Vanilla punished players as early as they could play if they pulled more than 1 mob, that was a very common thing that everyone learned early. So when you are punished for pulling 2 regular mob tigers as a lvl 6 Warrior, imagine the mindset of the player upon entering a dungeon with elites at higher level? Add in the social element of having a reputation on a server, and you took time to figure things out, for your own sake.
Modern WoW is teaching players that they are suppose to mow down mobs from lvl 1 to heroic raids, that is roughly 99% of the entire game. No boss, dungeon or mob cannot not be overcome just by blowing your cds and its done.
This is why the entire discussion of "difficulty" in WoW today is a complete waste of time, people unable to see the forest fo the trees, because players automatically start comparing high end raids as some sort of barometer, and miss the rest of the 99% of the game.
You don't get the "Where's Mankrik's Wife?" meme without people constantly asking about it instead of just reading their quest or looking it up online.
The newer kids, ones that weren't teenagers when WoW even came out are now becoming Teenagers and are starting to play more online games.
Unfortunately they are one of the most entitled, obnoxious, disrespectful group of shits I've seen since I started gaming 2 decades ago.
Which is why Mankriks wife was such a massive thing?
More entitled, obnoxious and disrespectful than people like you who seemingly spend 3/4 of their lives whining and bitching about how people younger than you have ruined the entire planet???
I think that had to do with The Barrens being an immensely big zone.
However, the quest text still gave a few clues away about where you might find her.
This is the quest text:
"We battled in a small tauren camp when we were separated--she held three of the Bristlebacks off by herself. But the odds began to overwhelm us. I led some away only to see her overwhelmed by newcomers. In my rage, I turned to face my enemies, but they brought me down easily with their vast numbers.
I awoke to a tauren druid tending my wounds--he had come across me on the Gold Road as I fell.
Please, <class>, find some sign of my wife."
“The children now love luxury. They have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise.”
― Socrates
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I don't see why Blizzard should be blamed for the poor behavior in the community. If people are obnoxious to others in the game, that is Blizzard's fault? I like to, or, hope, that most people in the game are adults or their late teens. If they cannot be courteous to random strangers, that says a lot about their inner self. I would guess these same people are only more bearable in real life because of real consequences, such as reprimands at work.
Short of policing the game, there is no not much Blizzard can do. If you have a solution, suggest one.
The new generation of gamers are indeed very entitled and many seem not to understand the concept of overcoming a challenge to earn rewards. To put it in perspective, when I was a kid, Mario on NES was one of the first games I played, and I played the crap out of it. It was a blast. Most of today's generation would open that game, complain it's too hard, too linear, the characters are too one-dimensional, and that they payed for the game, they should have access to the last level even though they aren't able to get there through gameplay....the sad part is Nintendo would patch the game, let you jump further, run faster, make mario a gay transgender businessman because being a plumber would be demeaning, and give everyone a code to beat any level if they can't do it themselves....then ppl would bitch the game isn't what it used to be.