yeah thanks for the game, and thanks for making me town for once!
Dupti and I had a trick up our sleeves. Our special power was for one of us to be immune to lynches/night kills on even days and the other to be immune on odd days. This could only prevent a death once though and then it'd be locked for the rest of the game.
If Crissi, Cruelle and Listo hadn't been outed so early we'd likely have been targeted. Though things worked out pretty well for Town even with the lack of lynches.
All players with a night action had a night where their action was used and their offnights their selection determined if the bonus was activated. Their counterparts were the same but opposite nights.
A-sayo / Largehorn (Scum) - Odd night Framers / Even Night Killers
https://www.quicktopic.com/52/H/mLkvY7bvdjbS
Blood Fox/Danner (Scum) - Odd night Killers / Even night Framers
https://www.quicktopic.com/52/H/JwAbzBr7bt5vR
Scum Bonus 1 - If both teams framed the same person the same night they would all appear innocent to investigations for that night
Scum Bonus 2 - If both teams picked the same person to kill the same night it would be a strongarm kill (goes though the doc protection or BPV.)
Marack Town Doc Odd nights https://www.quicktopic.com/52/H/SKswHeDREPw
Crissi Town Doc Even nights https://www.quicktopic.com/52/H/fEKmN72vMb7W
Doc Bonus - If both players pick the same person the off night doc gains a protect but the docs could not self protect to prevent claiming and alternating protections on each other every night.
Listo95 Town Cop Odd Nights https://www.quicktopic.com/52/H/uDnkV9A6uNxc
Cruelle Town Cop Even Nightshttps://www.quicktopic.com/52/H/NWH78jntDRRu
Cop Bonus - If both players picked the same person the results were guaranteed accurate (it would negate any framing or the scum "appear innocent" bonus)
Dupti Town Mason Odd days get a collar/bpv
Graeham Town Mason Even days get a collar/bpv
https://www.quicktopic.com/52/H/g4bQ4ZkhEH8B
Masons had the bonus of knowing each other and talking but only one use of the shared collar/bpv.
I had planned for 6 people (2 scum, 2 cops, 2 VT). When it grew to 10 I did some enhancing to compensate but internally I was still viewing it as 2 scum, 1 doc, 1 cop, 2 VT/Masons. From balancing perspective I approached this as a 6 player game as most people could only act on alternating nights.
Originally I didn't limit the docs on self protecting but then I realized they could effectively claim D1 and block all NK's on them. Similarly I didn't plan for the Masons to have a collar/bpv but I wanted to stick to the even/odds idea for all players. I also took into consideration that since scum were already close to majority I couldn't utilize modified majority (even though I desperately wanted to change it after the first two days of no lynches).
My spreadsheet for tracking actions: https://docs.google.com/spreadsheets...it?usp=sharing
Thanks for hosting the game. I think I had fun :P
This game though was an experiment into what happens if Scum has as much information as town. The answer? It looks like it gets destroyed.
The four of us scum shared 1 kill and our 1 frame. Now on top of that... we knew there was another team of us but had no idea who they were. We couldn't share any information beyond our known partner. Resulting in having to hope we didn't kill our other team mates, and what happened? We did just that right at the end.
Then I think for the first time ever, Town No lynching on D1 and almost again on D2 was the best thing they could do. Once everyone was outed there wasn't anything scum could really do about it.
I'd be really curious to see the other role cards. Because if both scum teams managed to pick the same targets we got total team immunity on investigations that night with the frame and an unstoppable kill with the kill. From what I could tell town didn't have any bonus? I'm trying to see how Kryllian balanced out scum not knowing each other.
And if the masons actually knew each other (which I assume they did), scum was in a very weird spot the second we didn't lynch anyone D1.
- - - Updated - - -
Just saw the QT/Role Post. Yeah this game was a slanted a bit toward town, but I could see where if town had lynched someone D1 scum could have saved something.
I'm not a fan of the cop investigation negating the scum frame bonus since the doctor one didn't negate the kill. More so since the cops could "guarantee" with talking the thread and there would have been nothing the scum teams could do about it (even if they could talk).
All and all, I think the game was a good experiment though.
Thanks again for hosting it Kryllian.
Last edited by Largehorn; 2017-08-21 at 12:41 PM.