Explains a lot.
Oh and you also forgot one of the worst expansion themes ever. I don't mind "OMG KUNG FU PANDA THIS IS FOR BABIES" like the bandwagon was; I really don't. I DO mind pandas and chinatown being the ENTIRE THEME OF MY FUCKING EXPANSION though. Seriously, just put Pandaren in and let us explore a zone or two on Pandaria; don't make it last over 2 fucking years.
Regarding legion though, it's honestly one of the best expansions, it just has a few glaring flaws: RNG/Legiondaries, Class Design, and Class Balance. EVERYTHING ELSE is better though from previous expansions (even BC/LK). More content than ever before (and for once making Dungeons replayable), great expansion theme, steady patch rate, class (and even spec) quests, so much shit. Again, not perfect, but still, great expansion that people are overly hating on due to RNG and balance/design.
Last edited by Polarthief; 2017-03-23 at 02:39 PM.
Hell the end of the story for MoP sent us back home to deal with Garrosh. We came full circle from 5.1.
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Also you could just level past the zone with dungeons since the xp from them was quick and decent. And you had like 2 choices of where to start in TBC, Wrath and Cata. Hardly much choice.
Last edited by Eleccybubb; 2017-03-23 at 02:51 PM.
"A life with no changes can’t be called life. You can only call it experience." Lelouch Vi Britannia
"I refuse to be a slave of fate! I will be the master of my own future!" Shir Gold. Phantasy Star 2.
"Frankly, my dear, I don't give a damn"- Clark Gable. Gone with the Wind. 1939.
Hell fucking no....
MoP Was a FUN expac, don't get me wrong, but it had problems....
In 5.3, The Alliance did jack shit that patch, other than turning into a cat. Meanwhile, the Horde took a base...
5.2 Was just whining with Jaina if you were alliance, and Whining with Elves if you were horde. Zhu wasn't really helpful as well....
And 5.4....took too fucking long to keep the playerbase going....
Challenge modes were useless when they came out..
And not to mention the fact that PVP was nearly 1 sided most of the time (Horde).
And...that Ending though....some of the most unsatisfying endings to an expansion EVER! All of which would lead into an even worse expac (WoD), which would also lead into My favorite Expac ever (Legion).
For me, Wrath was Peak WOW. Vanilla was what started its franchise, and I'm like the only person that loves legion.
Legion/Wrath >>> MoP >>> TBC/Vanilla >>> Cata >>>>> Shit >>>>> Illidan >>>>>> Me'dan >>>>>> Mixed Shit >>>>> WoD
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No one was ever gated by reputation dailies in MoP, you were gated by the weekly valor cap.
I'm Pickle Rick!
It's funny really, I never really thought about it in that way when it was out, I wasn't a big fan of the theme of the expansion and I really did take a while to warm to MoP. I can't deny though that I have some really fond memories of that expansion, probably because I was in a guild that fit me and we were much more active than I had been in cata.
Still, I don't think I'd say it was my favourite expansion (that would go to TBC or WotLK in my opinion) but it was definitely a good one in terms of content and variety, at least from my perspective.
Classic: it was amazing because it was new. Lot of bugs, no balance at all. Still was so fun, it was hard but satisfying. Good old times, there was nothing better.
Great community, gear was so precious and satisfying thing to get.
10/10 - back then. wouldn't play it now ofc.
TBC: pimped classic, better balance, arenas, both pve and pvp was fun, realm community was a thing, ppl still didnt have that much alts so we knew each other, great raids, amazing tier sets, great zones.
9/10 - back then, would play it even now.
Wotlk: so great thematicaly, classes were fun to play, alts started to be a big thing, community/guild felt less important than before, naxx and TotC were shit, dungeons were great and ulduar, ICC, all dragons were amazing and fun. pvp was great. First time in WoW i stopped playing for a while as it felt like there was nothing to do (TotC period).
8/10 - would play again.
Cata: not a fan of boosted leveling and revamped zones, thematicaly was nice tho (deathwing and zones.. not vashir). It felt good to play back then and i liked pvp. Raids were meh. After Ulduar and ICC, firelands and deathwing were dissapointment. Chogal and sinestra were top tier for me.
7/10 - would not play again probably, maybe pvp.
MoP: insects, insects everywhere, pandarens were OK-ish, but it was too much chinese, and that feeling was not great from start.
However throne of thunder changed that to a good expansion, that new zone, extra HC boss, nice theme. Even siege was ok, but it lasted for such long time, jesus..
I started to like healing in this expansion, liked pvp as well, but those new talents were a bad idea imho.
7/10 - would not play again, maybe pvp.
WoD: now this one was interesting, so good ideas, and they managed to f*ck it up with garrisons, such shame.. orcs everywhere, but i dont mind that, better than insects/panda spam. raids were OK, dungeons as well, but very soon became obsolete. I still enjoyed PvP as there was nothing to do.
I also liked Ashran, and pvp specialized gear was a good idea, also valor weekly cap was ok for alts and new characters as a catch up.
Challenge mode was a failure in WoD.
7/10 - only downside were garrisons, and long time without content. If there were current myth+, World Quests, and more content and no garrison, one can dream.
Legion: again so many great ideas, but they always find a way how to screw things up.
Half of spells gone, in some cases it is a huge deal, in some its ok.
Now they made turn a 180 degrees from total boredom into full time job as a AP farmer and RNG hunter.
Nice zones, dungeons and raids and some great new spell effects.
However, classes are so boring. Frost DK with only frost runes and frost presence, tons of spells gone, everything is blue-ish/white-ish. Fire mage, only fire spells, I dont like that idea. For me classes lost some fantasy.
AP should have weekly cap, so its not like a job, and once you hit cap you can do what ever you like.
Legendary system is shit, you should be able to pick legendary or just delete them and pretend they never existed.
Talents.. i liked old talent trees, not you have to adjust talents for every type of fight. I hate that system to bone.
Just remove talents at all or put back old talent system with expansive price on talent changes.
You feel like you have a choice but still everyone uses same builds for ST, same for cleave, same for AoE, where is the choice?
it is just annoying.
PvP is shit. No real pvp gear, only item lvl matters, so best gear comes from pve.. World PvP is a joke.
Myth raid designed for 54 traits..
So on and so on..
Myth+ great design, kara is fun, WQsts are ok (still should be weekly cap on AP, so ppl can choose where they get AP and dont try to do them all).
6/10 so far, have some high hopes for 7.2, tho.
Last edited by Noremis; 2017-03-23 at 05:51 PM.
For me as a long time warlock player.....yes it was.
The lore and raids were excellent as well.
I suspect your opinion is based more on bigotry than reality, and you really should keep it to yourself.
I'd say around 2007 - 2010 personally terms of how bloody everywhere WoW was and in terms of popularity.
Last edited by Orby; 2017-03-23 at 08:26 PM.
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It's not only about the pandaren, which were implemented in a borderline insulting way, it's about the whole range of thematics handled in mop. It's as if a very young writer was asked to fill in.
Last edited by TJrogue; 2017-03-23 at 08:53 PM.