1. #1

    Tips Of Winning A Game

    So here are some tips in order to win a game :
    Tip 1 : Playing What Your Team Really Needs
    In drafts , You need to keep an eye on whatever is going on in the Draft , Try to communicate with the banner and other people and settle up what you want to pick , Some people are experienced enough to "fill" but letting someone inexperienced in tanks or supports to play them in draft might become really risky for your team , So if you think you can supp or tank , Then go for it
    Tip 2 : Map Awarness and Soaking
    In games , You need to look at the map at the very least once per 30 secs (Or more if you can) ... Know where your teammates are going , When to join them , When to depart from them and Ultimately , Know when to soak
    Soaking is one of the best ways to carry a game , It can sometimes change the outcome of a game , You can pretty much soak as much as you want as long as you don't get ganked , This tactics + Map Awarness = More exp / No exp for enemy team , Since being aware of the map means you can dodge ganks and of course , Your death to the enemy team

    Tip 3 : Having No Deaths
    Do NOT die when you can live for the fight , Unless you are 100% sure that you will get a benefit by dying , If you can win the objective by dying then go for it , If you can get at least 1 kill before dying then go for it , It really depends on the map / Enemy team / Your hero
    Tip 4 : Prevent Overextending
    A helpful tip that can be solved by pinging several times on the map , When your team pushes you need to be careful when to fall back , If your team keeps pushing till the very end then chances are very high that the enemy team will prevail and destroy your team
    When everyone are heavily damaged , They need to fall back to the Altar , try advising them to do it

    Tip 5 : Objective
    Related to Tip 2 , Map Awarness helps a lot in knowing when the objective starts
    If your enemy team's level is higher than your team's (as much as it gives them powerful talents/ults , example level 9 vs level 10 OR level 18/19 vs level 20) Do not do objective , You are not forced to do it , Try soaking until you reach their level and start a team fight (DO NOT start a team fight when enemy team has advantage of having a higher level and has already won the objective)


    My rank is Platinum 5 , By using this tips I got out of Silver/Gold (also I did climb to Platinum 4 once) I don't know if I helped you all out or not , I hope you all will get a better rank afterwards
    Last edited by Reza2001; 2017-08-17 at 12:12 PM.

  2. #2
    The Insane apepi's Avatar
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    My tip for winning is easy....know your winning objective. Know when it is time for to win and what causes you to win. Like for instance you wipe 4 enemies late game and don't go to kill their keep and go for mercs instead? Nope wrong decision. You are losing bad with no keeps up on your side on sky temple and temples will be up in a minute? Force boss, don't just wait it out. Perhaps you can make the other team do a mistake and cause them to wipe and win the game. It is decisions like these that cause you to win, not by simply having no deaths and even by what you draft.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  3. #3
    Quote Originally Posted by apepi View Post
    My tip for winning is easy....know your winning objective. Know when it is time for to win and what causes you to win. Like for instance you wipe 4 enemies late game and don't go to kill their keep and go for mercs instead? Nope wrong decision. You are losing bad with no keeps up on your side on sky temple and temples will be up in a minute? Force boss, don't just wait it out. Perhaps you can make the other team do a mistake and cause them to wipe and win the game. It is decisions like these that cause you to win, not by simply having no deaths and even by what you draft.
    The one which you mentioned . People never really Push , They go for mercs (And that's really sad)
    What I meant by "No deaths" was to not feed , Or die in a really stupid way (Like charge in 1v1 then see yourself in a 1v5 situation) Specific heroes need to die less late game to work out as well (Butcher for example) killing someone then dying is a different way , basically 1 death for 1 kill , But 1 death for 0 kill is what makes no sense
    Draft can really affect the out-come of the match , Picking a hero that you are not perfect with vs picking a hero that you are perfect with makes a lot of difference

  4. #4
    The Insane apepi's Avatar
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    Quote Originally Posted by Reza2001 View Post
    The one which you mentioned . People never really Push , They go for mercs (And that's really sad)
    What I meant by "No deaths" was to not feed , Or die in a really stupid way (Like charge in 1v1 then see yourself in a 1v5 situation) Specific heroes need to die less late game to work out as well (Butcher for example) killing someone then dying is a different way , basically 1 death for 1 kill , But 1 death for 0 kill is what makes no sense
    Draft can really affect the out-come of the match , Picking a hero that you are not perfect with vs picking a hero that you are perfect with makes a lot of difference
    I would argue not dying doesn't help you to win, it just prevents you from losing. Which is actually very different. I call that play style 'playing to lose', you can be as careful as you want, but you are waiting for your enemies to make a mistake so that you can win without putting minimal effort out.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  5. #5
    Merely a Setback FelPlague's Avatar
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    Not dying is kinda a bad example :P more of "Dont have stupid deaths"
    A death where you go in as tryeal when they are all weak and then use it to kill them all
    yeah you died so your bad right? no you just killed 5 of them
    RUnning in to capture an objective then dying, "Yeah its a death your bad" but you just flew in as falstad, knocked them all off the capture point and took the boss they worked so hard for.
    Quote Originally Posted by Varodoc View Post
    My ideas are objectively good

  6. #6
    Pit Lord RH92's Avatar
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    What the hell..?

    Dying is bad, period. The only time it is acceptable is if you get favourable trade out of it, which in fact is very rare in competitive games (By that I mean close games).

    Yeah sure, as Falstad you can steal boss with flying and gusting them back. However what if rest of your team is dead from battle before? Enemy team will just kill you, clear the boss in maybe 10-20 seconds and still have over 20 seconds of time to get next objective, steal camps or just siege. While if you soaked remaining experience and waited for your team mates to spawn you could easily defend that boss and contest next objective.

    Not dying is not flashy, but very important. I just don't understand the conversation and specifically arguments justifying dying. As I said, favourable trades exist, but are rare and require a great deal of game knowledge to recognize them and are rarely flashy plays in the end.

    Breez from Fnatic, died just once in all 11 games on Western Clash resulting in 118 KDA and he is a Tank player. Does that mean he left his team mates to die? No, he just knows the limits of Heroes he is playing.

  7. #7
    Quote Originally Posted by RH92 View Post
    What the hell..?

    Dying is bad, period. The only time it is acceptable is if you get favourable trade out of it, which in fact is very rare in competitive games (By that I mean close games).

    Yeah sure, as Falstad you can steal boss with flying and gusting them back. However what if rest of your team is dead from battle before? Enemy team will just kill you, clear the boss in maybe 10-20 seconds and still have over 20 seconds of time to get next objective, steal camps or just siege. While if you soaked remaining experience and waited for your team mates to spawn you could easily defend that boss and contest next objective.

    Not dying is not flashy, but very important. I just don't understand the conversation and specifically arguments justifying dying. As I said, favourable trades exist, but are rare and require a great deal of game knowledge to recognize them and are rarely flashy plays in the end.

    Breez from Fnatic, died just once in all 11 games on Western Clash resulting in 118 KDA and he is a Tank player. Does that mean he left his team mates to die? No, he just knows the limits of Heroes he is playing.
    Exactly , Death is only good if you can at the very least get 1 kill OR get the objective , Anything else means = Feed in a simple way , and Feeding means giving free exp / unlocking higher levels for your enemy team
    Last edited by Reza2001; 2017-08-17 at 12:22 PM.

  8. #8
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    Well, you're ignoring context here.

    No one is saying that dying is good, but anyone can play in such a way that they never die by way of never being close to a fight. I think most people would prefer a teammate who shows up to every fight and contributes but occasionally dies in those fights to a teammate who consistently avoids fights, farms minions, and doesn't do a heck of a lot but never died.
    I am not ignoring the context, because not showing up to a fight is a completely different thing.

    Being present at every fight or skirmish does not make you god either, especially if you died 9 times. Sometimes you can't even join a fight properly because you have an idiot on team who rushes every single engage. You have extremes on both ends.

    What I am trying to say, you should definitely work on improving your KDA.

  9. #9
    Quote Originally Posted by Reza2001 View Post
    Exactly , Death is only good if you can at the very least get 1 kill OR get the objective
    That's very debateable. If you think you're a better player than the opponents a 1 for 1 trade is not favorable.

  10. #10
    Tips for Winning

    - get lucky when Blizzard MMR potato matching system finally pairs you with people who don't eat crayons for food

  11. #11
    Quote Originally Posted by Bovinity Divinity View Post
    I don't understand why people blame matchmaking for "I got someone on my team that I think is bad".

    How do you expect that to work? That somehow it only gives you the good people?
    Not at all.

    For the record I have a 71% winrate with my main hero. However once a threshold of 4-5 games won is reached I fully expect to be matched up with the local window licking brigade.

    It is what it is. /shrug

    Don't get me started on QM where its a simple fact they sacrificed hero composition matching in favor of 5 second queues because the playerbase has ADHD.
    Last edited by TITAN308; 2017-08-19 at 05:00 PM.

  12. #12
    The Insane apepi's Avatar
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    Quote Originally Posted by TITAN308 View Post
    Not at all.

    For the record I have a 71% winrate with my main hero. However once a threshold of 4-5 games won is reached I fully expect to be matched up with the local window licking brigade.

    It is what it is. /shrug

    Don't get me started on QM where its a simple fact they sacrificed hero composition matching in favor of 5 second queues because the playerbase has ADHD.
    I do also feel this way, after I hit a long win streak I always end up getting some of the worst people.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  13. #13
    Quote Originally Posted by Bovinity Divinity View Post
    But, I mean...do you guys just assume that the win streak is due to your amazing superior play and nothing else, and then the loss is an unjust punishment leveled upon you by the mean matchmaker and totally outside of your control?

    Just so weird to claim that you win so much more than you lose, but then that the next loss is due to the game cheating you or something.
    The problem is very rarely do I experience what I call a "good game" - as in lose or win, it was close and a late game mistake on either side was a deciding factor.

    No rather, its either a dumpster fire in our favor or not in our favor. However if you get lucky enough to be on the winning side long enough then magically you get not only a dumpster fire the next game, but people who appear to favor red crayons for the flavor over green ones.

    That or you get a comp that just makes you scratch your head in the case of QM.

    I've been put against comps with double healers/tanks and you literally could not out dps someone to death between the heals, stasis, knockbacks, or taunts. Even when fighting 5 on 5 and focusing. This is a whole nother bucket of shit when they decided to give tanks the ability to put out to much dps, which IMO is a terrible game design. The way they handled tanks in this game is just terrible in my personal opinion.
    Last edited by TITAN308; 2017-08-20 at 01:05 AM.

  14. #14
    The Insane apepi's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    But, I mean...do you guys just assume that the win streak is due to your amazing superior play and nothing else, and then the loss is an unjust punishment leveled upon you by the mean matchmaker and totally outside of your control?

    Just so weird to claim that you win so much more than you lose, but then that the next loss is due to the game cheating you or something.
    Sometimes I do feel like I do feel like am getting carried. But I don't make mistakes that cause us to lose that match. But some games I feel I get put up against the hardest teams and 2 horrible players on my team. It is like the game is testing me if we can carry these horrible players, which you can't and it causes you to lose.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  15. #15
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    But, I mean...do you guys just assume that the win streak is due to your amazing superior play and nothing else, and then the loss is an unjust punishment leveled upon you by the mean matchmaker and totally outside of your control?

    Just so weird to claim that you win so much more than you lose, but then that the next loss is due to the game cheating you or something.
    In an essence, it is how the matchmaker works I think. Blizzard stated they want you to sit at 50% win rate, which is ridiculous in my opinion.

    As result of this idea, the matchmaker cycles you through periods of games. Sometimes you play with equal or better players to see if you can keep up with them and then you are put into game where you are supposed to be the best to see if you indeed can 'carry' the game.

    The system itself is fine (The system is identycal to Starcraft II), but I just don't think it works in a team based game of solo queue. Especially in HotS where your best option to carry a game is having people who listen to your shotcall as you can't stat boost yourself by your superior play to carry fights.

    I think people are very poorly placed in the first place, I trully believe that. I played with players who were 2-3 divisons lower than me and did better than people ranked higher than me. Both on micro and macro levels of play, the fact you can be placed in Diamond from just playing Quick Match is retarded and needs to be adjusted.

    Then you also have the stupid personal adjustment. I understand it is supposed to give really good players a ticket to Masters and GMs. However in this game it is much easier to get losing streaks as the team is only as good as their worst player. If I look at my games and ignore all the losing AND winning streaks of more than 4 games, I sit at pretty high winrate. The longest win streak I had was 12 games, longest losing streak I had was 10 games. However I had more losing streaks keeping me at the damned 45-55% winrate area. Now I am in place where I am slowly sinking because I lose 205+ points on loss and gain just 195+ points in win. With 50% winrate I actually dropped from Plat 1 to Plat 5.

    Last thing that I think is very important in HotS, is psychology of players. I personally like more team fight oriented games with preference to dive compositions, but if I am grouped with players who like to sit back and take their time to make decisions I usually strugle. I also absolutely loath all specialists but Abathur and Medivh (Maybe Nazeebo too) because they want to push their side lane while rest of a team just stalls and never really fights, it drives me nuts. This disparity of styles creates bad games, both during draft and actual execution of gameplay.

    Sorry there is no structure in my post, just random thoughts I had as I was writing it.

    Quote Originally Posted by TITAN308 View Post
    I've been put against comps with double healers/tanks and you literally could not out dps someone to death between the heals, stasis, knockbacks, or taunts. Even when fighting 5 on 5 and focusing. This is a whole nother bucket of shit when they decided to give tanks the ability to put out to much dps, which IMO is a terrible game design. The way they handled tanks in this game is just terrible in my personal opinion.
    I agree, most Bruisers are overtuned when it comes to damage.

  16. #16
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    I hear this a lot - presented as a criticism or complaint - and it's confusing because that is indeed the intent of ANY ratings system. Ideally, you get to a rating where you have a roughly 50% win rate unless you improve (or get worse). I'm not sure how the idea that it's an artificial thing came about, but I see it complained about in pretty much every game.
    I think the system itself might be fine, it is just the other factors making it fail. It feels artifical because you can't influence it all alone.

    If I am playing a solo game and somebody beats me, I know I suck and he is simply a better player. In PuG environment it is different, there are way more factors to consider why a team of 5 individuals lost. It might be a single player, bad decision making or lack of chemistry and it is damn hard to influence any of those things as a single player. Especially in an environment full of emotions where one can easily slip into blaming others.

  17. #17
    I'm waiting for a nerf to butcher personally. He is a QM god right now

    Level 40 with a winrate of 71% lol

    He gets meats so damn fast now at lower levels.

  18. #18
    Quote Originally Posted by TITAN308 View Post
    I'm waiting for a nerf to butcher personally. He is a QM god right now

    Level 40 with a winrate of 71% lol

    He gets meats so damn fast now at lower levels.
    Same here

    Today I had 480 meat and I STILL lost ... Why ? Enemy team learning how to lock me down

    He is balanced , and I'd call him a "win-more" hero since if you are on the winning side aka the side that has the most kills then you are full meat , But if not he'll have a really hard time (btw Lvl 30 butcher)

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