Heyo folks,
I am likely not to only one who thinks this (though I dont have any statistics for you), but the Level 10 affixes are mighty boring. They add nothing interesting, simply requiring that you pull bigger numbers, in essence turning bosses and mobs into "bullet sponges" which are the most boring way to increase difficulty that developers ever came up with.
I would personally love to see level 10 affixs increase the difficulty through adding intricacy, especially with the upcoming removal of the mythic timer.
My ideas for new affixes are below, but i would love to hear your opinion on the matter, as well as any ideas of your own
Prepared - The denizens of the dungeons prepare for your arrival, laying traps and barricades.
The idea behind this one is that traps would have a random effect (out of a pool of several) and would be placed semi randomly near particular locations (never in boss rooms though), would be visible though not always avoidable. Barricades would also be placed semi randomly and funnel the players into particular paths, generally making navigation and mob skipping more awkward. Where both barricades and traps intersect would create for annoying but interesting and possibly entertaining gameplay (again though it relies on removing the mythic+ timer).
Empowered - Bosses get one or two new abilities that players need to keep in mind.
This already kinda exists in the game, since most dungeons bosses get any ability interactions on HC and M difficulty. However the idea here is that they would get brand new (not in the game yet), abilities when this affix is on (not new ones every week). This would once again would freshen things up and could potentially have interesting interactions with existing boss abilities. However I would like to note that this would be better if they increased the sizes of some boss rooms like BRH final boss or Dresaron.
This last one im not very sure of, since balancing it would be difficult, but im throwing it out here just as something else to stir ideas.
Suppressing - Players are unable to use abilities with a long cooldown (anything above a minute)(does not affect racials)(does not work on bosses with enrage timers).
Even as i write this i see how broken this could be, however I feel that it could cause teams be more careful in how they approach each boss and certain packs, not allowing them to just roflstop packs with mad aoes. However this would definitely need more thought in both the abilities it applies to and how it works.
Would love to hear your ideas folks