Dragonflight: Grand Marshal Hottage
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Naxx might be fondly remember by people, but there's a reason why all newer rates had better completion rates and it's not "it was such an amazingly tuned place". Absurd tanking requirement, absurd consumables requirements, resistance gear, miniscule amount of loot. Hardly something we should strive for.
Helya only had some odd 30 - 35 guilds killing her pre nerf, but then again she was graced with a way longer time to achieve cutting edge than most end bosses.
Well yeah. I mean I am 6 deep in mythic and looking like, 7 on Saturday if progress goes as it did this Thursday, and I can honestly say the only gear I have gotten from it is tier pieces, a trinket, and a pair of relics. It isn't because I have been unlucky or something. It is because I have been doing a mythic+ top cache for a pretty long time now. Combined with mythic plus and I don't even slam them that hard. Maybe 5-6 a week done with random guild mates to maybe push a key / get it done with some friends and make sure I got the 15 before now 10. Then a couple heroic and normal pieces that just warforged / titan forged up combined with sockets and such.
For me, honestly, mythic is just where we go once other content is down it gives us something to just do for a 3-4 months after the other content is over in this expansion. In the past it was more about gearing out, getting BiS, bragging rights, and just in general enjoyment. Progress with purpose. But now, yeah, just something to kill the time because odds are I will get something better elsewhere before I push though and kill the boss. But there are a whole lot of people that bitch and bitch and bitch about it constantly. It is annoying. I mean you can see them all over this thread.
While I do agree Maiden is ridiculously easy, its also incredibly punishing, with some fun RNG where you land on a swirly after getting a bomb (one of the 3 guaranteed ones), but mostly the fact that its punishing, now while you can see from the stats 650-700 guilds have killed the boss, which is fairly solid, but ive heard anything from 20 to 200 pulls on this boss, so while for top guilds, this boss looked like a joke (we killed it the same night as mistress) most of it was just fixing a weak aura, and just ironing out the most obvious mistakes, and just get to the point where you have that one good pull and it falls over. While this probably goes for everyone the time it takes for a guild with quite a few bad players who just fuck up a bit too much, will also be exponentially higher, eventually they will get a decent pull, but I doubt its a really fun fight for pretty much any skill level, it doesnt pose as a challenge for good players, but unexpectedly annoying, and for bad players its just so god damn punishing.
It was definitely overtuned compared to Gul'dan, we have a pretty shit setup for KJ but also had a shit setup for gul'dan(ranged heavy setup), Gul'dan we almost had dead by the time patch hit(2% wipe best try) and killed him right after the patch came out while KJ I think we had seen darkness phase once before this week, and crucible is 2 weeks later than 7.2 was. Gul'dan took us around 300 wipes while kj we already passed 500. The fight is not as easy to outgear either compared to gul'dan, I guess last phase in both are comparable in that the dps increase makes them a lot easier but while you could skip a lot on gul'dan you can't really do much on KJ to change how the fight works. Sure you can do phase 1 a lot faster but that really doesn't change much and in phase 2 you will still have to get the dps reflections, maybe much later when you can skip those it will be a lot easier but even then you still have the darkness phase to deal with.
"Boss is hard, I want free loot, buhu"
Quit the whining. KJ was fine and could've been 19-manned before crucible and latest nerfs. Now it's overnerfed into a joke. If you're shit you're not supposed to kill the last boss in the hardest difficulty.
By your logic, you are also shit, since you didn't kill him before the second round of nerfs. Hell, everyone is shit, since even Method needed multiple nerfs to get the world first and so is Exorsus.
At that point, it's safe to say that your definition of the word needs to be adjusted.
Going from heroic to mythic is effectively like fighting new bosses for many encounters. There's always added mechanics that drastically change the fights. If it were the same experience, players would clear it just as fast as they clear heroic.
But yeah, challenging content isn't for everyone. With or without the rewards.
..and so he left, with terrible power in shaking hands.
We just hit 5/10 Mythic and consider ourselves pretty casual. We managed to clear Guldan the last night before the new patch to get cutting edge. Satisifying somewhat but at the same time we haven't been back since. ToS has just been a crap shoot. Designing Mythic around literally the top 10 or 20 guilds in difficulty and still only having 60ish guilds having killed it < and most of which haven't even gone back after their first kill to do it again > is utter failure on the dev's part. In the olds days of vanilla we generally had 3-4 months of farming the last boss to get people desired loot etc and it was always looked forward to.
Bosses in ToS are just gigantic Tyranical affixed mobs.. way to many hp's and to many boring soak mechanics. We've lost a lot of people this Tier and after hitting on Mistress for a few nights.. people just don't enjoy it and really don't wanna do it. It's a terrible fight and not enjoyable at all. Fights in general just seem way to long this Tier. How Blizzard thinks wiping on bosses 100's of times this far into the tier is smart business is boggling. I've seen a lot of friends on battlenet in other raid guilds just quit/disappear/guilds disbanding as people hit some of these walls and figure f#$k it.
Played the game since Vanilla and this is easily the worst raid tier I've seen to date.
I agree. The skips that are enabled by 5% health and crucible dps buffs are massive
0 Interest in mythic. Blizz needs to take the hint
The problem is that every other shit stain of a boss in ToS needs lots of soaking.
The secondary problem is that the gear is not worth it
So guilds decide to just not gear 5+ rogues to pass avatar, and stop instead.
The same people that I see pretending to be Elite players on this Forum are the same I see saying Tomb is overtuned.
If 60 other guilds have done it you are just showing you aren't the "Elite"