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  1. #21
    The Undying GennGreymane's Avatar
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    Quote Originally Posted by NoiseTank13 View Post
    /eyeroll

    Yes. Reworking an entire character because they were encouraged to play "Hide and Seek" for big rezzes means it's going to be "CoD/DPSWatch".

    Sorry, having a team push coordination nullified because your Tracer forgot to check behind the toilet did not make for compelling gameplay.
    Ah yeah, every time reaper presses Q its totally team coordinated

  2. #22
    Legendary! Mehman's Avatar
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    Quote Originally Posted by GennGreymane View Post
    Ah yeah, every time reaper presses Q its totally team coordinated
    If Reaper Q kills 5 people, that team is going to lose anyway, even if Mercy resses 5.
    In higher ranked games Mercy just goes afk during team fights and then comes out and OH LOOK everyone is alive again, costing the enemy team 2-3 ults, and the entire push is now dead because it's suddenly a 6 v however many is left on the enemy team, because it sure as shit isn't 6, even after a 5v6

  3. #23
    The Undying GennGreymane's Avatar
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    Good thing Mercy was dive meta right? She should be so afk her ult auto locks like the other DPS

    - - - Updated - - -

    I see so many DPS players on the official forum who just can't wait to play her.... I can;t wait for them to continue insta locking DPS.

  4. #24
    High Overlord Blackspiral's Avatar
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    This is not a bad change honestly. Just means a more active playstyle for Mercy. I am interested in seeing this change in actual play.

  5. #25
    Must say, I was terrified when I heard they were going to rework Mercy, fearing they would Roadhog her. But these changes are pretty sweet, definitely an improvement.

    It also removes the whole "hide and ress" strategy which I never liked to begin with.

    Good work Blizzard.

  6. #26
    Poor Orisa, Mercy just got her ult + so much more.

  7. #27
    Over 9000! Arafal's Avatar
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    if the game could just let me log in for gods sake.

    - - - Updated - - -

    erm....
    i think nano valkyrie mercy is a bit too strong.

    https://clips.twitch.tv/ElatedTsundereScallionPicoMause
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  8. #28
    Quote Originally Posted by Arafal View Post
    erm....
    i think nano valkyrie mercy is a bit too strong.

    https://clips.twitch.tv/ElatedTsundereScallionPicoMause
    That's exactly what the PTR is for though, they will probably bring down the damage or firing rate a bit.

  9. #29
    Over 9000! Arafal's Avatar
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    this is gonna bring pharmercy to a brand new lvl.

    just imagine a mercy pocket ressing her pharah every 30 seconds.
    or worse, imagine a flying battle mercy that can chain heal and pocket ress her pharah every 10 seconds.


    we need an anti air hero next, else pharmercy is gonna get out of control.
    Water - Change / #TeamAvatar / Air - Freedom

  10. #30
    Moderator xChurch's Avatar
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    Glad this will finally do away with the whole hide in a corner to attempt a major res, wasn't compelling gameplay at all.
    Science is a way of thinking much more than it is a body of knowledge. - Carl Sagan

    False facts are highly injurious to the progress of science, for they often endure long; but false views, if supported by some evidence, do little harm, for every one takes a salutary pleasure in proving their falseness. - Charles Darwin

  11. #31
    Wow, you guys are all about balance, metagame and stuff, and here I'm sitting and thinking about how much harder Mercy PotG will become :<

  12. #32
    Over 9000! Arafal's Avatar
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    Quote Originally Posted by Devonitar View Post
    Wow, you guys are all about balance, metagame and stuff, and here I'm sitting and thinking about how much harder Mercy PotG will become :<
    https://gfycat.com/gifs/detail/everyagedhydra

    edit: god damn gfycat links.
    Last edited by Arafal; 2017-08-24 at 10:09 PM.
    Water - Change / #TeamAvatar / Air - Freedom

  13. #33
    Quote Originally Posted by Arafal View Post
    Takes more brainpower than a Mercy sitting under the bridge on the last cap in Temple of Anubis, and then pressing 'Q' without any movement to ress the recently obliterated team

  14. #34
    Moderator Endus's Avatar
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    Actually kind of stoked about this. The "hide and wait for rez" was always stupid gameplay; shifting that to a single-target E is a great middle ground. I was expecting a cap of say 3 heroes on an ult rez, but I prefer this; Mercy will never be in a "do I rez this one dude or wait for us to get crushed more first" position ever again.

    Valkyrie looks like an actually-fun ult, with the same problem as most; you'll pop it, and the enemy Widow will go "awww HELL naw" and headshot you. Which is a good thing. There was zero counterplay to her rez, before, unless you could kill her as she was flying in before she could pop it.
    @Arafal ; the pharmercy thing is a separate issue. At this point, I honestly think they should just remove damage falloff for hitscan heroes. Hitting the target at range is enough of a limit. Nerf their damage slightly if need be, or increase spread, or something. The issue with phamercy is you can't readily counter it with a single hero (because that's 2v1), and having to swap your offense line JUST to deal with a single hero being pocket healed is a bit much. And even her "counters" are mostly even fights with Pharah, unlike, say, Winston vs Widowmaker.

  15. #35
    The Insane Jessicka's Avatar
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    This looks really nice. Playing Mercy could get a bit tedious, especially with the 'Hide and Res' or 'We're all playing really well, guess I don't need an ult then' issues. That ult looks special, and ressing every 30s is still really solid and honestly much more usable.

  16. #36
    I like these changes. I never liked the hiding and letting people die on purpose playstyle.

  17. #37
    Quote Originally Posted by Devonitar View Post
    Wow, you guys are all about balance, metagame and stuff, and here I'm sitting and thinking about how much harder Mercy PotG will become :<
    No one respected Mercy PotG's to begin with if it involved Resurrections.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  18. #38
    As long as she can't just ressurect an entire team after they're whiped with a good ult, I'm fine with any change.
    ''The man who tells the tale is the one who decides history, he tells it wrong, and you have nothing more than a pretty story, he tells it right, and you have a legacy, you want a story told right, you ask someone who helped make it happen...''

  19. #39
    Quote Originally Posted by Iconja View Post
    As long as she can't just ressurect an entire team after they're whiped with a good ult, I'm fine with any change.
    Assuming optimal conditions, the most times she can Resurrect is 5 after E->Q.

    Basically a full old Resurrection over the course of 20 seconds.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  20. #40
    Can't say I like her new ult honestly.

    I play Mercy to support. Now people are going to expect you to take out the threats they can't handle, like Widowmaker and Pharah.

    Don't think her ult should be that aggressive.

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