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  1. #1

    I want a raid mode where we actually get to see the content

    I want a mode where the raid bosses are set as ORIGINALLY intended. No nerfs. THAT to me is seeing the content. LFR to me is not seeing the content, its just tourist mode with easy difficulty. If you want to separate this new mode from the other difficulties, fine. Also, I think this mode could have an ilvl cap in some way. I was thinking if a piece of gear being worn by a raid member is higher ilvl than intended, it gets scaled down to some random ilvl between minimum and preferred. Might still need adjusting for gear with special procs found in higher difficulties. .
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  2. #2
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    It's that what the term Normal means?

    But really if we see the evolution of raids from 25 man TBC, we got Wotlk 25 man with higher itemlevel, so 10 man was the "easy" mode. Later we got Heroic on top of that, normal 25 was still normal.

    Now they tossed around their systems around again and added flexible stuff.

    Now the last fixed-size raid is obviously mythic.
    Last edited by Teri; 2017-08-12 at 07:11 PM.

  3. #3
    Normal/Heroic/Mythic are all out there.
    It is exactly what you are asking for.

    But let me guess it is 2 much of a hassle to find a guild and play on schedule right?

  4. #4
    Quote Originally Posted by Teri View Post
    It's that what the term Normal means?
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  5. #5
    Quote Originally Posted by Kokolums View Post
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    That's dumb. No.

  6. #6
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    Quote Originally Posted by Kokolums View Post
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    You can easily replicate that, take off a piece of gear/put something on that lowers your item level.

    Ta-da, a boss you'll never kill.

    You're very welcome.

  7. #7
    Quote Originally Posted by Arkthugal View Post
    That's dumb. No.
    No its not dumb.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  8. #8
    ok.. Then do mythic? The mode is already there.. I am confused by what you want.

  9. #9
    I think what he is asking for is a "Timewalking" type raid instance, where the boss is always tuned to be "as hard as it was on release", such that it is never possible to "out gear" the boss. No more "Hey, we now have BIS gear from raid X, we are able to skip phases due to dps, or drop a tank due to gear making tanks super tough, and the like.

  10. #10
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    Quote Originally Posted by Kokolums View Post
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    Well yeah , I added that mythic is the last "fixed size" raid in the game, normal isn't normal in it's wording anymore, just a remnant of TBC/Wotlk ages past.

    There's a difference between fixes and nerfs as well some aspects of KJ were bugged.

    If they want an "as intended" mode, it needs to be like an unnerfed mythic with an itemlevel cap, with only items from current and previous instances (no catch up gear).

    Edit: And imo that's really hard to design with all the titanforge going on (unless they forgive you and timewalk scale you down, above poster got my the idea)

    Even so, still impossible to design as classes/trinkets/set bonus get changed/adjusted a lot, unless they somehow snapshot it for the special mode.

    Still, I never see this happen, for the 0.1%, even herald of the titans changed forever due to item/stat/class changes.
    Last edited by Teri; 2017-08-12 at 07:20 PM.

  11. #11
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    Quote Originally Posted by Kokolums View Post
    No its not dumb.
    It is. They made more difficulties exactly because only 0.01% of their playerbase went to raiding with only one difficulty. If that continued, in the next expansions, the population would be smaller and smaller because only the hardcorest of the hardcore would remain, and they can't fund WoW alone. Ya need the overwhelming majority of casuals, who will only buy WoW if there is enough easy content. And no, the world and dungeon content are not enough, because they spend too much time designing the raid. It would be a big chunk of content left out of the general playerbase's reach.

  12. #12
    Quote Originally Posted by Kokolums View Post
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    I thought you wanted a difficulty as hard as Blizzard intended? Now you're asking for one that is unintentionally overtuned. Make up your mind.

  13. #13
    Quote Originally Posted by Kokolums View Post
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    That's contradictory to what you said in the OP though.

    After KJ was tweaked down, he reached the point that Blizzard intended. They even said this, they accidentally overtuned him.

  14. #14
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    Okay, join Method.

  15. #15
    This is funny.

    OP is the guy that feels his Mythic kill is invalidated because the boss had since been nerfed since the world first downed it.

    What the OP doesn't realize, is that he/she is very unlikely to kill the boss without the nerfs, at the same raid item level as the world first.

    So having yet another difficulty for something no one would ever use (because no one outside of the no-lifers in the world first guilds are going to be putting in 600+ attempts), is pointless.
    Last edited by ablib; 2017-08-12 at 07:39 PM.

  16. #16
    Stop raiding LFR then. Find a good guild, git gud, and raid mythic.

  17. #17
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    Quote Originally Posted by Kokolums View Post
    No, it should be mythic level difficulty, tuned as it was on release when killed for world first. So for example, whatever tuning KJ had with Method downed it for world first, that's the permanent setting for this mode.
    Simply join method ? Really confused about what you expect.


    Outside of trolling obviously.
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  18. #18
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    Quote Originally Posted by Kokolums View Post
    I want a mode where the raid bosses are set as ORIGINALLY intended. No nerfs. THAT to me is seeing the content. LFR to me is not seeing the content, its just tourist mode with easy difficulty. If you want to separate this new mode from the other difficulties, fine. Also, I think this mode could have an ilvl cap in some way. I was thinking if a piece of gear being worn by a raid member is higher ilvl than intended, it gets scaled down to some random ilvl between minimum and preferred. Might still need adjusting for gear with special procs found in higher difficulties. .
    Go Mythic, solved. As for nerfing, some is called balancing and others is nerfed over time, normally when the content is old.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  19. #19
    Inbefore R+ levels with keystones; ilvl capped. modifiers for both the trash and bosses, with a timer and leaderboards.

    "I got a shit NH key this week and its Skittish"

  20. #20
    Quote Originally Posted by A Chozo View Post
    It is. They made more difficulties exactly because only 0.01% of their playerbase went to raiding with only one difficulty. If that continued, in the next expansions, the population would be smaller and smaller because only the hardcorest of the hardcore would remain, and they can't fund WoW alone. Ya need the overwhelming majority of casuals, who will only buy WoW if there is enough easy content. And no, the world and dungeon content are not enough, because they spend too much time designing the raid. It would be a big chunk of content left out of the general playerbase's reach.
    That is funny. Because the exact opposite of what you say happened when there was 1 raid difficulty. BC had the highest spike in numbers. Soon as they introduced LFG and multiple difficulties in wrath, numbers started dropping.

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