Its how we make our gold
Honestly, suggestions to remove whole chunks of the game that someone doesn't like can go straight to hell.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I have found that most of the crafting professions are not valuable, i.e. tailoring, blacksmithing, leatherworking. Jewelcrafting and enchanting are benefical but the other are meh.
In GW2, professions are more engaging with discovering new receipes / patters, and in LOTRO, professions are much more useful with a good mix of gear, crafted legendary equipment (3 different tiers), and vanity items. In WoW, it seems more and more like a timesink for Hardcore-RPers beside some professions being useful for gameplay reasons (alchemy, cooking and to some extent scribe for buffs; enchanting and jewelcrafting for equipment upgrades). Armour and weapon crafting is completely obsolete except for people who don't raid at all, and ingeneering has always been a gimmick profession.
I wish they would have at least made crafted items from 7.0 upgradeable like the new Argus crafted items, but for some reason, they are not. :/
I find that Legion professions are just fine for main characters, but with enough alts, it gets really tough to will yourself to keep them all up.
Though I must say, I quite enjoyed many of the "slice of life" side quests through Dalaran and elsewhere. Also: mailing a Drogbar. Whoever came up with that one is my hero.
I am pretty sure this game needs professions.
Would be very dull and much less colorful of a game otherwise imo.
I am against seeing more of the game pruned.
I want professions to be fun again in terms of progression. RNG progression doesn't work for a MMORPG.
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That is how it is in other MMOs and how it used to be in WoW too. People would come to me for enchanting and lockpicking all the time. These days I receive more lock picking requests than enchanting lol!
I dont like the Ranks system. Makes it so people who don't have the max rank can't compete with those who do, in terms of materials.
Because removing content that some people enjoy while those who don't can simply ignore it is bad.
The IDEA of ranks and the IDEA of having professions "gated" behind quests and storylines were both awesome, the execution of both, however, were terrible. Still, better than having npc's do it for you like in WoD.
Amazing sig, done by mighty Lokann
why remove them? how about they actually make them useful.
I think professions should stay, just not in their current form.
They are boring and seem pointless for the most part. Crafting ones are REALLY pointless with heirlooms.
People unable to utilize professions =////////////////= Professions are useless.
I've quite enjoyed professions in their execution this expansion, the quests and ranks means I have an edge over people not bothering with them. I make absolute bank from professions (tailoring, herbalism, alchemy, Leatherworking, Blacksmithing) at that, so people saying they're "pointless" are laughable.
Hopefully they'll not return professions to the boring state they were at before WoD, when everyone could just get the max benefit from a crafting profession by throwing gold at the AH.
At the start of Legion I got some Engineering quest to craft some shit. I checked the AH and the price for the materials would have been several tens of thousands gold. That's one fucking retarded game developer right there lol
Last edited by FuxieDK; 2017-10-20 at 09:45 AM.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
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I don't think professions overall are in a bad place. I think that capping out a profession is anti-climactic. I also think that once you cap the prof. the UI itself becomes ugly. All the spells become gray on a gray background. I think they could use the same system/stats/progression/quests/etc.. if only they'd streamline the UI.
Edit: Inscription, and Jewelcrafting could use help. I also think that Arch probably needs more rewarding progression. Adding something like Pet bandages and oddball craft-ables to first-aid could easily fix that one up a bit. Maybe even like the old shaman poison cleansing totem a buff that passively cleanses debuffs.
Last edited by DonnieDice; 2017-10-20 at 10:24 PM.