Page 6 of 6 FirstFirst ...
4
5
6
  1. #101
    I'm consistantly amazed at how many of the same warlocks are distracted by the shiny new thing on the horizon, then quickly return to talking about how terrible the class is. You seem to have a lot of faith that this new mystery talent is going to be completely better than effigy. I'm not a pessimist when it comes to blizzard, I've played the game since vanilla, and played a warlock in that time. I just much rather would see something new take the place of something like Phantom Singularity which nobody is using remotely like regularly then replacing something that while not perfect, is effective as it is with just a little more effort. Right now Affliction has 'tiers' of difficulty and skill and I love that. It's a return to the old affliction where skill and timing of your rotations will get you that top DPS , while people who arent as hardcore can play decently with a much simpler rotation. When i first switched back to Affliction after being destro for several years, I started out with effigy, AC, sow the seeds...I literally only had to make a maco to target my effigy, cast CoA, then target last target, and I could at the start of a fight, drop my effigy, cast Corruption and CoA, target the boss, do CoA/Corruption and then go into a rotation of CoA, Macro CoA the effigy, UAx2 then two cycles of MF. my damage wasnt the best, but I got good enough to swap out Sow for SL, then occasionally move out of AC. I'm not a hardcore raider, but i was doing pretty good damage dispite my gear being probably on the low end of my raiding group (I have absolute shit luck with drops. Havent gotten a single shadow relic over 865...ever).

    I have trouble believing that whatever replaces effigy is going to follow the same pattern we have seen all too often. on the PTR it will be OP. then a day after release on live it will be nerfed into stupidity.

  2. #102
    New PTR Build:

    Lol. So our new tier 7 talent in place of Phantom Singularity is now a nerfed version of Siphon Life.

    (They swapped positions of the talents).

  3. #103
    Quote Originally Posted by Shodan30 View Post
    New PTR Build:

    Lol. So our new tier 7 talent in place of Phantom Singularity is now a nerfed version of Siphon Life.

    (They swapped positions of the talents).
    Soul effigy removed and execute talent placed in it's place. But yeah reason to nerf SL is dumb. Haunt nerfed and totally useless once again. I don't see +15% buff to all spells they promised, once ptr will be up I will check spell by spell. Also t20 is good now, but they will obviously nerf 2p bonus into oblivion. No new pvp talent in place of death embrace.

  4. #104
    Quote Originally Posted by Shodan30 View Post
    New PTR Build:

    Lol. So our new tier 7 talent in place of Phantom Singularity is now a nerfed version of Siphon Life.

    (They swapped positions of the talents).
    Now deals 90% SP over 15s, and heals for 60% of damage dealt. As opposed to 57.8% SP over 15s and healing for 100% damage dealt. Definitely a nerf there. Also, PS damage was buffed as part of the move (though the effect radius was nerfed).

    Edit: Numbers from mmo-champ's front page, wowhead doesn't seem to show SL damage buff.

  5. #105
    Quote Originally Posted by Sunlighthell View Post
    But yeah reason to nerf SL is dumb. Haunt nerfed and totally useless once again. I don't see +15% buff to all spells they promised, once ptr will be up I will check spell by spell. Also t20 is good now, but they will obviously nerf 2p bonus into oblivion. No new pvp talent in place of death embrace.
    Check your numbers, your details, and your sources.

    The lvl 100 version of SL deals more damage. They reverted the SS cost of Haunt, which is why it lost damage and uptime. The 15% buff is in with this PTR build, but as one of those class auras they use now to fine tune across the board buffs and nerfs until the very end.

  6. #106
    Quote Originally Posted by Kirroth View Post
    Check your numbers, your details, and your sources.

    The lvl 100 version of SL deals more damage. They reverted the SS cost of Haunt, which is why it lost damage and uptime. The 15% buff is in with this PTR build, but as one of those class auras they use now to fine tune across the board buffs and nerfs until the very end.
    Yeah actually rechecked wowhead. 15% dmg aura is here. Sl should be checked in game, because there's different info on wowhead and mmo. "up to 50%" part of death embrace is not clear enough. Will it ramp up? Also I think they will nerf it, but if they nerf it to 30% it will almost match sp 1st talent.

  7. #107
    The new set bonusses sound interesting. The only thing I don't like is that they continue to tune our shard generation through set bonusses.

    The talents swaps: Lol, what? Death embrace will be great, and moving it was a good choice. But i don't understand the Phantom Singularity and SL swap. Even with it's buffed damage I don't see SL win over DE. With MG and DE we will most likely play the drain cycle play below 35% again, which means UA is priority #1, and will deal immensive amounts of damage once again. It seems impossible to me that SL over 100% of a fight can compete with 50% increased UA damage for 35% of the fight, or on council fights with Writhe and AC... my first impression is not good but maybe math will prove me wrong (i hope so).

    And for PS: RIP (again). As how AoE works at live, I hardly get 1 or 2 SoCs out before the packs die. Can't see how PS will be able to compete with StS by any means. Seriously, I used it during EN/ToV a little bit but I don't think that we need this talent anymore, and it should either be baseline or replaced with something different.

  8. #108
    The overall impression I get is that they are trying to make the talents exchangeable again so that you pick style rather than pure numbers...

    However, the devs specifically speaking about Haunt being a shard spender and then almost immediately reverting it again is weird. Haunt upfront damage nerf is pretty bad.

    Phatom Singularity as a 100 talent was shit and no one ever used it; it's still shit compared to Sow the Seeds and people still aren;t going to take it. Sow the Seeds will just do more damage and it has upfront damage, PS is simply too slow and the cooldown is too long.

    Difficult to say about Siphon Life but again the impression I get is that they are trying to make the SL and DE close damage wise, whatever you're doing, so you can choose a playstyle (SL for more dots, DE for a more drain-based play), with Conduit a sort of all-purpose in between talent. At a guess, SL will win out on a council fight but it's a bit odd to have a weak dot as a 100 talent.

    The tier armous bonuses are much better, but I can;t see that 25% chance staying. Also I'm assuming that the shard procs off Corruption are going to have a diminishing return effect like Agony OR that 2.5 procs a minute is a ceiling no matter ho wmuch you spread corruption around. But an average of an extra shard every 24 seconds doesn;t sound all that great....

  9. #109
    Quote Originally Posted by Nebiroth99 View Post
    The overall impression I get is that they are trying to make the talents exchangeable again so that you pick style rather than pure numbers...

    However, the devs specifically speaking about Haunt being a shard spender and then almost immediately reverting it again is weird. Haunt upfront damage nerf is pretty bad.

    Phatom Singularity as a 100 talent was shit and no one ever used it; it's still shit compared to Sow the Seeds and people still aren;t going to take it. Sow the Seeds will just do more damage and it has upfront damage, PS is simply too slow and the cooldown is too long.

    Difficult to say about Siphon Life but again the impression I get is that they are trying to make the SL and DE close damage wise, whatever you're doing, so you can choose a playstyle (SL for more dots, DE for a more drain-based play), with Conduit a sort of all-purpose in between talent. At a guess, SL will win out on a council fight but it's a bit odd to have a weak dot as a 100 talent.

    The tier armous bonuses are much better, but I can;t see that 25% chance staying. Also I'm assuming that the shard procs off Corruption are going to have a diminishing return effect like Agony OR that 2.5 procs a minute is a ceiling no matter ho wmuch you spread corruption around. But an average of an extra shard every 24 seconds doesn;t sound all that great....
    In conjunction with certain legendaries it would help during dry spells in that it will play like soul shards wasn't a problem but it's rng on top of rng really.

  10. #110
    Haunt is still never going to be used over WiA or MG. PS will still not be used over StS. SL will have niche uses but I doubt it'll see much use compared to SC or DE. I really like the new set bonuses and the new talent. Looking forward to the new patch!

  11. #111
    According to the tooltips, the 15% damage buff isn;t there. It's hard to check with actual damage because the live and ptr multiplier talents are so different.

    The new Siphon Life is definitely buffed though. Much higher damage than live.

    - - - Updated - - -

    Quote Originally Posted by Eskwyre View Post
    Haunt is still never going to be used over WiA or MG. PS will still not be used over StS. SL will have niche uses but I doubt it'll see much use compared to SC or DE. I really like the new set bonuses and the new talent. Looking forward to the new patch!
    Yes, I think you're right. The Haunt nerf is probably to bring it into line with the other talents but the cooldown make sit a pain in the arse compared to passive talents. As I said, I suspect the idea os to make Siphon and Embrace roughly the same damage but with different styles of play, with Conduit sitting between them: Siphon if you want an extra dot to manage, Embrace if you don't.

    There will be a lot of theorycrafting and there will invariably be a winner.

    As I said just now, on the EU PTR, the 15% buff isn't there, at least not on the tooltips.

  12. #112
    15% buff to corruption is definitely here. Agony got screwed tooltip for me since 7.1. Haunt is still garbage: in st situation mg simply more fluid in cleave/multidot writhe better. New PS damage output seems the same as old SL.
    Last edited by Sunlighthell; 2017-04-26 at 10:02 PM.

  13. #113
    taking away an entire dot just to gain a passive execute is NOT in any way a good thing for aff locks. it was bad enough having to drop it for seeds, and albeit its nice that we can now have both, but we're still forced into losing SL. Either give us 2 dots passive, or 3 dots passive. no execute phases last long enough to justify dropping a dot. warriors have proven that time and again with frothing berserker.

    It will come down to:
    more damage during 65% of the fight, or
    more damage during the last 35% of the fight

    warlocks speak up and dont let this horse shit go live.

  14. #114
    Quote Originally Posted by Maxmuscle View Post
    taking away an entire dot just to gain a passive execute is NOT in any way a good thing for aff locks. it was bad enough having to drop it for seeds, and albeit its nice that we can now have both, but we're still forced into losing SL. Either give us 2 dots passive, or 3 dots passive. no execute phases last long enough to justify dropping a dot. warriors have proven that time and again with frothing berserker.

    It will come down to:
    more damage during 65% of the fight, or
    more damage during the last 35% of the fight

    warlocks speak up and dont let this horse shit go live.
    Um, what? Fury warriors are in an amazing place and shadow priests are virtually an execute DPS class which is why guilds stacked them in nighthold's world race.

    What the hell is so good about maintaining a short duration dot that's completely desync'd from all your other dots and gets in the way of drain cycles anyways.

    Part of why affliction sucked as a multidotter compared to shadow priest anyways was because the power of the dots that you can cleave (not UA) is so diluted and you spend an extra global on each mob to do what shadow word pain and vampiric touch outdamage combined.

  15. #115
    The way DE works ensures that unless you get a boss with freak mechanics like the one in Eye, Siphon Life will win out, because DE has a ramping effect (joy) and doesn;t reach 50% until almost the end.

    afaik Blizz always makes active abilities do more damage than passive ones.

    DE just gives you more damage without doing anything pro-active. Siphon requires actual player input so it willalmost certainly end up being better, even if the difference isn;t big.

    Kind of like the SE vs SC thing. Although in that case most players too SC, not because it was easier, but because multiple shard procs in succession were so useful (and of course SE's pain in the arse mechanical failures)

  16. #116
    They also took it because it was easier.

    In mythic progression, nobody gives a shit about parse ranking. You grab the reliable option that takes the least effort while letting you focus on performing the fight mechanics instead of fighting your class rotation as well.

    What matters is you get mechanics done, get the kill, get your loot.

  17. #117
    Quote Originally Posted by Lucrece View Post
    In mythic progression, nobody gives a shit about parse ranking.
    They exist, they always exist.

    What matters is you get mechanics done, get the kill, get your rank.
    Fixed.
    "I have neither the power nor wisdom to oppose a foe who won't listen to reason"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •