"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Blizzard must be run by a pack of blind monkeys. First they remove everything that makes gear fun (reforging, hit/expertise, colored gems and diverse enchants) with the motivation that they want us to be able to know if an item is an upgrade or not and be able to equip it right away.
Then they immediately start to work against that vision with RNG item levels, RNG sockets and now this.
At least with the previous system if the item I wanted dropped I knew it would be an upgrade, now I haven't got a fucking clue. It could be the best thing since sliced bread, or it could be a massive turd or anything between.
None of that was fun.
Reforging was bull!#@$ busywork that added nothing to the game. Hitcapping was another headache for everyone involved... gotta set up one set of gear for if I have a draenei in my party, one if I dont... and oh @!#$... an "upgrade" just dropped for me, but I can't use it until I get another "upgrade" that adjusts my hit.
I main enchant/JC, and while I disagree with how trivial the crafting professions have become, I agree that dialing back the sheer quantity of gems and enchants needed was a good thing.
well it took goroth 2 months to drop even one fel relic(with me rolling him every single week), so yeah it's entirely possible
as for the numbers, my best trait is simming 40k over my worst one (tier 2)
that times 3 is 120k right there, and we didnt even talk about the tier 3 differences
https://www.raidbots.com/reports/8PA...pgW/index.html
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yeah, but on the other side of the coin waht you have now requires zero thought, you just equip items that has your main stat and higher ilvl
i kinda liked that you had to minmax your gear and sure, eventually they made an addon for that, but as stats are right now they might as well remove everything and just put %dmg on the items, because that's what all of them do, and you just need more of each, there are no caps, no tradeoff, no sacrifices, nothing that makes gearing really interesting
Last edited by shaunika123; 2017-09-13 at 07:54 PM.
You don't have to sim every item. You just have to look at a sim already done. It tells you the rank of each trait and you can determine from their what your best path would be. In general though if you already know what is good for your class you don't have to sim anything.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Just simmed it, the difference between an 880 and 955 Arcano crystal is around 45k dps, that isn't marginal.
I'm of the camp that you should only receive gear that you earn, getting a lucky RNG roll isn't skill based, you didn't earn it, you got lucky on the crapshoot dice roll.
Want better gear? Do harder content and earn it, that's how it has, and should always be. If you want better gear, you should be clearing content that tests your skill and be rewarded for it, not farming piss easy content and hoping for a titanforge.
I play an elemental shaman and so far the guides for the crucible are saying the sims say that +5 ilvl on relic is more dps than any teir 2 trait So for me im always going to go with the higher ilvl relic as thats going to be almost always an upgrade dps wise. Now once its starts getting into equal ilvl relics then its gonna cause some issues in raids.
Very frustrated with the crucible. Not being able to see the crucible traits without the item becoming soulbound is an absolute joke.