Originally Posted by
Dracodraco
There will always be periods where you have unbound and swaps overlap. It's not something you can solve with a specific, golden rule of soaks. You've got three approaches here:
1: Deal with it and learn how to trade off a lane during unbound.
2: Assign immunity-classes to take over the lane during unbounds (EG; I always take over from our boomkin as a hunter, with 2 of the i *think* 3x unbound+lane switch overlaps) in case of fuck ups. My guild personally went with a combo of 1+2 (used my turtle whenever boomkin would mess up, barely had to last 100 pulls).
3: Add extra players to the soak rotation. EG, with 6x soakers, you usually would go to 6x stacks (leaving 4x solo soakers for touches now, 2 tanks, and 2 entirely free players - was previously 5 soakers, 1 free player). You can change this so that right before an unbound, the person soaking leaves in favor of one of the two float-people, no matter their stacks. Personally, I'd find this super confusing though (and also, we had a healer as our one float-person, specifically assigned to keep the tanks alive, as healers aren't guaranteed range on tanks at all times in this fight).