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  1. #141
    Banned Trollhammer's Avatar
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    Huehuehue. Sounds like Trials of Ascension

  2. #142
    Scarab Lord Lord Pebbleton's Avatar
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    If MMos really are a dying genre, this game will be dead on delivery.

  3. #143

  4. #144
    Shouldn't common sense tell people that they couldn't possibly deliver on what they're promising with the size of their team and budget?

  5. #145
    Quote Originally Posted by GutsAP View Post
    Shouldn't common sense tell people that they couldn't possibly deliver on what they're promising with the size of their team and budget?
    Too many game devs have eyes that are bigger than their stomachs. Especially ones trying to get the public to pay for their shit...
    If it seems like I am acting stupid, there's probably a good reason for that.

  6. #146
    Bloodsail Admiral Super Nintendo Chalmers's Avatar
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    Well as always it's a wait and see situation, i just have a feeling it will end up like EverquestNext and collapse, It's similar in terms of ambitions and features and likely had better funding. And they were also a semi-decent well known dev team.
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

  7. #147
    Warchief Lazuli's Avatar
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    Quote Originally Posted by Pachycrocuta View Post
    It's going to be subscription based
    Yeah until it goes F2P lol
    The greatest ever thread on MMO-Champion

    I work a lot, fuck my life.

  8. #148
    New official pre-alpha footage has been released:


  9. #149
    You mean pre-alpha movie? That didn't look like much if any gameplay. I highly down for a MMO that has to load hundreds if not thousands of models at a time it will look anything even close to this.

  10. #150
    Quote Originally Posted by Kyanion View Post
    You mean pre-alpha movie? That didn't look like much if any gameplay. I highly down for a MMO that has to load hundreds if not thousands of models at a time it will look anything even close to this.
    The trailers SWTOR put out where movies. Cgi that had absolutely no reference to the actual game. This, on the other hand, is all in-game footage. Obviously highly polished to made to look a certain way, but does represent the actual game.

    I believe tomorrow (maybe next week) a video comes out with that character that will show him walking around, exploring. So that'll give an even more accurate representation of gameplay.

  11. #151
    Pandaren Monk
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    Quote Originally Posted by Coffeh View Post
    The trailers SWTOR put out where movies. Cgi that had absolutely no reference to the actual game. This, on the other hand, is all in-game footage. Obviously highly polished to made to look a certain way, but does represent the actual game.

    I believe tomorrow (maybe next week) a video comes out with that character that will show him walking around, exploring. So that'll give an even more accurate representation of gameplay.
    Hate to break it to you but that video shows absolute nothing about a game being made. All that was shown in that video can be made in the cinematics tool in Unreal engine.

    Making a character and exploring in a world would also not show any gameplay. Any artist can do that in the time it takes them to model the environments. Which Unreal have several tools to speed up. There are also tutorials on youtube for creating inventory and equipment systems and ability systems in a couple of hours. So if that's all they show then they haven't shown anything of value.

    The game needs to show a lot more substance to prove that it isn't just marketing.

    People that just blindly back kickstarters of cool concepts need to start understanding that everyone can come up with a compelling concept. Just take some buzz words from angry MMO players with things they want in MMO's. The hard part is putting that concept into reality and to do that you need skilled workers and time. You need to look at the scope of the project and think if this is actually doable. You also have to realize that creating basic gameplay is extremely easy today with Unreal / Unity and all the various tutorials that exists on Youtube. A small team of 5 people could spend a month polishing some cinematics and create some basic gameplay and throw around buzzwords on a kickstarter and people would just blindly take their word for it and pledge.
    Last edited by Lillpapps; 2017-05-11 at 06:51 PM.

  12. #152
    Quote Originally Posted by Coffeh View Post
    The trailers SWTOR put out where movies. Cgi that had absolutely no reference to the actual game. This, on the other hand, is all in-game footage. Obviously highly polished to made to look a certain way, but does represent the actual game.

    I believe tomorrow (maybe next week) a video comes out with that character that will show him walking around, exploring. So that'll give an even more accurate representation of gameplay.
    Uhh yeah I doubt that is 'in game footage'. Sorry I'll believe that when I see it actually being played as an alpha or beta and not just some 3 minute movie. You are doing a great job of being a shill for this company though Coffeh, I must applaud you for that. As I said show me a hundred of people around with no lag and I'll believe that this Unreal Engine can pull off an MMO. Show me a 10 minute combat video using abilities and how the lag/responsiveness of the combat will feel and I'll start to care.

    - - - Updated - - -

    Quote Originally Posted by Lillpapps View Post
    Hate to break it to you but that video shows absolute nothing about a game being made. All that was shown in that video can be made in the cinematics tool in Unreal engine.

    Making a character and exploring in a world would also not show any gameplay. Any artist can do that in the time it takes them to model the environments. Which Unreal have several tools to speed up. There are also tutorials on youtube for creating inventory and equipment systems and ability systems in a couple of hours. So if that's all they show then they haven't shown anything of value.

    The game needs to show a lot more substance to prove that it isn't just marketing.

    People that just blindly back kickstarters of cool concepts need to start understanding that everyone can come up with a compelling concept. Just take some buzz words from angry MMO players with things they want in MMO's. The hard part is putting that concept into reality and to do that you need skilled workers and time. You need to look at the scope of the project and think if this is actually doable. You also have to realize that creating basic gameplay is extremely easy today with Unreal / Unity and all the various tutorials that exists on Youtube. A small team of 5 people could spend a month polishing some cinematics and create some basic gameplay and throw around buzzwords on a kickstarter and people would just blindly take their word for it and pledge.
    Exactly. This reminds me more and more of Trials of Ascension just with a little bit more competent people to show off 'potential' while avoiding showing the meat and potatoes of what makes an MMO. It still also give me a sour taste in my mouth knowing someone that is/was involved in a pyramid scheme is the major person behind this.

  13. #153
    Sounds and looks interesting.
    I hope it's gonna have coop PVE features

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