Thread: Mega Man MMO?

Page 2 of 2 FirstFirst
1
2
  1. #21
    The Unstoppable Force Mall Security's Avatar
    Join Date
    May 2011
    Location
    In Security Watching...
    Posts
    22,317
    Quote Originally Posted by Gehco View Post
    Just don't think I would even touch it.. I am a side-scrolling Mega Man lover, can't really accept much of it in other way.
    Yeah, I know what you mean, I am the same way, might be kind of like what happened to MK when they sort of changed things up too much. Then they never got that base back.
    Can gods bleed? I mean to find out! MallSecurity MallTube

  2. #22
    Fluffy Kitten Gehco's Avatar
    Join Date
    Apr 2010
    Location
    FEEL THE WRATH OF MY SPANNER!!
    Posts
    19,626
    Quote Originally Posted by Mall Security View Post
    Yeah, I know what you mean, I am the same way, might be kind of like what happened to MK when they sort of changed things up too much. Then they never got that base back.
    Though, wouldn't mind seeing them back again.
    Stuff can be fixed, just get enough glue or duct tape!
    Roses are red, mana is blue. Suramar Guards, Will always find you!

  3. #23
    Banned GennGreymane's Avatar
    Join Date
    Apr 2010
    Location
    Wokeville mah dood
    Posts
    39,713
    If you make your own robit hell yeah

    Gennman go!

  4. #24
    Fuck no because first of all it wouldn't make any sense whatsoever to make an MMO out of a game like Megaman.

    Seriously like, wtf?

  5. #25
    Quote Originally Posted by Gehco View Post
    No thanks but could maybe believe in a Mega Man Action RPG.
    I've been debating making a thread on this for a while. I've been toying with an idea of a Mega Man X remake, but using a souls like formula. I know, hear me out real quick.

    The idea would be Mega Man X. You'd get introduced to the opening, the story and the mavericks are out destroying the areas right now. You'd have a central hub, (much like firelink shrine or Majula from DS) and you'd go out and explore various paths. You'd have to actually traverse levels to find the boss areas. Boss areas would link to other areas, and would have effects just like the SNES game where clearing a boss could change the level/environment of another boss area. I.e. clearing Launch Octopus, floods Sting Chameleons level opening up pathways and new areas and new enemies.

    Gameplay wise it would be fast paced methodical action like dark souls. Rolling replaced by the MMX dash, you can dash jump over enemies, around them etc. The game would have tons of secrets including heart tanks, sub tanks (estus flasks), w sub tanks (ashen estus flasks for boss abilities), and there would be the armor of light capsules hidden in the world to upgrade your functions (i.e. air dashing, charge buster and special weapons charging, reduced damage/shielding, and breaking environmental stuff).

    I even built up a profile for fighting Chill Penguin:

    Chill Penguin

    Shotgun Ice - Tracks and has 3 variable speeds (Fast, medium, and slow). Can shoot up to 3 times consecutively. It also splits upon hitting terrain. Deals light damage on rebound, medium on direct hit. Freezes you on hit.

    Ice Breath - Breaths outward a chilling blast of air Freezing anything it touches and dealing heavy damage. Can be aimed horizontally, vertically, or diagonally.

    Ice Clone - spawns from ice breath up to 5 clones on a single cast. Touching an ice clone freezes you for up to 10s (reduced by mashing buttons). If an ice clone falls from the air and hits you or shatters nearby and hits you it deals enormous damage and light damage respectively.

    Blizzard - Summons a random direction storm that reduces your movement speed by 50% and causes all active ice clones to flow with the wind direction. Deals very light damage over time.

    Slide - A very rapid slide attack that knocks back on hit. Can shatter ice clones sending shrapnel outward. Can also cast Shotgun Ice in P2 during slide. If hit by this when frozen deals enormous damage. Otherwise deals heavy damage.

    Kick - Kicks an ice clone toward you that tracks. Treat as if the ice clone fell on you freezing and dealing enormous damage. Shatters on collision. deals moderate damage normally, or enormous damage if frozen.

    Headbutt - variable melee combo. anywhere from 1-4 hits, in any specific order. Can cancel into any other special ability at any time.

    The idea would be fighting Chill Penguin just like any other souls boss. Watching and evading and striking when it's safe. His abilities would be slightly random in nature and frequency and have triggers to use certain moves in certain conditions.

    The one thing I wasn't sure of was how to balance the fact that X does ranged damage. Buster shots would obviously consume some kind of stamina as would slides. I also didn't want enemy weaknesses to be super staggering like in MMX. They should be more effective for sure, but not trivial. Maybe firing a charged shot requires you to be standing still and has a decent bit of recovery. Maybe make stamina recovery slower while charging (or maybe even a slow drain).

    The last part is that I'd want the game to feel like a souls game, but keep the metroidvania/MMX styled item acquisition/exploration feel too.

    Then as a bonus for that replay-ability bit. Make it so you can play as Zero AND Vile if you clear it. I.e. clear the game once, NG+ you can do as Vile or Zero. NG++ lets you play as the other. Maybe even as Vile it could be a different route altogether where you hunt X/Zero in different levels. Zero would obviously have his Z saber and Vile could even acquire different Goliath mechs (a la X3).

    I'd play the shit out of this game. And they could easily apply the formula to each X game and have it be pretty decent, or combine a few to make a really large game. I'd imagine this MMX remake would have at least 8 bosses for the Mavericks, + Vile & Sigma. Maybe even Sigma's dog Velgaurder, Ranga Bangda and other sub bosses for a total of like 13 or 14 bosses.
    Last edited by Wrecktangle; 2017-09-15 at 02:00 PM.

  6. #26
    I don't wanna derail the thread, but I immediately thought of this...

    http://www.cracked.com/blog/understa...ario-brothers/

    A Megaman MMO seems like one of those game concepts that you think "Hey, that'd be awesome!!!" and then someone makes it exactly like you want... and you realize that its just a bad concept.

    I'm not saying it is a bad concept.... probably much along the lines of Maplestory.... the experience just won't be what you're currently imagining.

  7. #27
    Scarab Lord Kathranis's Avatar
    Join Date
    May 2008
    Location
    Austin, Texas
    Posts
    4,979
    FWIW, there's a co-op roguelike Mega Man X homage called 20XX. Not quite an MMO, but multiplayer. I couldn't really get into it, personally, but some folks might enjoy it.

    As I recall, the scrapped Korean Rockman MMO was essentially a co-op sidescroller, too.

    Too bad the IP is effectively dead and Capcom has no interest in doing anything of value with it.

  8. #28
    Bring back Mega Man Soccer!

  9. #29
    Kinda Amazes me about some of the comments


    Megaman Sandbox game...have you played ZX and ZX Advent..basically a Megaman Metroidvania was a pretty amazing game...also Megaman X Corrupted is a fan game that been in production..forever but is essentially a sandbox Megaman X game (if it ever comes out)...Not to mention 20XX exists which is a multiplayer Roguelike Megaman game


    Videos of all 3 below






  10. #30
    Two words.

    HELL and YES!!!
    STRESS
    The confusion caused when one's mind
    overrides the body's basic
    desire to choke the living shit out of
    some jerk who desperately needs it

  11. #31
    When I first noticed the thread title, it seemed to me as a joke lol


    No I would rather not see it coming

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •