Originally Posted by
h4rr0d
Have you considered there might be other ways to resolve this issue? Here are a couple of them:
1) do not make the gear scale so ridiculously. Every 15 ilvls is about 50k DPS increase, considering we start at around 200k DPS at fresh 110 (~800) and you can get to 890 without trying too hard, you are looking at more than double the power from just first tier of raids alone.
2) seriously, not everyone has to have access to the highest levels of gear. giving casual people steady and reliable access to 895+ gear doesn't exactly help either. If only the dedicated mythic raiders were able to attain this kind of power instead of every Joe Shmoe there, being able to 1 shot mobs at these levels wouldn't be nearly as big of an issue.
3) there's plenty of catch up mechanisms in the game as it is. I really don't get why fresh characters have to be able to be 100% effective in new open world content. Why shouldn't you have to get some gear before you can contribute meaningfully to the latest war efforts? Say, Broken isles was balanced around ilvl 820 char killing mobs in 12-15 seconds, Broken Shore could be balanced around ilvl 865 char doing that. You could go there earlier, but you'd struggle, no harm done. With mythics giving 865, getting above that ilvl will be fairly quick (2 weeks tops would be my expectation), and if you really really really want the new players to be competitive in the new content right away, you could always just make some excuse to scale them up to 865 for that particular content. The tech for it is there...
Even if the mob scaling tech worked as they wanted it to, it'd mean, they nerfed everyone's power progression by 50%.
Well, I was considering renewing my sub for the patch, but with this, I probably won't.