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  1. #1

    WoW in Italian and Polish, Blue posts

    World of Warcraft available in Italian and Polish soon?
    A few days ago, the european Employment Opportunities page has been updated with new jobs:


    • Online Community Representative - Polish
    • Online Community Representative - Italian
    • Customer Support Representative, Italian
    • Customer Support Representative, Polish
    • Customer and Billing Support, Italian
    • Customer and Billing Support, Polish

    • Customer and Technical Support, Italian
    • Customer and Technical Support, Polish
    • Web Editor, Italian
    • Web Editor, Polish

    It looks like Blizzard is building new teams for Italian and Polish versions of the game and it wouldn't be surprising to see those languages added to World of Warcraft very soon.


    [size=3]Blue posts
    Originally Posted by Blizzard Entertainment
    Player vs. Player
    Cleaves too dominant in Arenas
    We think cleave teams are too dominant, especially in 2s. We don't think they are as bad in 3s, but the community is very focused on 2s at the moment.

    We don't think it's as simple as melee classes doing too much damage or having too much armor. We don't even necessarily think it's "melee" because I'm not convinced shamans and druids are affected. We think it has more to do with ranged classes not always able to bring their CC or survival tools to bear against melee.

    Keep in mind when you are talking about Arena comps, the issue isn't as simple as saying that X beats Y. Often it's a question of who you want on your team. To take just one example, we think that last season if you were trying to decide between a hunter and warrior, the hunter brought a lot more to the table. There was no benefit to be gained from taking a warrior instead. There were a lot of reasons for this, but one of them was that physical damage just wasn't that useful and another was that warriors could never keep on a target. Another was that DKs and paladins dominated smaller brackets. In this season you can make the argument that warriors are more attractive than hunters. One of the things that a hunter could theoretically bring -- stronger CC in the form of traps -- may not be useful enough compared to say the CC you could get from a mage. This has almost nothing to do with warriors beating hunters in 1v1 duel situations and everything to do with how you want to build your team.

    Obviously (I hope) I am boiling down a complicated situation to a simplistic level for purposes of illustration. My point is that often, in our minds, it's rarely as simple as "If my class did more damage, my class would be at 10% Arena representation." (Source)

    Plate Armor vs. Cloth
    I think you are just looking at the armor number and assuming that translates to survivability. A lot of the damage done, some even from plate wearers, is not physical. Plate-wearers are by and large melee while cloth-wearers are by and large ranged. If you're a caster, not only are you doing ranged damage but you're punching right through the armor anyway. All the casters have spells that increase their mitigation far beyond the simple armor number on their cloth.

    I think a lot of the arguments you see on the forums right now about melee > ranged are simplistic. The armor on plate probably has an effect, but I don't think it's the main effect. Consider the rock-paper-scissors of a generic melee class to a generic caster class. The balance is supposed to be that the caster can cause damage at range. The melee class can attempt to close to do damage, but the caster has crowd control and escape mechanisms to get away. Now consider that most of the caster crowd control and some escape mechanisms are magic, which can be dispelled, while the snares, stuns and charges from melee are often physical or can't be dispelled at all. From that POV, you could argue that dispels and Blessing of Freedom in particular, are far more destabilizing to Arena balance than just plate. (Source)

    Classes
    DPS Stats Itemization
    The "primary" stats on dps plate are Str and Stam. The primary stats on dps leather are AP, Agi and Stam.

    The reason for this is because putting Str and AP on plate feels goofy -- they are virtually the same stat for plate-wearers. Putting Str, Agi and AP on plate feels bad because Agi does so little for plate-wearers.

    A long-term solution is probably something more like itemizing leather with just Agi and Stam, but making sure leather-wearers get enough out of Agi that losing the AP isn't a nerf. The alternative is to make Agi a good state for plate-wearers. We traditionally haven't done that because plate-wearers "feel" like they should be strong, not agile. But that feel may have to lose to making the plate v. leater disparity itself feel better in the long run.

    Again, long-term. We're not going to hotfix thousands of items. (Source)

    Importance of AoE Damage in WotLK
    Our older design was that warlocks and mages were the kinds of AOE. We've backed off that because it's just not a very fun niche. To be "the best" at something implies you're second best at other things. If that is not the case, then mage and warlock are just the best damage classes because they are tied for everything while also being the best at one thing. So then the design needs to become something unsatisfying like mages and locks are the best at AE, but not as good at single-target, or not as good at staying alive, or not as good on long fights. That technically gives everyone a role, but we found it wasn't a fun role for the mages and locks.

    Our LK design is that single-target dps matters the most, because that's the most important to players, and things like AE, crowd-control, survivability, etc. are all "good enough" for everyone. There isn't a "best at AE" -- it's just something all classes do. You don't park the rogue when you have a high AE fight and you don't park the mage when you have a high single-target fight. AE matters on almost all of the Ulduar fights to some degree, but single-target dps still probably matters more. (Source)

    Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Glyph of Icebound Fortitude Bug
    The glyph was supposed to give you a stronger IBF as if you had high defense. This made it more of a PVP glyph since tanking DKs already should have high defense. Therefore the glyph was supposed to do nothing for them.

    The bug was that it did increase their IBF even at high defense. This turned the glyph from a PvP glyph into a mandatory tanking glyph, and probably an overpowered one at that. I believe the hotfix has gone live already. (Source)

    Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Druid Weapon Upgrades in Ulduar
    We want to get out of the business of needing to offer 2 types of weapon for a single tree of one class, given that we already have to itemize Balance and Resto druids somewhat differently. It is just not our design to make two-handed tanking weapons, and we have attempted to design DKs and druids so that they don't need them.

    The classes and spec have grown so divergent that even with Ulduar offering something like 800 items (which to be fair, counts 10 vs. 25 and normal vs. hard) some players still feel like we aren't filling their niche. We don't want to have to offer 1000 or more PvE items in one patch, so we need to handle things at the class level so that there is less of a need for those items.

    If you want to focus on tanking as a Feral instead of dps, you should do that mostly through talents, gems, enchants and the jewelry and cloak pieces. We have fit two fairly different roles into the Feral tree and you can even hybridize them to a degree, but we want to stop short of having to itemize the druid as four classes. (Source)

    Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Totem-Stomping Macros
    Blizzard does not like the gameplay of totem-stopping macros and we intend to stop it. Destroying a totem should be a viable strategy but it should be a choice and require some effort on the part of the destroyer. Making a macro to have your pet attack the totem without having to target the totem first does not in our minds constitute enough effort.

    This will require a technical change that we don't have in place yet. We will announce when we are making that change when we know for sure that the change is going live. (Source)

  2. #2

    Re: WoW in Italian and Polish, Blue posts

    Gz to the players of those countries! =P

    But... I think Polish is a slightly weird choice. Should've taken Swedish imo! =P (I'm on Stormscale. And no, I am not from Sweden.)

    Personally, I'm not seeing many Polish players at all, but Swedish ones are all over the place.

  3. #3

    Re: WoW in Italian and Polish, Blue posts

    Congratulation to those people in Italy and Poland!

  4. #4

    Re: WoW in Italian and Polish, Blue posts

    Uh this will hit Runetotem Eu hard then, we curently have atleast 5 italian raiding guilds doing ulduar atm.

    meny players on the server will be happy to this chance as the trade chat can be abit, italian minded sometimes.

    But i will find it kinda sad if we louse 30% gamers we have on the server ;/

    But the lag might disapire then, and that would be cool

  5. #5

    Re: WoW in Italian and Polish, Blue posts

    Quote Originally Posted by TheDesertDragon
    Gz to the players of those countries! =P

    But... I think Polish is a slightly weird choice. Should've taken Swedish imo! =P (I'm on Stormscale. And no, I am not from Sweden.)

    Personally, I'm not seeing many Polish players at all, but Swedish ones are all over the place.
    Most Swedes know english good enough to get around in wow so there is no need for it really.

  6. #6

    Re: WoW in Italian and Polish, Blue posts

    Anche presto Executus! Anche presto!
    I'm afraid we have a slight apocalypse on our hands

  7. #7

    Re: WoW in Italian and Polish, Blue posts

    Great to hear about the totem stomping. Im sure shammies will be glad to see this!

  8. #8

    Re: WoW in Italian and Polish, Blue posts

    Thank you mmo champion I dont have to waste 20 bucks on wow because I know everything even before it goes live, brilliant!

  9. #9

    Re: WoW in Italian and Polish, Blue posts

    Is anyone but me seeing it as a sad thing that we group up different language groups into their own societies, rather than trying to improve the integrity ?

    The only reason the said players would get own language realms is because they're pretty much a plague to any non-speakers of those languages, on their home realms.

    I have no experience with the Italians, but my battlegroup got a heavy amount of polish players, who sadly, don't understand a brick of English. Realms such as Crushridge and Dunemaul is completely deserted for any English speaking players.

    It's a sad evolution, and I'm disappointed with the WoW communities in the said countries.

    And from a real life perspective, I'm disappointed with Poland. There's no hope for a serious rebuild of the countries economy if they refuse to learn other languages, and avoid any form of internalization.

    Italy don't surprise me though, they always been like that in culture. Reminds me of the French, thehehe ;-)

  10. #10

    Re: WoW in Italian and Polish, Blue posts

    "given that we already have to itemize Balance and Resto druids somewhat differently."

    LOL @ THAT. I mean, it's as if Blizzard doesn't care that spirit is a terrible stat for balance druids. They've put gobs of spirit all over ALL Ulduar leather pieces, including T8 set pieces.

    To put things in perspective, raiding moonkins typically have 0/3 dreamstate (intellect into mp5) and 0/3 intensity (spirit into in-combat mana regen). All spirit does is passively give 15% (30% after patch) of spirit into spellpower. Whoopteedoo.

    I'm glad they're finally realizing that Balance and Resto need to be itemized SOMEWHAT differently /sarcasm :

  11. #11

    Re: WoW in Italian and Polish, Blue posts

    Quote Originally Posted by DrRight
    Anche presto Executus! Anche presto!
    Exec is fine server. get off it ;D
    anyway i think they are looking for polish/italian ppl to support Battle.net rather then WoW.

  12. #12

    Re: WoW in Italian and Polish, Blue posts

    They should totally hire me

  13. #13

    Re: WoW in Italian and Polish, Blue posts

    Hakkar EU is a server which.. well.. visit it, no word can describe, this server which is on my server's battlegroup is atleat 80% italian, I visited it, you very rarely, randomly and for a extremly short while see someone speak something else than italian on general/trade... I am guessing this will empty the server completly which would basicly mean that Ruin battlegroup, the WoW BG with less realms worldwide will be made even smaller... I hope some of the italian servers are in ruin atleast

  14. #14

    Re: WoW in Italian and Polish, Blue posts

    If they break the Ruin battlegroup completely, and spread the realms out to others it would be nice

    It's about time at least, it's a horrible battlegroup.

  15. #15

    Re: WoW in Italian and Polish, Blue posts

    It would be strange if blizz added polish serv. Burning Legion belonged to us for a long time and we took it by force XD

    POZDRO DLA POLAKOW Z BL!!!!! ;P

    edit: EU ofc
    Brewmaster Garaddon @ Burning Legion EU

  16. #16

    Re: WoW in Italian and Polish, Blue posts

    Like Garaddon said, its really strange and weird, anyway i wouldn't play on Polish server, those who play on BL propably know why.

  17. #17

    Re: WoW in Italian and Polish, Blue posts

    Polish servers would be indeed a weird idea; customer support in polsih - a great one.
    Introducing polish WoW client without polish servers would be enough imo. Im tired of translating quests for ppl =P

  18. #18

    Re: WoW in Italian and Polish, Blue posts

    As a person who recently moved to Sweden from the Netherlands. I have to say that I would welcome world of warcraft in swedish as well. Would help me so much to learn the language fast. Those damn school books are so boring :P

    I think they are just recruiting some Polish and Italian speakers for their helpdesk tbh.

  19. #19

    Re: WoW in Italian and Polish, Blue posts

    Quote Originally Posted by Lorretine
    I think they are just recruiting some Polish and Italian speakers for their helpdesk tbh.
    Maybe, or maybe its something bigger :-\

  20. #20

    Re: WoW in Italian and Polish, Blue posts

    Gz for Europe.
    This user has been banned.

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