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  1. #1

    Junkrat - Ranged Assassin - Overwatch Hero



    Background

    The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.

    But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.


    Videos




    Abilities

    Trait (Passive) - Total Mayhem
    Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.

    Detonate Mine

    Detonate an active Concussion Mine.


    Q - Frag Launcher
    Charge Cooldown: 12 seconds
    Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies.Grenades can ricochet off of terrain. Deals 50% less damage to structures.

    Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.


    W - Concussion Mine
    Cooldown: 16 seconds
    Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

    Limit 1 active mine.


    E - Steel Trap
    Cooldown: 12 seconds
    Place a trap on the ground to arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.

    Limit 1 active trap.


    R1 - RIP-Tire
    Cooldown: 80 seconds
    Creates a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

    RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).


    R2 - Rocket Ride
    Cooldown: 100 seconds
    After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

    After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.



    Talents

    Level 1
    • [Q] Put Some English On It - Increase Frag Launcher’s travel distance by 50% but does not increase it’s speed.
    • [Q] Extra-Wound Timers - Frag Launcher grenades last an additional 2 seconds before automatically detonating.
    • [Q] Bouncy Bouncy - Upon colliding with terrain for the first time, Frag Launcher grenades deal an additional 20% damage.

    Level 4
    • [Q] Taste for Explosions - !Quest: Hitting a Hero with Frag Launcher increases damage by 0.75, up to 150 additional damage.
    • [W] Bonzer Hits - !Quest: Hit Enemy Heroes 12 times with Concussion Mine. !Reward: Concussion Mine deals 30% more damage and knocks enemies back 30% farther.
    • [E] Gotta Trap ‘Em All! - !Quest: Hit 8 Heroes with Steel Trap. !Reward: Reduce Steel Trap’s cooldown by 3 seconds and increase the maximum number of active traps to 3.

    Level 7
    • [Q] Tricky Shuffle - When Frag Launcher has no active charges, increase movement speed to 15%.
    • [E] Big As - Increase Steel Traps radius and damage by 50%.
    • [E] Sticky Wicket - Steel Trap no longer roots enemies and instead slows them by 90% for 3 seconds.

    Level 13
    • [W] Ripper Air - Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
    • [W] Bogged Down - Enemies launched by the Concussion Mine are slowed by 60% for 2 seconds upon landing.
    • [E] Chattering Teeth - Steel Trap will slowly chase nearby enemy Heroes.

    Level 16
    • [Q] Burst Fire - Frag Launcher fires all of its charges in a continuous burst, its cooldown reduced by 6 seconds, but it loses 1 maximum charge.
    • [Q] Endless Nades - Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
    • [Active] Spread Volley - Activate to make Frag Launcher 2 additional Grenades in a spread, works up to 4 total charges, or until Frag Launcher runs out of charges. Cooldown: 30 Seconds.

    Level 20
    • [R1] Extra Oomph - Increase RIP-Tire knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
    • [R2] Puckish Scamp - Reduce Rocket Ride’s cooldown by 70 seconds.
    • [Q] Cannonball! - Increase the radius and explosion radius of Grenades from Basic Attacks and Frag Launcher by 50%.
    • [W] BOOM POW - Hitting an Enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.


    Screenshots












    Official Hero Page
    Last edited by Nerraw; 2017-10-09 at 09:56 PM.

  2. #2

  3. #3
    yeah and that makes no sense he should be specialist.

  4. #4
    Merely a Setback FelPlague's Avatar
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    Devil junkrat
    Deathwing DVA
    so hyped
    Quote Originally Posted by Varodoc View Post
    My ideas are objectively good

  5. #5
    Quote Originally Posted by RH92 View Post
    According to site, he is an Assassin:
    Thanks! Will edit title.

  6. #6
    Quote Originally Posted by George Costanza View Post
    yeah and that makes no sense he should be specialist.
    Agreed. He should be a monster at siege warfare.

  7. #7
    Deleted
    As a D.va main. Im thrilled

  8. #8
    Quote Originally Posted by George Costanza View Post
    yeah and that makes no sense he should be specialist.
    Quote Originally Posted by Rhamses View Post
    Agreed. He should be a monster at siege warfare.
    Specialist doesn't actually mean anything. He could have the exact same kit and be either one of them. We'll have to wait and see, but I don't really see them messing him up.

  9. #9
    Quote Originally Posted by Rhamses View Post
    Agreed. He should be a monster at siege warfare.
    Specialist doesn't mean "Primary PvE focused" it's a loose term to describe unconventional Heroes. Like, can Sgt. Hammer be considered an Assassin? Yes? Well she does her Assassin job... in a little different fashion than Valla. Murky also can be considered an Assassin, albeit in a roundabout way.

    Assassin and Specialist intersect each other a lot so it doesn't matter (usually) what a Hero is labeled as. Junkrat can be an Assassin, and Specialist in the same kit.

    who the fuk cares
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  10. #10
    Looks like he'll be bringing the Halloween content with him, which is pretty sweet, since Halloween has the best skins and Junkrat was the OW hero I most looked forward to!

    I wonder how his AA will work, might be similar to Urgot's, a very short CD skillshot (his would probbaly be in an area) instead of a normal AA, that's how Urgot used to work atleast.

  11. #11
    Quote Originally Posted by NoiseTank13 View Post
    Specialist doesn't mean "Primary PvE focused" it's a loose term to describe unconventional Heroes. Like, can Sgt. Hammer be considered an Assassin? Yes? Well she does her Assassin job... in a little different fashion than Valla. Murky also can be considered an Assassin, albeit in a roundabout way.

    Assassin and Specialist intersect each other a lot so it doesn't matter (usually) what a Hero is labeled as. Junkrat can be an Assassin, and Specialist in the same kit.

    who the fuk cares
    Most specialists actually DO excel at sieging, though. It may not be the ONLY thing they do, but it is something they are very, very, good at. Sure, Hammer can easily put out assassin levels of damage if you ignore her in a teamfight...but she's also ridiculously good at taking down structures if ignored. Same with Zagara, Sylvanas, Nazeebo, Probius, Murky, Xul... Then of course you got the specialists that are pretty much solely focused on sieging, like Azmodan and Gazlowe. And if any of those are pushing a lane during an objective, you basically have to send someone to deal with them or risk losing towers and forts...whereas if you got an assassin like Tychus, Alarak, Valeera, Chromie, Tracer, the classic Jim Laynor etc, doing that, you ignore their push, take the objective 5-4 then go after the lone split person when when you've won the battle.

    Pretty much the only specialist that doesn't excel at sieging is Medivh, and he only got called that cause they didn't want him classified as a support and risking getting QM teams with him on one side and Morales or Malf on the other.

  12. #12
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Stormcall View Post
    *Snip*
    Illidan a Specialist, confirmed.

  13. #13
    Quote Originally Posted by Stormcall View Post
    Most specialists actually DO excel at sieging, though. It may not be the ONLY thing they do, but it is something they are very, very, good at. Sure, Hammer can easily put out assassin levels of damage if you ignore her in a teamfight...but she's also ridiculously good at taking down structures if ignored. Same with Zagara, Sylvanas, Nazeebo, Probius, Murky, Xul... Then of course you got the specialists that are pretty much solely focused on sieging, like Azmodan and Gazlowe. And if any of those are pushing a lane during an objective, you basically have to send someone to deal with them or risk losing towers and forts...whereas if you got an assassin like Tychus, Alarak, Valeera, Chromie, Tracer, the classic Jim Laynor etc, doing that, you ignore their push, take the objective 5-4 then go after the lone split person when when you've won the battle.

    Pretty much the only specialist that doesn't excel at sieging is Medivh, and he only got called that cause they didn't want him classified as a support and risking getting QM teams with him on one side and Morales or Malf on the other.
    Plenty of Assassin's can also be considered siege Specialists. Like Valla, Illidan. And with Illidan he's not really ignoring the team fight when he can Hunt in.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  14. #14
    Quote Originally Posted by NoiseTank13 View Post
    Plenty of Assassin's can also be considered siege Specialists. Like Valla, Illidan. And with Illidan he's not really ignoring the team fight when he can Hunt in.
    Illidan(and Valla) will still have trouble vs keeps as their attack slow messes up his CD reduction and sustain. Azmodan can spawn minions then laser it from out of range. Zagara can continually drop roaches and hydralisks on it to drain ammo as well as fire banelings from out of range. Hammer flat outranges them completely. Xul creates his own minions simply by killing theirs, as well as being able to hit a ton of stuff at once with Cursed Strikes. Really not comparable.

  15. #15
    Medivh is also a siege master.

  16. #16
    Immortal Raugnaut's Avatar
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    Quote Originally Posted by Stormcall View Post
    Most specialists actually DO excel at sieging, though. It may not be the ONLY thing they do, but it is something they are very, very, good at. Sure, Hammer can easily put out assassin levels of damage if you ignore her in a teamfight...but she's also ridiculously good at taking down structures if ignored. Same with Zagara, Sylvanas, Nazeebo, Probius, Murky, Xul... Then of course you got the specialists that are pretty much solely focused on sieging, like Azmodan and Gazlowe. And if any of those are pushing a lane during an objective, you basically have to send someone to deal with them or risk losing towers and forts...whereas if you got an assassin like Tychus, Alarak, Valeera, Chromie, Tracer, the classic Jim Laynor etc, doing that, you ignore their push, take the objective 5-4 then go after the lone split person when when you've won the battle.

    Pretty much the only specialist that doesn't excel at sieging is Medivh, and he only got called that cause they didn't want him classified as a support and risking getting QM teams with him on one side and Morales or Malf on the other.
    Some Assassins, and, hell, even some warriors can also be pretty good at taking down buildings when ignored. Zul'jin, for instance, can absolutely demolish a building if left unchecked, faster then pretty much every hero except for Azmodan. Artanis/Muradin, when speced, can also deliver a significant amount of damage to buildings if left unchecked.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  17. #17
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Stormcall View Post
    Illidan(and Valla) will still have trouble vs keeps as their attack slow messes up his CD reduction and sustain.
    This should never happen unless you are just bad.

    Illidan is sieging beast thanks to his pretty fast wave clear, ability to drain ammo with Evasion and very good sustain and efficiency.

    On top of that he is a pseudo-global Hero.

  18. #18
    Quote Originally Posted by Stormcall View Post
    Illidan(and Valla) will still have trouble vs keeps as their attack slow messes up his CD reduction and sustain
    ... use the minions? the fuck
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  19. #19
    Quote Originally Posted by NoiseTank13 View Post
    Assassin and Specialist intersect each other a lot so it doesn't matter (usually) what a Hero is labeled as. Junkrat can be an Assassin, and Specialist in the same kit.

    who the fuk cares
    Small nitpick but while it doesn't matter for game design, it does matter for quests. I could really use a few extra Specialists to play when I get the related quest, while I'm drowning in Assassins.

  20. #20
    blegh, lame.

    overwatch heroes are lame.

    give me a pitlord v.v

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