Lately I have been thinking about the design of Vantus runes si I wanted to discuss their design and give a redesign suggestion.
First of all let's start by trying to very generally deduct the design intent behind Vantus runes so we have a basis for the discussion:
- They should be a source of steady income.
- They should be unique, not a flask/enchant 2.0
- They should provide help for progress raids, potentially enabling you to push that final tiny bit missing to succeed in an encounter.
Now based on this assumption here's a list of the pros and cons of the current Vantus rune design (I tried my best to be objective):
Pros
- As consumables, they have the potential to generate a steady income.
- The boss specificity makes them tailored to target progress encounters.
- Weekly boss lockout and duration make them unique compared to similar consumables
- 1500 Versatility is not to be underestimated and empowers you in every aspect.
Cons
- Weekly duration slows down steady income.
- Boss specificity, completely limits usefulness to progress raids thus target audience is limited (further amplified by weekly lockout)
- Raid specificity, makes old runes obsolete after one tier, since progress raiders will always target the most recent raid tier.
- Once you manage to kill a boss, for the rest of the week Vantus runes are useless and the following week you have to guess whether or not you are able to kill the boss without the rune so you can use it for the next boss.
Now to my suggestion for a redesign to empower the role of Vantus runes while at the same time making the more flexible and a more reliable source of income:
Remove baseline boss lockout, instead give them a baseline of 500 versatility. Additionally, every time you wipe at a specific boss increase the versatility by 75 up to 2000. However, the bonus is reset to baseline once you pull another boss. To avoid abuse, the buff increase would only take effect once you're in combat with the boss for at least 2 minutes.
Now what would this change mean for the design philosophy of Vantus runes:
- The baseline 500 versatility and the removal of boss specificity would open up the Vantus rune to a larger audience.
- The Vantus runes would still keep their role of helping you push this final bit of a boss you might be lacking.
- The Vantus rune actually would encourage to keep trying instead of giving up.
- They do not become obsolete once you manage to kill the boss and you won't have the dilemma next week where you wonder for which boss you should use the rune.
- They would be even more unique compared to other consumables.
So what's your opinion on the current Vantus runes? Do you have any points to a add to my lists? What do you think about my redesign suggestion?
-Terantrox