1. #1

    M+ Hotfixes in advance of M+ tournament?

    We just noticed (Around 00:00 EU) that in Eye the Swapblaster wasn't working anymore (can't use this here message).
    We speculated that this has to do with the M+ tourney coming (why else would they fix this after so much time). Did anyone else found any changes that they might have done in advance to the opening of the M+ tourney qualifiers that might impact groups not even running for those?

  2. #2
    Deleted
    somehow it took them 10 month to fix it only for their M+ tourney not to look retarded (EoA and Arcway starting right side skip were so insane with it)

    But dw DHT tigers will still one shot you with no counterplay possible

    As for your question we didnt notice anything with my party (ran BRH/MoS/DHT/NL since 0:00 so im not knowledgeable on all dungeons)

  3. #3
    Dreadlord ItsTiddles's Avatar
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    Maybe they'll fix some of the bugs, too. People will see more bugs than they would have swapblasters.

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  4. #4
    Deleted
    They really need to fix a lot of bugs/or semi exploity things before the tournament (i say exploity but most of them are clever usage of game mechanics, nevertheless they make some encounter trivial). example : The exploit on God king skoval that make the whole group IMMUNE to damage (except the tank), the "safe spots" for ranged and healer on Dresaron that allow them to turret mode, the "no abilities but disintigrate" P2 of Vizadum etc...

  5. #5
    Deleted
    Quote Originally Posted by Draggosh View Post
    They really need to fix a lot of bugs/or semi exploity things before the tournament (i say exploity but most of them are clever usage of game mechanics, nevertheless they make some encounter trivial). example : The exploit on God king skoval that make the whole group IMMUNE to damage (except the tank), the "safe spots" for ranged and healer on Dresaron that allow them to turret mode, the "no abilities but disintigrate" P2 of Vizadum etc...
    Oh you're actually right they fixed skovald how did i forget, the dresaron tactic still leaves you open to be stuck with the falling rocks, and vizaadum P2 skip also means your melees cant attack him, theyre not really exploits tho

  6. #6
    Quote Originally Posted by Lehaduhams View Post
    Oh you're actually right they fixed skovald how did i forget
    They didn't, it's still live and in the game.

  7. #7
    Deleted
    Quote Originally Posted by Lehaduhams View Post
    Oh you're actually right they fixed skovald how did i forget, the dresaron tactic still leaves you open to be stuck with the falling rocks, and vizaadum P2 skip also means your melees cant attack him, theyre not really exploits tho
    You can go wirh a range heavy group 2+. It will actualle be faster in that case cause all ranged and the healer can stand still (or almost) and turret.
    And even if you have melees in the group, yes you MIGHT loose some time, but it makes the fight just so much safer: use all cds in p1, chill during p2,all cds are available for p3. When you are pushing super high keys, you are fine losing 1 minute (you will actually gain time with the right comp) if it makes the fight impossible to wipe on.

  8. #8
    Did they fix Arcway first to pack skip with leave / entry?
    zug zug

    what is it paladin, one zug is not enough for ya?

    Quote Originally Posted by MasterOfNone View Post
    lore should be voluntary to the game. not obligatory.

  9. #9
    Deleted
    Quote Originally Posted by Lehaduhams View Post
    But dw DHT tigers will still one shot you with no counterplay possible
    Depending on the current affixes sure they are harder to handle, but if you run a 0 stun, 0 utlitity and 0 defensive cd comp there is alot more that will kill you
    *tip to have most of the group simply run prydaz for thoose what, 2 packs?

    - - - Updated - - -

    Quote Originally Posted by Draggosh View Post
    You can go wirh a range heavy group 2+. It will actualle be faster in that case cause all ranged and the healer can stand still (or almost) and turret.
    You seem to miss his point about the falling rocks, if you stack 3! ranged on the turret location its w/o doubt 100% chance for one set of rocks spawning on them, on any high key (fortified/tyranical) its around 40/90% if not even more per tick, so good luck on that wipe.

  10. #10
    BRH invis pots are likely also on the chopping block then, should be an easy one to test.

  11. #11
    Deleted
    Quote Originally Posted by Spykel View Post
    Depending on the current affixes sure they are harder to handle, but if you run a 0 stun, 0 utlitity and 0 defensive cd comp there is alot more that will kill you
    *tip to have most of the group simply run prydaz for thoose what, 2 packs?

    - - - Updated - - -



    You seem to miss his point about the falling rocks, if you stack 3! ranged on the turret location its w/o doubt 100% chance for one set of rocks spawning on them, on any high key (fortified/tyranical) its around 40/90% if not even more per tick, so good luck on that wipe.
    We were talking about the Vizadum P2 trick, not dresaron.

    And concerning Dresaron, there is multiple safe point. You can easily put 3 people here, spread enough for the rock to only hit one person.

  12. #12
    They fix the fun stuff, but won't fix Cathedral or Lower Kara

  13. #13
    Deleted
    Quote Originally Posted by satimy View Post
    They fix the fun stuff, but won't fix Cathedral or Lower Kara
    They fixed Cathedral 3x now What more do you want?? Cathedral on is now almost on the same difficulty as the rest. Lower Kara either needs an increase in time (Arcway time level for the amount of trash you need) or lower the health on the mobs that are supposed to be bombed (First corridor, Mobs after theater, horses around Attumen.

  14. #14
    Quote Originally Posted by Socronoss View Post
    They fixed Cathedral 3x now What more do you want?? Cathedral on is now almost on the same difficulty as the rest. Lower Kara either needs an increase in time (Arcway time level for the amount of trash you need) or lower the health on the mobs that are supposed to be bombed (First corridor, Mobs after theater, horses around Attumen.
    If you have to fix something more than once then it's clear there's more systemic problems.

  15. #15
    Deleted
    Quote Originally Posted by Socronoss View Post
    They fixed Cathedral 3x now What more do you want?? Cathedral on is now almost on the same difficulty as the rest. Lower Kara either needs an increase in time (Arcway time level for the amount of trash you need) or lower the health on the mobs that are supposed to be bombed (First corridor, Mobs after theater, horses around Attumen.
    Cath is fine except Mephistro. On tyranical, he is way above any other bosses of any other dungeons.

    For lower Kara, the main problem is those big packs of small mobs who interacts really badly with some affixes (bursting, bolstering, explosives...). Some trash are also super brutal in high fortified, and takes way too long to kill

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