Originally Posted by
Nurvus
Making leveling better has nothing to do with how long it takes.
The issue is that every single mechanic in the game encourages you to rush to max level.
1 - There is no point keeping professions updated while leveling, since it's way faster to just get to max level, and then level your profession.
2 - You do not gain any "end game" currencies until you reach end game.
3 - Lots of time gated power in end game.
4 - Lots of stuff gated behind levels.
Take Order Halls, for example:
- Level requirements on quests
- Level requirements on Order Hall Upgrades
- You can only begin your AK research at 110
- AP treasures in the world scale with your AK, so you might as well ignore them until you reach max level and a decent amount of AK.
Blizzard needs to make you feel like you are contributing towards end game at any level.
Gaining Nethershards while leveling, for example.
Able to start AK research the moment the order is created.
Making Questing and other leveling activities give you bonuses to Profession Skill point gains, and vice-versa.
Making idle time (not doing quests, etc) stack bonus to XP, so that doing "unproductive" stuff like exploring isn't a waste of time.