Originally Posted by
Kagthul
For Honor failed for a lot of reasons.. that was the least of them. The incessant PAY PAY PAY PAY REAL MONIES FOR STUFFS ran off more people than anything else.
Dear god, for the last fucking time.... "PvP games" is not a genre.
For Honor is an action/fighting game. LoL is a MOBA. WoW is an MMO. Overwatch is a shooter. Diablo is an Action-RPG.
They aren't the same kind of game at all.
MOBAs are about instant action and tactical gameplay. (Though, ironically, the biggest MOBA out there has a 40+ hour "grind" to viability) Fighting games are about being able to outthink and out play your opponent. Shooters are about (depending on the type) teamwork or twitch shooting skills. MMOs are about progression.
If you dont want to play a game based around progression..
Don't play an MMO, ffs.
Because GW2 has such a successful PvP scene... or is really that succesful at all? (Oh, posting losses and cutting developers... yep, stunning success).
... doesn't take 30 hours to... what? Get enough AP to catch up. Problem is, you cant ever catch up. People that are a billion or so AP ahead of you will remain that way.
Since you seem to have absolutely no idea how they work, im not surprised.
Well go backwards here.
The base iLevel of PvP gear is 860 right now. You -can- get some 870 ("Gladiator") pieces from WQs and rarely from a box in a random BG. Which is totally RNG if you even get a piece of gear, and most times when you do it is 860 "Combatants" gear. You can only get 880 above a certain rating (fairly low, ~1500 IIRC), or from the vendor after obliterating EIGHT pieces of 870 gear.
Now.. templates. Dear god, the misinformation. This one isn't directly solely at you, because Blizzard makes the process completely opaque and doesn't document shit... but you're completely wrong in how it works.
Brief tutorial:
When you enter instanced PvP, your statistics are raised to a certain iLevel floor. This is BEFORE your template is applied. It was 800 at launch, then raised to 850 in 7.1, and 900 in 7.2. What this means is that your base stats (Int, Stam, et al) are factored as if every item in your slots is an iLevel 900 stat-stick.
THEN your Template is applied. This is why, when you see Blizzard's tuning numbers, Templates are expressed in percentages. (ex - "Intellect reduced to 73%") It is setting your base stats, determined when you zoned in at iLevel 900, to that percentage of the base. Stam tends to be over 100%, primary stats are usually severely cut (which in turn reduces AP/SP). The Template also applies a bunch of invisible auras that affect your spells and abilities (self-healing on a lot of abilities is cut by a blanket percentage, tanks take 25% more damage, period, etc)
AFTER your Template is applied, bonus stats from your Artifact Traits (the traits themselves, not merely having them - so a Trait that adds 3% stam, like a Blood Death Knight's "Meat Shield", for instance, applies now are applied, as well as any bonus stats from your Honor Talents.
THEN your bonus stam for traits is applied. The first 34 traits worth of bonus stam and the bonus Stamina (only) from the first skill on your new medallion are now granted gratis - but any traits anyone has above 34 still grant an additional .75% stam that a fresh 110 wont have. (At least up until the first point in Concordance of the Legionfall - Blizzard said there is now a "diminishing return" on stam gains from traits, but it is a solid .75% all the way up to the first point in Concordance, at the very least).
After all this, the bonus % gain from additional iLevels is added. This percentage bonus is calculated from iLevel 800. So, if you have iLevel 890, you have 9% bonus stats. And this is a blanket multiplier to all stats, including Stam.
And this isn't even factoring in the power differential granted by Artifact Traits themselves. A Blood DK, for instance, that has unlocked the new Medallion (Carrion Feast, Vampiric Aura, and Souldrinker) is heads and shoulders more powerful than one who hasn't. You cant even factor this in to some percentage-based evaluation - not that you need to, the raw mix is hard enough.
Too many people make an argument for the current system being better because they assume you already have a main and can push your AK high quick and kind of "catch up" sorta fast.
That's a h uge mistake.
The system needs to be judged from the perspective of someone just coming back to WoW (or just starting heaven forbid), and hitting 110, and seeing this pile of shit they have to wade through to be remotely viable, and saying "fuck it, ill just PvE".
If i was that guy, right now, i wouldn't PvP at all.
Im NOT that guy, and i barely PvP because there's no worthwhile rewards and no progression. The ladder has imploded, and the active competitive environment has stalled and shriveled. Random BG Queues are 3-5x as long as they were just last xpac.
It's real simple:
in WoD, you were 100% PvP-viable with six hours of not-even-PvPing, and could achieve absolute parity by winning 2 random BGs a day. If you came in late or were a fresh starter, the CQ catch up cap let you complete a set of gear in a day or two of "grinding" (if that was your thing).
In Legion, you hit 110 and are:
On average, about 9% behind in gear alone (just the iLevel bonus, as the average iLevel is around 885 right now)
About ~30% behind on stam
About ~30 hours of play (at least) from unlocking absolutely necessary Artifact Traits
About 10-30 hours (depending on what path you take - spamming BGs, Skirms, etc) of play from getting absolutely necessary Honor Talents.
And then, if you "just want to PvP" - your gearing process is a nightmare of RNG drops (RNG if they even happen, and then RNG that you dont get screwed by getting an item you already have) AND you have to be able to get to a high rating (1900+), something only about 14% of the population can even achieve (pyramidal ladder system, yay!) to get gear as good as Normal mode Raids, much less higher level content. And it's all RNG.
There's absolutely no comparison.
WoD's PvP (mechanically) was unbalanced and fairly weak, but they had finally nailed the gearing system 100%, only to throw the baby out with the bathwater and the bathtub right into the chipper shredder.
Oh, and other thing the Template system absolutely assfucks? World PvP. While wPvP was never super balanced... now it is absolute cancer. Because the Templates dont apply (cant have the poor Dragonslayers be out fighting a world boss and have the template kick in, oh noes!) and PvE gear all works - ive literally seen a Rogue one-shot an entire raid fighting a World boss in one global with the legendary cloak.