Page 1 of 2
1
2
LastLast
  1. #1

    Patch 7.2.5 Hotfixes - June 13, Tier 20 Bonuses, Demon Blades

    Patch 7.2.5 Hotfixes - June 13
    Reminder: Blizzard is still planning another round of class tuning for later this week.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes

    Dungeons and Raids
    • The Nighthold
      • Krosus
        • Searing Brand damage reduced by 15%.
      • Star Augur Etraeus
        • Fel Burst, Starburst, and Iceburst damage reduced by 15%.
      • Gul’dan
        • Fel Scythe damage reduced by 15%.
        • Gul’dan’s health decreased by 3% on Heroic and Mythic difficulties.

    Items
    • Draught of Souls damage is reduced by 15% for Fury Warriors (was 40%).
    • Draught of Souls damage is reduced by 20% for Arms Warriors (was 40%).
    • Corrected an issue where Siege of Orgrimmar Heirlooms appeared to be usable at level 1 after being upgraded.
    • The Elemental Shaman Embrace of the Living Mountain 2-piece set bonus now has a 10% chance to refund Maelstrom spent on Earth Shock (was a 45% chance).
    • The Fury Warrior Battlegear of Iron Wrath 4-piece set bonus now provides a 2 second reduction to Battle Cry (was 10 seconds).

    Player versus Player
    • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Crypt Fever will no longer consume Festering Wounds when it procs.

    • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Havoc
        • Template Agility increased from 80% to 85%.
        • Template Haste reduced from 130% to 110%.
        • Template Versatility increased from 100% to 120%.
        • Chaos Blades increases damage dealt by 20% (was 30%) in PvP situations.
        • Fel Barrage damage reduced by 30% in PvP situations.
        • Nemesis durations increased to 30 seconds in PvP situation (was 15 seconds).
        • Nemesis now increases damage by 15% (was 25%).

    • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Beast Mastery
        • Template Agility decreased from 80% to 70%.
        • Template Armor decreased from 120% to 100%.
        • Template Critical Strike increased from 70% to 100%.
        • Template Mastery decreased from 75% to 45%.
        • Dire Beast: Basilisk is now immune to snares and roots.
        • Dire Beast: Basilisk's damage has been increased by 50%.
      • Marksmanship
        • Template Agility decreased from 105% to 100%.
        • Template Critical Strike increased from 50% to 80%.
        • Template Haste decreased from 150% to 120%.
        • Sniper Shot no longer increases its own range.
        • Sniper Shot's duration increased to 15 seconds (was 10 seconds).
        • Sniper Shot's range is increased to 55 yards (was 40 yards).

    • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Mistweaver
        • Way of the Crane causes Spinning Crane Kick to heal for 100% of damage dealt (was 200%).
        • Way of the Crane now heals based on absorbed damage.
        • Way of the Crane now costs 8% of base mana.
      • Windwalker
        • Template Versatility increased from 100% to 120%.
        • Template Haste increased from 175% to 200%.
        • Tigereye Brew should now correctly grant stacks for all Chi-consuming abilities.

    • Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Holy
        • Template Intellect increased from 135% to 145%.
        • Avenging Crusader's mana cost has increased by 30%.
        • Avenging Crusader's cooldown recovery rate on Judgment and Crusader Strike decreased to 30% (was 50%).
        • Avenging Crusader's bonus damage decreased to 30% (was 50%).
      • Protection
        • Hand of the Protector's healing is reduced by 60% in PvP (was 45%).
        • Light of the Protector's healing is reduced by 60% in PvP (was 45%).
        • Luminesence now heals for 20% of healing taken (was 30%).
        • Mana regeneration reduced by 25%.
      • Retribution
        • Template Strength reduced from 85% to 80%.
        • Blessing of Sanctuary's cooldown is now 45 seconds (was 30 seconds).
        • Lawbringer's duration increased to 45 seconds (was 30 seconds).
        • Divine Punisher now grants 3 Holy Power (was 2).
        • Luminesence now heals for 20% of healing taken (was 30%).
        • Templar's Verdict now deals full damage in PvP situations (was a 30% reduction).

    • Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Discipline
        • Overloaded with Light increases Light's Wrath damage by 200% in PvP situations (was 500%).
        • Power Word: Fortitude can now be active on 3 targets.
        • Power Word: Fortitude's mana cost has been reduced by 80%.
        • Power Word: Shield's absorption amount is increased by 10% in PvP situations (was 25%).
        • Purified Resolve now provides a 5% maximum health shield (was 8%).
        • Strength of Soul decreases physical damage taken by 20% (was 30%).
        • Strength of Soul's heal has been increased by 75%.
      • Holy
        • Template Damage dealt decreased from 75% to 65%.
        • Template Haste increased from 100% to 125%.
        • Template Intellect increased from 135% to 145%.
        • Template Mastery reduced from 100% to 75%.
        • Divine Attendant now reduces cooldown by 2.5 minutes (was 2 minutes). Tooltip will be inaccurate till a followup hotfix.
        • Greater Fade's duration has been reduced to 4 seconds (was 6 seconds).
        • Ray of Hope's bonus healing has been reduced to 50% (was 100%).
        • Renew's periodic healing has been increased by 100% in PvP situations.
        • Spirit of the Redeemer now has a 3 minute cooldown (was 5 minutes).
        • Spirit of the Redeemer now has a 7 second duration (was 10 seconds).
      • Shadow
        • Mind Blast damage increased by 30% in PvP situations.
        • Mind Flay damage increased by 40% in PvP situations.
        • Shadow Word: Pain damage reduced by 20% in PvP situations.
        • Shadow Word: Void damage increased by 20% in PvP situations.
        • Shadowform reduces physical damage taken by 20% in PvP situations (was 10%).
        • Vampiric Touch damage reduced by 15% in PvP situations
        • Void Torrent no longer deals decreased damage in PvP situations, (was 20% less.

    • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Purifying Waters healing reduced by 40%.
      • The Healing Surge cast by Swelling Waves now heals for half its regular amount.
      • Enhancement
        • Gathering Storms no longer counts pets and guardians in PvP situations when increasing the damage of your next Stormstrike.
      • Restoration
        • Template Critical Strike increased from 50% to 120%.
        • Template Versatility increased from 130 to 140%.
        • Earth Shield will now heal when an attacker takes 4% of their max health in damage (was 8%).
        • Earth Shield now has 4 charges (was 3).
        • Healing Stream Totem now heals for an additional 40% in PvP situations (was 10%).
        • Riptide heals for an additional 30% in PvP situations.
        • Healing Wave heals for an additional 50% in PvP situations (was an additional 100%).

    • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Soul Shards should now be set to 3 during Arena Preparation

    • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Fury
        • Template Stamina decreased from 100% to 95%.
        • Bloodthirst's heal is reduced by 25% in PvP situations.

    Professions
    • The item level of most Legion crafted gear is now 850, and can now be increased up to 900 with Obliterum.
      • Existing gear below item level 850 will not have its item level changed, and will display "Obliterum: 0/10", but it will be brought up to item level 855 with one application of Obliterum.
    • Attempting to apply Obliterum to Skullblasters will no longer consume the Obliterum and Blood of Sargeras.
    • Crates of Bobbers should no longer drop if you already know the toy that they teach.

    Tier 20 Tuning, pre-Tomb of Sargeras
    Originally Posted by Blizzard (Blue Tracker)
    Along with the launch of Patch 7.2.5 we are making tuning adjustments to a number of soon-to-be-available Tier 20 set bonuses. The target is as usual, relative power balance between Tier 20 set bonuses of different classes/specs and with the previous tier's set bonuses.

    Note that this is the round of Tier 20 tuning we're doing before Tomb opens, and we may make further adjustments as needed once Tomb opens and we have more live data.

    Death Knight - Frost
    • 2pc: Requires 60 Runic Power (up from 40) spent per 1 sec of duration increase to Pillar of Frost.

    Druid - Balance
    • 4pc: Total buff duration increased to 20 sec (up from 15 sec).

    Druid - Feral
    • 2pc: Rip generates 1 Energy (down from 2) when it deals damage.
    • 4pc: Rip deals 10% (down from 15%) increased damage and lasts 4 sec (down from 8 sec) longer.

    Mage - Frost
    • 2pc: Critical strike damage bonus granted reduced to 20% (down from 30%).

    Hunter - Marksmanship
    • 4pc: Aimed Shot reduces the cast time and focus cost of your next Aimed Shot by 8% (down from 15%). Buff duration reduced to 6 sec (down from 12 sec).

    Monk - Windwalker
    • 2pc: Swapped with 4pc and is now: Rising Sun critical strikes reduce the cooldown of Fists of Fury by 3 sec (up from 2 sec).
    • 4pc: Swapped with 2pc and is now: "When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 65% (up from 50%) for 5 sec."

    Paladin - Retribution
    • 2pc: Swapped with 4pc and is now: "Judgment increases Blade of justice damage by 15% for 8 sec."
    • 4pc: Swapped with 2pc and is now: "Blade of Justice generates 1 additional Holy Power."

    Priest - Shadow
    • 4pc: Insanity drains 10% slower (down from 15%) while in Voidform. Insanity drains 5% slower (down from 10%) while in Voidform if you have Surrender to Madness talent.

    Rogue - Assassination
    • 2pc: Swapped with 4pc and is now: "Garrote costs 25 less Energy and has 12 sec reduced cooldown."
    • 4pc: Swapped with 2pc and is now: "Garrote deals 60% (up from 30%) increased damage."

    Rogue - Outlaw
    • 2pc: Free Pistol Shots increase your critical strike chance by 5% (down from 10%) for 8 sec.
    • 4pc: Half-power Adrenaline Rush duration reduced to 8 sec (down from 10 sec).

    Shaman - Elemental
    • 2pc: Swapped with the 4pc and is now: "Reduce the cooldown of Fire Elemental by 3 sec (Storm Elemental by 1.5 sec) when Flame Shock periodic damage deals a critical strike. This effect may occur once every 1 sec."
    • 4pc: Swapped with the 2pc and is now: "While Fire Elemental [or Storm Elemental] is active, your Flame Shock deals 40% increased damage over time and always critically strikes."

    Warlock - Affliction
    • 2pc: Soul Shards generated from Corruption damage reduced to 0.65+Haste per minute (down from 1.2+Haste per minute).

    Warrior - Arms
    • 4pc: Now casts a total of 3 (down from 6) Mortal Strikes during Bladestorm and a total of 2 (down from 4) Mortal Strikes during Ravager.

    Havoc Discussions - 7.2.5 Mechanics and Feel
    Originally Posted by Blizzard (Blue Tracker)
    Thank you for all the feedback, and apologies for the delayed response.

    We agree that there are moments of frustration with the live version of Demon Blades, and are continuing to look into how to address them, but also think that a smooth resource income is not the best solution.

    For Havoc, we wanted to create a style of play that used fewer core abilities in favor of having deeper gameplay in other areas (e.g. a higher reliance on movement and battlefield awareness, and higher variation in resource generation). Part of what makes Demon's Bite, a spammable resource generator, work for Havoc is that its interaction with Chaos Strike is not static. You need to monitor how much Fury it generates, and react with Chaos Strike when appropriate.

    We tried out having Demon Blades at 100% on the PTR mostly as a quality of life change, and to reduce the periods of time where players running Demon Blades found themselves unable to use any abilities. However, in practice, that change took an already simplified rotation and made it almost completely predictable. Though effective, it made the spec very dull to play. Reacting to your Fury bar is a core aspect of Havoc gameplay, and we don't want to lose that gameplay with Demon Blades.

    All that said, we still agree that the current version of Demon Blades is not perfect, and we will continue to iterate. The version we tried on the 7.2.5 PTR was just not the right direction for Havoc.
    Last edited by chaud; 2017-06-14 at 01:06 AM.

  2. #2
    Decent buffs - I like it.

    The obliterum stealth buff is a bit uncalled for though - markets are all over the place as a result.

  3. #3
    That magic tank damage nerf though

    Basically they removed MoU from bear,then proceeded to make a raid with almost only physical tank damage with ToS,then they are nerfing magical tank damage in NH
    Making sure bears remain top tanks in all situations

  4. #4
    Dreadlord Trollfat's Avatar
    Join Date
    Aug 2012
    Location
    Dive Rock, Cyrodiil
    Posts
    770
    Lol they nerfed ele T18 because they knew we'd be using it next tier

  5. #5
    Krosus is hard lewl.

  6. #6
    4pc: Insanity drains 10% slower (down from 15%) while in Voidform. Insanity drains 5% slower (down from 10%) while in Voidform if you have Surrender to Madness talent.

    but why?

  7. #7
    Keyboard Turner
    Join Date
    Feb 2012
    Location
    Ocala, Fl
    Posts
    3
    still going to be using t19 for enhance t20 only benefits aoe. But, hey like no aoe fights gg

  8. #8
    Can you fix DA ai? because it does nothing for 4 seconds after being summoned.

  9. #9
    Why does it take until live for Blizzard to realise Shadow Priests are that far behind? Or if they do realise, why did it take them so long to do something about it?

  10. #10
    Quote Originally Posted by Toybox View Post
    Why does it take until live for Blizzard to realise Shadow Priests are that far behind? Or if they do realise, why did it take them so long to do something about it?
    Cause shadow is the counter part to retri. While retri always has to go live way too strong, shadow always has to feel like you are 20 ilevel behind all other dds. We are used to it...so why should they change it?

  11. #11
    "Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect." I wish they would tell us which ones are currently live and which are pending a realm restart. Also, the first sentence seems very clunky to me. Maybe it is because of the inconsistent verb tenses.

  12. #12
    DH Havoc DB- "However, in practice, that change took an already simplified rotation and made it almost completely predictable. Though effective, it made the spec very dull to play."

    Dull? You mean moreso Dull than standing still in a fight because DB doesn't proc for a few Seconds? or dull like having to spam Demon's bite? at Least 100% DB gave some assurance that you were going to not be fury starved at times you needed the resources. DB just felt like a version of Rage like Warriors have.

    Hell I'd be happy with 100% generation without the bonus shadow damage.

  13. #13
    did they change something about curious coins recently? i used to get them frequently in the last few months but now ive been stuck on 45 for about 2 weeks, i only need 5 more T.T

  14. #14
    Quote Originally Posted by Zurich View Post
    did they change something about curious coins recently? i used to get them frequently in the last few months but now ive been stuck on 45 for about 2 weeks, i only need 5 more T.T
    I've seen that too. Got nerfed for sure.

  15. #15
    I don't get it. Fury Warriors will now still be forced to get a decent DoS. Its good for the ones who already got it, but it really sucks for the ones who dont. How can you balance a whole spec around one single trinket....

  16. #16
    Apparently Blizzard knows better what is dull.

  17. #17
    Quote Originally Posted by Elim Garak View Post
    Apparently Blizzard knows better what is dull.
    Ofc it does. According to Blizzard logic, everything that is predictable is dull, while everything that is walled by layers of RNG is fun and exciting. They been beating on that horse with loot for majority of WoW's life. Now its finally getting to other aspects of the game as well. Next stop: raid attunements requiring random world drops.

  18. #18
    Quote Originally Posted by Vynx View Post
    I've seen that too. Got nerfed for sure.
    i want 5 more damn it, i wanna look like algalon T.T

  19. #19
    Pandaren Monk Dartz1979's Avatar
    Join Date
    Jun 2014
    Location
    Azeroth
    Posts
    1,910
    blizzard nees to seriously stop nerfing shit... quit destroying the fun classes blizzard!!!!

  20. #20
    op classes = fun? you' re a moron

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •